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Handouts for RB's VTRPG

Jennywocky

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Btw is taunting an Intimidate or Diplomacy thing, I mean you're trying to convince an enemy to do or not do something (attack you, not attack someone else) so it makes sense that if you're trying to affect someone's disposition towards you being good at diplomacy should make it easier, on the other hand Intimidate can be used to demoralize which based upon the Taunt feat seems to by the typical way Pathfinder handles taunts.

Taunting fits under Intimidate. And if you're just trying to fool someone, that goes under Bluff.

Intimidate produces short-term compliance but typically changes the NPC's attitude negatively towards you after ten minutes (i.e, when they are no longer feeling threatened). So it's fine for combat when you have no desire to be friends with the person later (especially if you plan to kill them!)

Diplomacy produces long-term positive shifts when successful. It's much more helpful with NPCs you are not fighting with, who you want to build rapport with.

I think both key off CHA as the prime ability, although there are Traits you can pick that allow you to change that (for example, there's one that lets you use your INT modifier to intimidate, and there might be another that allows you to use STR instead of CHA). there's also some feats and barbarian abilities that accentuate your ability to taunt during battle (higher chances, AoE taunt, status changes, etc.)

Here's the thing everyone from a roleplay side of things last session Takashi really ought to have been arrested, from a mechanical balance view having access to the rings of spell knowledge that he does is in retrospect unfair (he has more spells than the party wizard)

I don't see those as issues. And the wizard could buy his own ring if he wanted.

and from a metagame perspective Takashi enables me in all the wrong ways, he starts fights and makes other people finish them while he's off committing looting, murder and mayhem.

Well, yes, that has been a source in incidental conflict. In the other game I'm currently playing, we did have a swap-out since party alignments got a little wonky and were resulting in a huge derail if we were to play in character.

Hence I mentioned to redbaron some weeks ago that I should make a defence orientated dwarf character which with the loss of one of our primary tanks makes even more sense, not only does it keep me out of trouble being a tank means I'm more likely to survive when my loony impulses take over.

Also I have a beard now and a dwarf avatar, I'm feeling dwarfy :D

You need to talk about it with RB. Will ditching Takashi leave any new holes in the party ability pool?

What's our party lineup at this point?

Cacia - TWF fighter (DPS)
Greg - Wizard (control and explosions)
Edam - Cleric (heal, DPS, some tanky-ness)
Monk - DPS

And then whatever Cog plays. What do we need at this point?
 

Jennywocky

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Battlefield control is handled. Nigga I have spells that cast spells bitchus. We can make walls from their dead.

yo, we do a picasso on those wankstas, then rack some gear!

I'm thinking of starting a group chat just for players so we can get our shit together. Interested? If so, what platform is appropriate? Cog doesn't do skype iirc.

We can if we can arrange a time and it seems beneficial.

I'm not sure what platform, I have Skype installed. What else is there?
 

Cognisant

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Gorum Thistlebeard
Fighter Archetype: Tower Shield Specialist

STR 14 (+2)
DEX 16 (+3)
CON 12+2 (+2)
INT 14 (+2)
WIS 12 (+2)
CHA 12-2 (+0)
25 points +1 from character advancement

Feats (three character advancement, two fighter bonus feats)
Improved Feint
Steel Soul
Iron Will
Combat Expertise
Additional Traits

Traits
Adopted: Instant Friendship
Witty Repartee
Bruising Intellect
Tireless Logic

+ Mask of Stony Demeanor?

I'll be putting points into Bluff and Intimidate, he's no Kitsune sorcerer but with Bruising Intellect, Tireless Logic and Instant Friendship if he wants to befriend someone he's got a good shot at it once per day, while in combat he can feint and demoralize.

In combat he's nothing special in terms of dealing damage but with full plate and a tower shield he's pretty hard to kill so even if he's not doing that much damage he can use psychological warfare to reduce enemy defenses while buying time for casters to cast and more DPS orientated combatants to flank.

Also being a dwarf (Hardy) with Steel Soul he has some pretty good saves.
 

Jennywocky

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I would ask Red Baron what he thinks is more useful to the group at this stage (since he knows what kind of stuff he is planning). I'm not really which is better.

You also typically only get two Traits. (And Adopted is just a trait that allows you to pick a race trait outside of your own race.) Were we using 25 point build for this? I can't remember anymore...

@redbaron: It would be cool to do some outdoorsy stuff at some point. I have a decent Ride skill and wouldn't mind getting a chance to use it.
 

Cognisant

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You also typically only get two Traits.
Feat: Additional Traits, exactly what it says on the tin.

(And Adopted is just a trait that allows you to pick a race trait outside of your own race.)
Which Instant Friendship is.

I'm thinking Gorum Bristlebeard doesn't really know where he came from, his family was killed when their caravan was attacked and after a brief period in slavery he was rescued and raised to adolescence by a Suli, hence being a bit more social than the average dwarf. Indeed the surname "Thistlebeard" he invented for himself when we was trying to re-enter dwarven society, most dwarves give him the benefit of the doubt but they know it's not real.

In dwarven society having a name with no history attached to it has shameful connotations so he sought to make a name for himself, he first joined the dwarven military but was frustrated by the rigid hierarchy. Without a war to prove his valour in he decided to go in search of one, first becoming a mercenary and latter an adventurer as he was more interested in fame than fortune.

Unfortunately his last party was ambushed, those who weren't killed initially were overwhelmed soon after until only Gorum was left with his back to a corner, the enemy couldn't get around him and couldn't get at him directly without being wounded so after harassing him for a while they eventually gave up. Being a survivor isn't exactly what he wants the name Thistlebeard to be known for so he's in search of a new party and a new quest, hopefully one that will bring honour to his name.

Having been raised by a Suli he lacks a lot of the typical dwarven xenophobia and magic-phobia, not that he won't play along to the stereotype to fit in with his kin or to meet the expectations of strangers if it conveniences him.

This character building may be pointless but I'm having fun.
 

Jennywocky

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Feat: Additional Traits, exactly what it says on the tin.

Oh, sorry, I missed that. People usually don't blow feats on that, and I was skimming. (Although if you're a fighter, you do have more feats than normal so it's not as bad as another class doing it.)
 

Cognisant

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Side objectives for Gorum include:

Finding out about the caravan his family was in, hoping there might be other survivors and vainly hoping they can tell him what his real surname is.

Marriage to a dwarven woman with a good name, this isn't so simple because in order to take his wife's surname instead of her taking his own her father would need to accept him as practically a son because there's legal implications with regard to heritage, it's the sort of thing only kings do if they can't sire male heirs and even then it's only an honour given to people in very high standing.

Fighting in a dwarven war, there's no better way to gain honour in dwarven society than successfully defending a town or city from a threatening army.

Killing a giant, nobody disrespects a giant killer.

Oh, sorry, I missed that. People usually don't blow feats on that, and I was skimming. (Although if you're a fighter, you do have more feats than normal so it's not as bad as another class doing it.)
Honestly I think it's overpowered, consider the +2 Iron Will and Steel Soul give me, there's many traits that are just as good, Hardy for instance, but of course you can't just retcon that stuff in.
 

Jennywocky

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Honestly I think it's overpowered, consider the +2 Iron Will and Steel Soul give me, there's many traits that are just as good, Hardy for instance, but of course you can't just retcon that stuff in.

There can be some good "legal" traits out there. (Just remember that you can only select one trait from each category. For example, if you select a Combat trait, you can't select any more Combat traits. I didn't scan your list for that, so you'll have to check.)

I find traits really helpful to make something a class skill + get a bonus (usually) that you normally wouldn't in your class. Some traits are pretty duddish, honestly (or kind of useless past your first level -- like, getting 900 extra gold at level 1... that's great for level 1, but it's a lost trait when you're bringing it more than 900gp a session at level 5, for example.) I think the bonuses on Will saves against fear or charm (depending on trait) can be really useful for a fighter, though. Cacia got UMD as a class skill, with helps immensely.

The thing with feats is that sometimes to get feats you want, you have to blow feats to get there on stuff you're indifferent too. Most people are scrounging for feats; one of the huge bonuses for fighters is getting a feat every level, it was done to make fighters more versatile compared to a fighting class with lots of cool powers. if you can, do a full build up to level 10 or higher and see where you want to take the character -- then you know what you need versus what would just be cool + useful. You don't want to get up to a higher level and then realize you didn't get the feats you needed to get stuff you realize you want to do. I actually have all of Cacia's feat selections figured out to level 20... although I haven't exactly chosen them in the order I thought made sense, because I thought they'd be more fun / just wanted some of them now regardless (like the Step Up sequence).
 

Hadoblado

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Cog that character could work, but is it really what you'll be wanting to do for the rest of the game? It's got some social utility, but pure tank can be a pretty boring way to play, particularly for someone such as yourself with an eye for the shiny and new. If what RB says is true we're not going to have the option to change anymore, and while Takashi can be difficult at times, he seems to keep you engaged for the most part.

Also, I wouldn't worry too much about your ring of spell knowledge business. Greg's power level is >9000 right now. The arresting thing isn't a big hole either, as you're supposed to be able to talk your way out of anything. As for enabling, the party can figure out how to handle that themselves - there may be difficulties but it's important you're engaged by your character. Having an evil PC making life difficult is a quintessential part of every D&D experience. I've literally never played in a campaign without at least one (in my other campaign it's just coming out that over half the party are evil).
 

redbaron

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Cognisant said:
from a mechanical balance view having access to the rings of spell knowledge that he does is in retrospect unfair

It's not unfair but yes you can re-roll into the dwarf fighter.

I actually think that a sorcerer played well is a close to perfect fit for the party, since what it needs is a charismatic face and ranged DPS - the exact role of a sorcerer. Still, since we've been away for over 3 months and you have your heart set on it I'll let you re-roll.

So this is your new build?

Gorum Thistlebeard
Fighter Archetype: Tower Shield Specialist

STR 14 (+2)
DEX 16 (+3)
CON 12+2 (+2)
INT 14 (+2)
WIS 12 (+2)
CHA 12-2 (+0)
25 points +1 from character advancement

Feats (three character advancement, two fighter bonus feats)
Improved Feint
Steel Soul
Iron Will
Combat Expertise
Additional Traits

Traits
Adopted: Instant Friendship
Witty Repartee
Bruising Intellect
Tireless Logic

+ Mask of Stony Demeanor?

I'll be putting points into Bluff and Intimidate, he's no Kitsune sorcerer but with Bruising Intellect, Tireless Logic and Instant Friendship if he wants to befriend someone he's got a good shot at it once per day, while in combat he can feint and demoralize.

In combat he's nothing special in terms of dealing damage but with full plate and a tower shield he's pretty hard to kill so even if he's not doing that much damage he can use psychological warfare to reduce enemy defenses while buying time for casters to cast and more DPS orientated combatants to flank.

Also being a dwarf (Hardy) with Steel Soul he has some pretty good saves.

It's mostly fine but you'll need to change either Tireless Logic or Bruising Intellect to another trait. As Jenny said, you can't have more than one of the same type of trait and they're both classed as Social traits. So you'll need to stay with one or the other and then take a different fourth trait.

Keep in mind the fourth can't be Social, Combat, Racial or Campaign (we're not playing anything related to any of the specific Campaign traits). So you've these to choose from.

Religion Traits
Regional Traits
Magic Traits
Faith Traits
Equipment Traits

Once you've chosen send me a character sheet. You'll start at level 5 with 6,000 gold.

This will be your final change to a character - period. You should probably think about the fact that a sorcerer is pretty close to the best fit for the party, as well as the things Hado just said before you re-roll.
 

Jennywocky

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Yeah, I was reviewing Cacia tonight and the fact is that she already has Intimidate (it's one of her decent skills) so that skill is covered by the party, but we have no one with Bluff or Diplomacy skills. Or much ranged DPS.

Just food for thought on that.

Also, was this a 25-point build or a 20-point build? (Right now everyone also has a freebie +1 to a skill, in addition to original attributes, which happened at level 4.) I can't remember. It looks like Cog's stats are a 21 point build (after burning the free +1 in Dex to save the most points), so I'm confused. How many points are we SUPPOSED to be using on the build? EDIT: I just rechecked Cacia's stats and it does look like she's a 25pt build.
 

Jennywocky

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Ooh ooh I'll be something different.

Shuddup monk. :D

You could be an Inquisitor -- they get Bane at 5th level. :D
Unless you want to pull down a Sorc or some variant.
 

redbaron

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Ooh ooh I'll be something different.

Well there's a few gaps worth filling.

- Ranged DPS
- Token charismatic guy
- General ability to scout, spot traps, stealth track things etc.

Ranged paladin/rogue/ranger/sorcerer or an inquisitor probably benefit the party most.
 

Jennywocky

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Do we still have that weapon of planes that can change shape? Pretty much if so, then you have a freebie weapon you can use for whatever class you decide to be (if you're a weapon-using class). Not sure if it has to just be a melee weapon, though.

Inquisitors are pretty badass with ranged weapons. I think there are pally builds too for ranged that are pretty badass. Or ranger.
 

redbaron

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Well since Dom declines to take any sort of material possessions then I figure the weapon would still be in the party's hands, even if Dom left.
 

Cognisant

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Hado suggested to me that I should play a the merfolk viking/sorcerer I mentioned a while back but if I'm going to do that I need to know one thing, will the swim speed from the aquatic bloodline stack with or in any way affect the merfolk's existing swim speed?

I'd like to play the character without the Strongtail trait because it would present an interesting challange and I like the duality of him being very slow but if he gets into water he's suddenly very quick and greater speed means a greater jumping distance. For instance there could be a scenario where we need to get into a castle with a moat, the guards laugh at the merman swimming until he goes under and a few seconds later explodes out of the water to snatch one them off the parapet like a crocodile :D
 

Jennywocky

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We'll carry a big giant fishbowl with us so that you won't dry out.
 

Cognisant

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I was thinking he'd summon a mount, buy a cart, fill the cart with water and periodically use the Drench cantrip to keep himself cool, being aquatic I assume he can't sweat so heat is a problem.
 

Jennywocky

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Now you're just trolling me.
 

Cognisant

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I'm currently looking for something to make the water bubble like a jacuzzi :D

He's beautiful, he can sing, he can cast spells, uses a trident, a steel shield and mage armor in combat so he has 11AC, my idea is he's going to be a fascist prick who thinks merfolk are the master race and is touring the surface world to prove only losers really need legs.
 

Jennywocky

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A good old freeze spell will put an end to dreams of world conquest. :D
 

Cognisant

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Seasinger: The beautiful voices of the Merfolk are legendary. A seasinger gains a +2 racial bonus on Perform (sing) checks and a +1 racial bonus to the save DC of language-dependent spells. This racial trait replaces low-light vision.
Would this apply to Ear-Piercing Scream?
Charm Person is the only spell I know that explicitly states you need to speak their language but even then... "or else be good at pantomiming." which I guess is a perform skill check :D

I'm trying to go for a very thematic build.
 

Cognisant

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Merfolk (still thinking of name & backstory)
2 Viking
3 Sorcerer - Seaborn (favoured class)

Equipment
4500 - Circlet of Persuasion +3 CHA
120 - Living Steel Heavy Shield
315 + 300 - Masterwork Trident + Undine Weaponshaft
50x4 - Potion Expeditious Retreat
50x4 - Potion Cure Light Wounds
50x2 - Vanish
50x1 - Unseen Servant
50x1 - Mount
50x2 - Mage Armour
50x1 - Comprehend Languages
Free - Outfit, Entertainer's
15gp - Cart

Skills
Intimidate 5 ranks +3 class skill, +3 trait bonus, +8 CHA
Bluff 5 ranks +3 class skill, +1 trait bonus, +8 CHA
Linguistics 3 ranks (Common, Aquan, Draconic, Necril, Slyvan)

I wanted to put points in perform but the Charming trait was too good to pass up.

Traits
Seasinger replaces Low-Light Vision
Charming (social)
Ascendant Recollection (magic)
*Demoralizing Presence (religion)
*Bloody-Minded (combat)

Spells
Ear-Piercing Scream
Hydraulic Push
Marid's Mastery

Marid's Mastery is a poor choice but it's very thematic and with him screaming people into a daze, knocking them prone with water blasts and intimidating them I don't think another damage dealing option is necessary, at least for now.

Feats
Arcane Strike (Combat)
Arcane Armor Training (Combat)
Additional Traits*
Dazzling Display (Combat)
Weapon Focus Trident (Combat)
 

Jennywocky

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I don't think potions of expeditious retreat exist, you have to use a wand.
So you're going to use expeditious retreat all the time, since you only move 5 feet per round even outside combat?

Our adventures also never seem to take place around water, and we're usually indoors and/or underground and possibly in unwieldy corridors and squeeze passages. I can't imagine taking a cart through them. We also need someone/something to pull the damn thing, and animals do poorly underground / indoors.

when-facepalmnot-enough.jpg

My recommendation is that if this was an outdoors and/or water adventure, this would all be fine. But none of the group or the setting is synergized to deal with this. I'll shut up now. See you on Saturday.
 

Cognisant

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I don't think potions of expeditious retreat exist, you have to use a wand.
So you're going to use expeditious retreat all the time, since you only move 5 feet per round even outside combat?
I figure I can ride the mount around, I don't really need the cart that's just for screwball antics, and why can't there be potions of Expeditious Retreat? Sure it's not on the Specific Potions and Oils list but there's a chart above for the creation of potions and Expeditious Retreat is a spell you can only cast on yourself, it seems like the perfect fit.

Now the Mount and Unseen Servant potions are a bit strange but I dunno maybe drinking the potion enables you to cast the spell? If that's not the case I'll have to swap out Marid's Mastery for Expeditious Retreat.

We also need someone/something to pull the damn thing
We'll find a way, the challenges are what makes it an adventure :D
 

Hadoblado

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Fins to feet

Also, fly. You'll have to go a few levels without mobility, but in fights you don't plan on moving, and out of fights we can think about mounts and rivers :)

Edit: Marid's Mastery is better for disabling heavy armoured fighters than it is for buffing. You'll have a better BAB than you can expect on most sorcs too, meaning touch attacks are 5-10% more likely to connect.

Dazzling display does not stack well with your viking's free intimidate, but I guess that there'll be plenty of opportunity for both.
 

redbaron

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Well I had a post but it's disappeared. Can't be bothered re-writing it. Cog just send me a character sheet before Friday preferably.
 

Cognisant

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So I've got until Friday to keep messing around :D

New plan for spells:
Spells
Dazzling Blade
Break
Expeditious Retreat

Cantrips
Flare
Touch of Fatigue
Prestidigitation
Dancing Lights
Mending
I didn't realize Marid's Mastery worked that way, wow.
But debuffing single opponent seems wasteful.

Ear-Piercing Scream is gone because I'm unsure if it counts as language dependent, I suppose it isn't but I'll keep the racial trait for when I start using rings to get bard spells.

Hydraulic Push isn't a spell-like-ability which the Undine Weaponshaft specifies, also Water Blast is a spell-like-ability which does almost exactly the same thing but it's not called "Hydraulic Push" so I suppose I can't use that either, so no Undine Weaponshaft for me.

Traits I've been considering to replace Charming:
Signature Moves
Wanderlust
Adopted -> Linguistic Genius (Dhampir)
Adopted -> Rude Songs (Goblin)
Underling (Tiefling)

They're all really good but I think the best choice is this one:
Memorable

Growing up amid a large number of children, you learned quickly how to get others' attention and keep it.

Benefit(s): When you modify a character's attitude with the Diplomacy or Intimidate skill, the attitude change lasts 1-1/2 times longer than it otherwise would. Whenever you create a fear or mind-affecting effect that imposes a penalty or bonus with a duration of at least 2 rounds, it lasts 1 additional round after it would normally end.

For example, if you demoralize a foe with an Intimidate check and beat the DC by 5, the victim is shaken for 3 rounds instead of the usual 2 rounds.
With Dazzling Display I could make great use of that.
 

QuickTwist

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Do I want to join you guys? IDK, all I know is that some social interaction would be good for me. I leave it up to the discretion of Y'all to determine if I am worthy for such a gathering...
 

Cognisant

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Seasinger The beautiful voices of the Merfolk are legendary. A seasinger gains a +2 racial bonus on Perform (sing) checks and a +1 racial bonus to the save DC of language-dependent spells. This racial trait replaces low-light vision.
This sounds awesome until you go looking for language dependent spells, there's only like 17 in the entire game, several have no DC check and the others are mostly circumstantial :ahh:
 

Jennywocky

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What, like these?
http://www.pathfinder-srd.nl/wiki/Category:Spells_with_the_language-dependent_descriptor

Yeah, not as many as you would expect. Then again, that would be pretty powerful if it applied to more.

Language-Dependent: A language-dependent spell uses intelligible language as a medium for communication. If the target cannot understand or hear what the caster of a language-dependent spell says, the spell has no effect, even if the target fails its saving throw.

EDIT: Someone should play a Svirfneblin, if we're going to use uncommons regularly.
They have the best name ever.
 

Hadoblado

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Do I want to join you guys? IDK, all I know is that some social interaction would be good for me. I leave it up to the discretion of Y'all to determine if I am worthy for such a gathering...

As far as I'm aware the group is full, unfortunately. RB turned a few people down when we started as well (more people = more work for RB), unless something's changed and his heart has grown to encompass a more fertile social landscape? :kodama1:

edit:
@Cog
The buff effect is conditionally slightly stronger than a level one spell is expected to be. The debuff effect is conditionally the equivalent of -8 strength. The difference is academic since you can use either whenever you want being a sorc. However, with the swift taunts your character excels at forcing opponents to fail their saves, and in one round, you will be able to give an adjacent creature -6 to hit, -4 damage, -2 skill + ability checks. Considering your character's only real weakness is getting caught out of position, this seems like a pretty damn solid option to have :)
 

Cognisant

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Merfolk (still thinking of name & backstory)
2 Inspired Blade (Swashbuckler)
3 Sorcerer - Seaborn (favored class)

Ability Scores
STR 10 = +0
DEX 16+2 = +4
CON 9+2 = +0
INT 10 = +0
WIS 10 = +0
CHA 18+2 = +5

Feats
Arcane Armor Training (Combat)
Additional Traits*
Dazzling Display (Combat)
Weapon Finesse
Weapon Focus Rapier

Equipment
4500 - Circlet of Persuasion +3 CHA
750 - Wand of Mage Armor
Free - Outfit, Pickpocket's (+2 sleight of hand to hide things)*
320 - Masterwork Rapier
2x15 - Dagger (all concealed) :D
5- Buckler
395gp Remaining

Skills
Intimidate 5 ranks +3 class skill, +8 CHA, +2 trait bonus (Demoralizing Presence)
Bluff 5 ranks +3 class skill, +8 CHA
Linguistics
Sleight Of Hand 2 ranks +3 class skill, +4 Dex. +2*

Traits
Seasinger replaces Low-Light Vision
Strongtail, land speed +10, swim speed -20
Wanderlust (social) land speed +10
Ascendant Recollection (magic)
*Demoralizing Presence (religion)
*Bloodthirsty (combat)

Spells
Dazzling Blade
Marid's Mastery
Expeditious Retreat

Cantrips
Flare
Touch of Fatigue
Prestidigitation
Dancing Lights
Mending
 

Jennywocky

Creepy Clown Chick
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Do I still have time to submit a new character? My thoughts:

1. Wild Shape half-giant druid who changes into an allosaurus and eats things and summons smaller dinosaur swarms.

2. Gnome Dread with natural attacks and sharp pointy teeth.
330px-Austin_Powers_The_Spy_Who_Shagged_Me_-_mini_me_introduction.jpg

(She's a biter)

3. Grippli healing cleric who uses her tongue to snag things + deliver touch heals.

4. ADHD Vanara who summons and wields clumps of magical bananas that provide "Trip/Slip" attacks and also has a terrible memory.

5. Oread dervish who dances her to mesmerize her foes.

6. Halfling barbarian doing the Titan Smiter thing wielding a large weapon in each hand (with whatever substitutes for Monkey Grip nowadays).

7. The Ratfolk inquisitor/gunslinger wannabe with the heart of gold.
 

redbaron

irony based lifeform
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I hate to be a jerk but I need you guys to send me an actual character sheet rather than a forum post/PM. The forum goes down at certain intervals and not only that, I want to have a copy of sheets I can personally change and track things on myself.

Things like item weights, load limits, number of castings per spell/level are all important things that aren't visible in a forum post. So I still need an up to date, level 5 character sheet for:

Cacia
Merfolk Viking Dude
Dom

Jennywocky said:
Do I still have time to submit a new character? My thoughts:

Not sure if serious or just really amazing Cognisant impersonation. Also I regret to inform you that it's too late.
 

Jennywocky

Creepy Clown Chick
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I hate to be a jerk but I need you guys to send me an actual character sheet rather than a forum post/PM. The forum goes down at certain intervals and not only that, I want to have a copy of sheets I can personally change and track things on myself.

Things like item weights, load limits, number of castings per spell/level are all important things that aren't visible in a forum post. So I still need an up to date, level 5 character sheet for:

Cacia
Merfolk Viking Dude
Dom



Not sure if serious or just really amazing Cognisant impersonation. Also I regret to inform you that it's too late.

Noooooooo!!! I didn't get to pitch my idea of the flying mermaid who is allergic to water!!!

....fine, I'll see if I can get it to work. It's been saying the pdf exporter no longer works, but I haven't tried it. EDIT: Wow. Took 20 minutes to decide I had to do a manual install, which did work since their download manager crapped out.
 

redbaron

irony based lifeform
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You can use one of these sheets:

DnDsheets
Google Sheet

I prefer them because they're low fuss and have all the information I care about for the sake of these sessions. Automatically calculates pretty much all the important things. I personally find the actual format of the sheets much more pleasant to use for games than other sheets because all of the vitals are in one spot and easily editable on the fly.

Of course you can use whatever you want but it would certainly be nice to have everyone using the same format.
 

Jennywocky

Creepy Clown Chick
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I have the PDF you requested and don't have time right now to copy everything by hand into some new format.

EDIT: Sent to the e-mail you gave me.
 

Absurdity

Prolific Member
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Apologies RB I'll get a sheet to you soon. Just got home after a night n the town~*

I kind of want to change to someone with a little bit more depth. Dom has his moments during combat but he's totally 1-dimensional when it comes to the storyline because he's gimmicky. I realize it's the middle of the night in Aus but I'll update Dom and then also make some sort of ranged DPS type of guy or try and fill some other slot if you're still willing to let me change.

Now where did I put those login details for that DnD Sheets site....
 

Cognisant

cackling in the trenches
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1. Wild Shape half-giant druid who changes into an allosaurus and eats things and summons smaller dinosaur swarms.

2. Gnome Dread with natural attacks and sharp pointy teeth.
(She's a biter)

3. Grippli healing cleric who uses her tongue to snag things + deliver touch heals.

4. ADHD Vanara who summons and wields clumps of magical bananas that provide "Trip/Slip" attacks and also has a terrible memory.

5. Oread dervish who dances her to mesmerize her foes.

6. Halfling barbarian doing the Titan Smiter thing wielding a large weapon in each hand (with whatever substitutes for Monkey Grip nowadays).

7. The Ratfolk inquisitor/gunslinger wannabe with the heart of gold.
I would love to see character sheets for these :D
 

Jennywocky

Creepy Clown Chick
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I would love to see character sheets for these :D

The gnome Dread actually exists and is currently in play -- he's the thrall of Sumiko, my 10th level (psychic class) tengu Cryptic/Thrallherder. He's effin' scary in terms of what he can do. (His name is Carnage Grimgrin.) I actually came up with the idea and did a basic sheet for him, and the GM took it and ran with it.

he's supposed to send me a partial official character sheet for Carnage (although he's an NPC, I can help run him), I'll share it when/if I get it.
 

Jennywocky

Creepy Clown Chick
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Still don't know how I'll match up to Big Greg's acrobatic prowess :D

Heck, with Dex 18 and Str 14, I don't know how *I* will keep up with it either. :D

he's always showing off.
 

Hadoblado

think again losers
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*backflips forward up 13 flights of spiral stairs*
 

Jennywocky

Creepy Clown Chick
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*cries*

EDIT: Cheese!??? WTF? CHEESE!!!!
 
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