i.e. Class(Competition) has the function within it called Competion = Desire to Win [D(Win)] - Desire for anything else contradicting that object of winning [D(Contradiction)] and then Win = A value that is based on priorities of the personality we want the A.I. to have vs. Contradiction which is any values superseding the values of winning. Then all the classes of the 6 fundamentals of personality would be the personality's complexity that we integrate as a set of numbers into the society generator's algorithm.