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What do INTPs dislike in games?

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Personally things I hate are:

Pointless grinding:

This is the main reason I hate MMOs, and RPGs that don't have a compelling and worthwhile story. I just never enjoy it, but I end up spending way too much time on it.

First person shooters:

I suck at them, since I can't shoot in these games (oddly enough, I'm better shooting a real Gun than an FPS gun). Not to mention that I feel half blind, since I don't have an accurate sense of feeling, or hearing that lets me know precisely from where I'm being shot at. I don't think it's because of my typing, but I feel it's worth mentioning.

Quicktime events:

I'm much more of a slow and purposeful person, so I'm more likely to try to do something right as opposed to quick, so a quick trigger finger isn't a natural part of my repertoire.

Black and white moral choices:

Most games with a moral choice system only offer you the options to be either a saint, or a total douchebag. This is barely better than no choice at all, and is certainly more annoying
 

jameslikespie

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1. Games with pointless collectibles which do nothing whatsoever. Then again, i'm an INTP, so I never collect them.

2. Games without a decent story. I can't play games like Halo, Modern Warfare etc. because the gameplay isn't complex enough to interest me but the main reason is the story comes second to gameplay. I can only play games like Bioshock, Dead Space, Fallout etc.

There are loads more but i'm too tired to think too much tonight so i'll post more tommorow.
 

IfloatTHRUlife

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Love simulation car games, forza and gran turismo for example, but neither game has any kind of free roam option where you can just ride around a city. Then games like the GTA and Mafia series, who do allow you to roam, swap cars etc. dont have the tuning/performance options or simulation driving i would like.

I also love games like WoW and Elder Scrolls, although warcraft gets ridiculously repetitive once you reach endgame content. If anyone here has played the later half of the Wrath expansion, or plays now, you will know that you have to enter the same dungeons again.. and again.. and again.. to gather "points" to get armor, only to have to turn around and do the same instances more once new tiers of armor come out and they change what gear you can get with the points. If i had an Xbox i would be playing Elder Scrolls right now actually. :rolleyes: If only it had some kind of multiplayer.

Aside from that i HATE most other games, with a burning passion. Especially games reminiscent of Mortal Kombat, or games that have a one way set path, no matter how good the story is, i just wont play it. No sport games, no guitar hero/rock band games. Pretty much refuse to play anything except a FPS, free world RPG, or a car simulation.
 

Silent Fury

Redshirt
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I like games with few restrictions. Like GTA, WoW. I don't like games like pokemon where you practically HAVE to play the story to finish and progress. I like different approaches like blowing up a car next to police you have to kill to evade or throw a grenade instead.

I also like games that give high in game currencies and stuff is cheap cuz I have a very tiny microscopic patience for stuff like that.
 

Architectonic

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Bobbing camera angles! Yes, Mr Bubbles vibrates the ground when walking. We get the point already.

It's lame and it makes a subset of your audience nauseous!
 

The Stranger.

Resident Mysterious Stranger.
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I am the stranger. That is all you need to know.
Personally things I hate are:

Quicktime events:

I'm much more of a slow and purposeful person, so I'm more likely to try to do something right as opposed to quick, so a quick trigger finger isn't a natural part of my repertoire.

I was going to mention this.
 

zether

Redshirt
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I'm annoyed at NPC's who are too lazy to do their own work, yet strangly have enough money to force you into mindless chores in order to proceed with gameplay.
On the otherhand, snipers are seen as a fun challenge. It's like a game of hide and seek, only with guns and reincarnation! woo, fun times.:D
 

Felan

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I'm utterly tired of killing shit. Even more tired of killing typically being the only interesting mechanic.

I can't even fathom to begin to count how many dead bodies I have left behind. Personally I think if you kill someone in a game they should make it as horrible as possible, you have to sit through them gurgling and gasping in the final agonizing minutes of their life. Knock them out and you don't have to sit through that.
 

Cognisant

cackling in the trenches
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Actually that has occurred to me before as an interesting game mechanic, I mean if you shoot someone in a Hitman game they don't bleed out or even slow down much, I reckon it would make an interesting mission if one could say cut the communications to a panic room then wound the target, terrorize him into the panic room, then sit back and wait, the idea being to make it really hard for the police to find or even get to the body.

Or you could shoot someone in the knee, cut their tongue/eyes out, then leave them in a guard's patrol route to serve as a distraction, one that's going to tie up several people for a good half an hour or so.

Heh, I just remembered Hannibal Lector's trick with the guard dressed up as him laying face down (incapacitated) on top of the elevator, I suppose that's more of an AI thing, in all the games thus far they wouldn't be smart enough to look down an elevator shaft.

Anyway my point is that if you give players NPCs that die realistically they'll just play with them longer, like a cat with a mouse, and the way you wrote that doesn’t suggest that was your intent... was it?
 

Puffy

"Wtf even was that"
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^ There's a game called Heavy Rain that I found really interesting in that respect. It's a game where a large part of the story is left to the choices of the player; overall I think there was still a lot of problems but I think it's an interesting model/ idea for later development.

But there's one scene where to save your son you're asked to cut off one of your own fingers. Because the game establishes a sense of normality prior to these points with this character (every day house routines and things) this interruption becomes a lot more tense. You're concerned for your character and consider what item you will use to do it, how you should do it, whether you have stuff near you to quaterise the wound, etc because you know your character could well die (and if he does the narrative continues without him.)

It makes that single act of violence really pronounced and unnerving. I like games that make you consider the impact of your actions, careless GTA/ Call of duty style has its place, but, if you were seriously killing people as if they were nothing, don't think you think this would have an impact on your character's mentality?

I want to see more games that go beyond "kill em all" as well.
 

Pyropyro

Magos Biologis
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I don't like linear games. I want to examine stuff and don't want programmers to tell me "Don't touch that!"
 

DetachedRetina

(∞__∞)
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When a game fails to maintain its internal logical consistency in the last five minutes after 150 hours of pretty much zero plot holes.

ME3
 

psion

used to fly like Peter Pan
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I would actually disagree with a lot of the things on here, I don't mind games that require a high apm (SCII) or fast "twitch" (UT), I find that I enjoy the challenge. I used to be very interested in the story line over any other aspect of gaming, but now I'm finding that most of those games are just way too easy for me now. I still enjoy playing RPGs for the story, but as far as the combat goes, it's a bit too easy to find the shortcomings of the AI. I've gotten into a lot of PvP lately, because the lack of enemy predictability is more fun and a friend of mine hosts regular LAN tournaments. I've also always liked dungeon crawlers (Diablo) because of the higher difficulties that are available.

One main thing for me (following the difficulty theme) with RPGs is how you often have to unlock higher difficulty levels by playing through the game entirely on an easy difficulty first, and then you can replay it at a higher level. I mostly play RPGs for the story, so having already played through it once somewhat ruins the experience the second time around, unless the combat is very fun in itself.

I mainly play FPS' on the computer (I don't even try to play them on console), but I only play older games like UT, UT2004 (less twitchy), Quake, and Battlefield 1942, that are more stripped down and don't have all the silliness of the newer games.
 

Urraco

poo-tee-weet?
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Any type of game where you have to frantically "beat the clock". Absolutely can't stand them.

YES. Ugh. Time limits are almost always awful. Especially long-term ones. It takes away from the open-endedness, something I highly value in a game. Also...

- Being responsible for more than yourself. I am so, so very tired of escorting and protecting useless characters whose death results in your own failure. Enough already!
- Having to collect a certain number of items that isn't main quest-related. Finding stars on Mario - fine. When it's something like, "I can make a potion that will melt the ice, but you must first collect 50 dragon scales!" I want to cry.
- When tutorial info is clumsily integrated and/or breaks the fourth wall.
- Games where you have to sustain something to stay alive. Like a sword that needs blood or it will take yours. Soul Reaver is an exception.
- FPS games but only because I'm bad at them. Obviously that means they're unworthy. ;)
- Games that treat water as a deadly hellish poison that will kill any fool that touches it.
 
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