Jennywocky
Creepy Clown Chick
Btw is taunting an Intimidate or Diplomacy thing, I mean you're trying to convince an enemy to do or not do something (attack you, not attack someone else) so it makes sense that if you're trying to affect someone's disposition towards you being good at diplomacy should make it easier, on the other hand Intimidate can be used to demoralize which based upon the Taunt feat seems to by the typical way Pathfinder handles taunts.
Taunting fits under Intimidate. And if you're just trying to fool someone, that goes under Bluff.
Intimidate produces short-term compliance but typically changes the NPC's attitude negatively towards you after ten minutes (i.e, when they are no longer feeling threatened). So it's fine for combat when you have no desire to be friends with the person later (especially if you plan to kill them!)
Diplomacy produces long-term positive shifts when successful. It's much more helpful with NPCs you are not fighting with, who you want to build rapport with.
I think both key off CHA as the prime ability, although there are Traits you can pick that allow you to change that (for example, there's one that lets you use your INT modifier to intimidate, and there might be another that allows you to use STR instead of CHA). there's also some feats and barbarian abilities that accentuate your ability to taunt during battle (higher chances, AoE taunt, status changes, etc.)
Here's the thing everyone from a roleplay side of things last session Takashi really ought to have been arrested, from a mechanical balance view having access to the rings of spell knowledge that he does is in retrospect unfair (he has more spells than the party wizard)
I don't see those as issues. And the wizard could buy his own ring if he wanted.
and from a metagame perspective Takashi enables me in all the wrong ways, he starts fights and makes other people finish them while he's off committing looting, murder and mayhem.
Well, yes, that has been a source in incidental conflict. In the other game I'm currently playing, we did have a swap-out since party alignments got a little wonky and were resulting in a huge derail if we were to play in character.
Hence I mentioned to redbaron some weeks ago that I should make a defence orientated dwarf character which with the loss of one of our primary tanks makes even more sense, not only does it keep me out of trouble being a tank means I'm more likely to survive when my loony impulses take over.
Also I have a beard now and a dwarf avatar, I'm feeling dwarfy![]()
You need to talk about it with RB. Will ditching Takashi leave any new holes in the party ability pool?
What's our party lineup at this point?
Cacia - TWF fighter (DPS)
Greg - Wizard (control and explosions)
Edam - Cleric (heal, DPS, some tanky-ness)
Monk - DPS
And then whatever Cog plays. What do we need at this point?