Anthile
Steel marks flesh
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- Joined
- Jan 10, 2009
- Messages
- 3,987
There are two things I recently remembered:
1. Useless sneaking
Often games give you three possibilities: melee fight, ranged fight - and sneaking. Sneaking is mostly the worst option. It's usually slower than any other method to get rid of your enemies and it suffers from omniscient AI. Of course you could sneak past the group of enemies but this leads often to situations where you get trapped between two mobs and you can't even retreat anymore. Oh, and if you successfully sneak past the enemies you miss important XP and loot too in almost all cases.
D&D had a way better implantation since... always.
2. The choice of no choice
In the 00's it became popular that the player can choose between moral options and thus influence the gameplay. Unfortunately, it never really worked out. The problem here is that in most cases in comes down to unreasonably good, unreasonably evil or just 'yeah, whatever'. Of course the programmers are limited in time and budget here but then I liked it better when you had no choice at all.
1. Useless sneaking
Often games give you three possibilities: melee fight, ranged fight - and sneaking. Sneaking is mostly the worst option. It's usually slower than any other method to get rid of your enemies and it suffers from omniscient AI. Of course you could sneak past the group of enemies but this leads often to situations where you get trapped between two mobs and you can't even retreat anymore. Oh, and if you successfully sneak past the enemies you miss important XP and loot too in almost all cases.
D&D had a way better implantation since... always.
2. The choice of no choice
In the 00's it became popular that the player can choose between moral options and thus influence the gameplay. Unfortunately, it never really worked out. The problem here is that in most cases in comes down to unreasonably good, unreasonably evil or just 'yeah, whatever'. Of course the programmers are limited in time and budget here but then I liked it better when you had no choice at all.