redbaron
irony based lifeform
For the sake of simplicity I'm going to try to provide information regarding merchant items that the party can choose from at a given location. Assuming the party survives long enough, the first merchants available to them will be as follows.
Weaponsmith: Stocks all standard simple and Martial weapons. Can make any Exotic weapon if provided with a sample weapon to base the designs upon.
Has in his employ a talented Smithy. He is capable of creating Masterwork weapons.
Stocks all standard munitions. Can masterwork.
Has the following magical weapons (which you can't afford yet) for sale.
Armorsmith: Stocks at least one quantity of all standard armors and shields with no bonus. Can masterwork any standard armor or shield. With the aid of Mr. Wizard he can also give any armor or shield an enchancement bonus of +1.
Has the following magic items available:
Alchemist: stocks a large quantity of:
- Potions of Cure Light Wounds for 50gp.
- Potion of Purify Food and Drink for 25gp.
Can create Level 1 and 2 Potions.
The following special potions are available.
Wandwright: Can create Arcane and Divine wands for spells of Level 1.
Has the following special wands available.
So far the party has earned 1,590gold from treasure and another 72 from enemies. 1,662 / 6 = 277 each (assuming you're sharing).
Weaponsmith: Stocks all standard simple and Martial weapons. Can make any Exotic weapon if provided with a sample weapon to base the designs upon.
Has in his employ a talented Smithy. He is capable of creating Masterwork weapons.
Stocks all standard munitions. Can masterwork.
Has the following magical weapons (which you can't afford yet) for sale.
Falchion (+4 weapon) (sheds light) (32375 gp)
Once belonged to the illustrious hero Phelia, who slew the Beast of the Whispering Woods.
Greataxe (+2 weapon, Vicious) (sheds light) (18320 gp)
This masterwork weapon once belonged to the human ranger Tholip, who perished in the Ghabai Waste.
Light Flail (+1 weapon, Ghost Touch, Grayflame) (sheds light) (18308 gp)
This battered weapon is said to compel its bearer to defeat the Wraith of the Ghabar Desert.
Longspear (+2 weapon) (8305 gp)
A masterwork weapon, engraved with the holy symbol of a god of knowledge.
Warhammer (+1 weapon, Guardian) (4250gp)
This finely crafted weapon once belonged to the elf hero Arienwel, who fell in the War of Daramma the Mad.
Shortspear (+1 weapon, Called) (4605 gp)
Finely crafted spear enchanted by Clerics of Trudd. Loyal to its wielder.
Armorsmith: Stocks at least one quantity of all standard armors and shields with no bonus. Can masterwork any standard armor or shield. With the aid of Mr. Wizard he can also give any armor or shield an enchancement bonus of +1.
Has the following magic items available:
Breastplate (+1 armor) (1350 gp)
This battered armor is said to be imbued with the spirit of the dwarf hero Byrghi Thorgeson, who perished in the Haunted Mountains.
Chain Shirt (+1 armor) (1250 gp)
This distinctive armor is said to have been blessed by the Goddess of Luck herself.
Fire-forged Steel Half-plate (3600 gp)
This distinctive armor is said to compel its wearer to slay the Serpent of Frictota.
Half-plate (+1 armor) (1750 gp)
An ornate armor, engraved with runes of strength.
Half-plate (+3 armor) (9750 gp)
This finely crafted armor once belonged to the half-elf cavalier Bely, who slew the Wyrm of the Magne Steppe.
Light Steel Shield (+4 shield, Grinding) (25159 gp)
This masterwork shield was taken from the Secret Catacombs of Evil.
Light Wooden Shield (+1 shield) (1153 gp)
This finely crafted shield was taken from the hoard of the dragon Gamaba.
Spined Shield (5580 gp)
A masterwork shield, engraved with runes of strength.
Tower Shield (+1 shield) (1180 gp)
An ornate shield, painted with an unknown coat of arms.
Alchemist: stocks a large quantity of:
- Potions of Cure Light Wounds for 50gp.
- Potion of Purify Food and Drink for 25gp.
Can create Level 1 and 2 Potions.
The following special potions are available.
Abjurant Salt (600 gp)
This translucent oil causes shadows to appear darker when used.
Oil of Bless Weapon (cr, 50 gp)
This luminous ichor smells fiery.
Oil of Magic Stone (cr, 50 gp)
This variegated potion smells acidic.
Oil of Obscure Object (cr, 300 gp)
This bubbling liquid causes flames to turn green when used.
Potion of Bull's Strength (cr, 300 gp)
A green ichor, contained in a battered phial.
Potion of Darkvision (cr, 300 gp)
This cloudy potion causes a floating sensation when used.
Potion of Goodberry (cr, 50 gp)
A luminous admixture, contained in a thick jar sealed with wax.
Potion of Protection from Electricity (5th) (cr, 750 gp)
This thin potion smells bitter.
Potion of Resist Electricity (3rd) (cr, 300 gp)
Wandwright: Can create Arcane and Divine wands for spells of Level 1.
Has the following special wands available.
Wand of Cure Light Wounds (cr, 750gp)
Wand of Acid Splash (cr, 375 gp)
A hawthorn wand, wrapped in fine steel wire.
Wand of Alarm (cr, 750 gp)
This birch wand also grants the magical ability to see in darkness for one hour per day.
Wand of Create Food and Water (cr, 11250 gp) (inscription provides clue to function)
This yew wand was created by a god of magic for his most loyal champion.
Wand of Daze (cr, 375 gp)
An oak wand, wrapped in silver wire.
Wand of Explosive Runes (cr, 11250 gp) (design provides clue to function)
This distinctive hazel wand once belonged to the half-elf wizard Ithindod, who fell in the Sublime War.
Wand of Flare (cr, 375 gp) (design provides clue to function)
This thin wand also shines like a candle upon command.
Wand of Hold Person (cr, 4500 gp)
This birch wand also grants the magical ability to locate taverns.
Wand of Hold Person (cr, 4500 gp)
This oak wand once belonged to the great archmage Geleue, leader of the White Lions.
Wand of Ill Omen (apg, 750 gp) (inscription provides clue to function)
A heavy wand, set with pearl.
Wand of Shield (cr, 750 gp)
A heavy yew wand, set with garnet.
Wand of Shield Other (cr, 4500 gp)
This thin ash wand once belonged to the half-elf wizard Tholan Garray, who slew the Beast of the Jungle of Fangs.
Wand of Wall of Fire (cr, 21000 gp)
A distinctive wand, wrapped in fine steel wire.
So far the party has earned 1,590gold from treasure and another 72 from enemies. 1,662 / 6 = 277 each (assuming you're sharing).