cheese
Prolific Member
I'm here, I'm here!
Not that I ever make a difference.
Not that I ever make a difference.
I don't know how this works or if I'd even have time for it, but I am vaguely curious.
Plus it looks like your party could do with some of this:
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Yeah not serious about it, just damn I had bad luck that session.
Trying to cross the bridge was admittedly stupid.
Oh, we already have a lot of that.![]()
Oh tsh. I bet you bunch of goodingtons would make me cringe with your moral sensitivities.
Well, if you rape puppies, sure.
(I have to draw a line somewhere.)
The rest of us are probably less innocent than you think, although probably not on whatever level you're imagining as "Depravity."
Thanks everyone for an enjoyable first session back. It was a little bit bumpy and I think everyone was a little bit rusty on certain things (including my DM'ing). I tried to throw a few new looks at the way encounters were designed and the environments the party traverses through.
Obviously some worked and some didn't, so I'll change it up a bit next session. Feel free to give feedback if you like.
Absurdity said:Recurring villain(s)
Absurdity said:Fewer combat encounters, with more difficult and clever opponents that work together, flank, heal, retreat, etc.
Absurdity said:Puzzles, mysteries, side-quests that involve character back stories.
The party actually skipped past 2 hidden treasures in just the last session. Completely steamrolled ahead and neglected to even check out whole areas of the map with perception checks, engineering checks or anything.Jennywocky said:Stronger monsters (= moah buku goodies!), less lava.
Now you know what's going to happen next session don't you?On average the party misses about one piece of loot/treasure per session. Usually stuff that's either quite powerful and/or valuable for aesthetic reasons.
I've been thinking of sending out a short, maybe 250 word handout explaining current story and the catalyst for the events about to unfold just before each session. So people can read that and then just ask questions about it if they want. That way there's sort of a paper trail of continuity from session to session.
The idea will be to have less encounters, but more significant to the plot. Which means instead of killing 5 mobs of trash enemies in one session and then a meaningful fight next session, you might just have 2 meaningful fights in one session and then I can throw in a mystery or something as planned.
The party actually skipped past 2 hidden treasures in just the last session. Completely steamrolled ahead and neglected to even check out whole areas of the map with perception checks, engineering checks or anything.
... So yeah while I sympathize that I threw a lot of trash mobs at you this game, you have to remember you're fighting Kobolds - they're sneaky little twerps who hide stuff everywhere.
Now you know what's going to happen next session don't you?![]()
You're the healer, believe me when something big comes our way and we're all half dead and dying you'll make the most difference, although if being the heal bot isn't to your liking maybe RB will let you make another character and your current one can become a more literal heal-bot.I'm here, I'm here!
Not that I ever make a difference.
I assume the party still has it, but I'm not currently using it.
Hey it can take the shape of a Wakizashi, you just need to pass the appropriate checks.
I think that Greg should get it. He's the most likely to role a 20 on the charge, which means, inproficiency aside (cos obviously 20 hits lol), when I charge while mounted on a broom with a lance of the planes, I'll be doing quad damage with a +4 weapon. Foolproof.
I think Cheese could have better use for it as a pole vault.
That wand of hold person is hella good. Probably better on Edam.
Nah he uses mage armor too.Sell the bracers, I don't need them. Wait can Rake use them?