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What do INTPs dislike in games?

Anthile

Steel marks flesh
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There are two things I recently remembered:


1. Useless sneaking

Often games give you three possibilities: melee fight, ranged fight - and sneaking. Sneaking is mostly the worst option. It's usually slower than any other method to get rid of your enemies and it suffers from omniscient AI. Of course you could sneak past the group of enemies but this leads often to situations where you get trapped between two mobs and you can't even retreat anymore. Oh, and if you successfully sneak past the enemies you miss important XP and loot too in almost all cases.
D&D had a way better implantation since... always.

2. The choice of no choice

In the 00's it became popular that the player can choose between moral options and thus influence the gameplay. Unfortunately, it never really worked out. The problem here is that in most cases in comes down to unreasonably good, unreasonably evil or just 'yeah, whatever'. Of course the programmers are limited in time and budget here but then I liked it better when you had no choice at all.
 

Cognisant

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1. Useless sneaking
Stealth is always going to be the path that tests a player's skills, but you're right about it being difficult for the wrong reasons, a game with stealth in it shouldn't force players into situations where stealth isn't appropriate or punish them for not taking the theoretically (but never actually) more difficult direct approach.

2. The choice of no choice
Fallout 3 is pretty good in that regard, sure it doesn’t give the choices I would ideally like to take but you're not always forced into doing the wrong/right thing, then again that’s like dropping a sandwich in the dirt, dusting it off, and saying to yourself "well it's gritty but it still tastes good".

3. Pointless enemies
It really annoys me when I'm being attacked by low-level enemies when they clearly have no chance of harming me, for example the rats in ES-Oblivion or the radroaches in Fallout 3, obviously I've got better things to do than waste mana/bullets/attention on irritants like that, because that's all they are, irritants.
Now the stray/mutated dogs in S.T.A.L.K.E.R. they were cool, for the most part they would leave you alone (lulling you into a false sense of security) then when you're wounded or they have a sufficiently large pack, they'll attack, and even when they were attacking some would harass you up front (focusing more on staying alive than attacking) while others would flank you and attack from behind, it was terrifyingly realistic.

4. Explosions, too many explosions
This is mainly a rant about Halo 3 but y'know once halo does it everybody does it and frankly they were doing it a bit too much themselves already. What I'm talking about is the sheer abundance of explosions in FPS games, now don't get me wrong a well used grenade here and there livens up the experience , but when the battlefield is a minefield of unexploded crap ready to go off if one farts too hard, it's clearly too much. I couldn't possibly tell you how many times I've been blow up by simply being unfortunate enough to be in the wrong place at the wrong time, and it's not like I'm a noob who stands next to the red barrel, I'm just fucking surrounded by them.
Barrel, BOOM.
Funny looking thing that's apparently an alien barrel, BOOM.
Corpse with grenades dropped under it, BOOM.
A vehicle, any vehicle, BOOM.
Random bits of machinery, BOOM.
Letterbox, BOOM.
Lamp-post, BOOM.
Fairly innocent looking pebble, KA-BOOOOOOM!
 

Ogion

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I agree with most of the above. the most annoying thing is, that most of the times in games the AI still knows where you are (as Anthile noted). i'm crouching through a house, and suddenly from the front door comes an enemy that was somewhere else and ran to me without seeing me. Sneak can be a lot more fun, but not if you spend half an hour sneaking just to be greeted by AI at the place where you would emerge from sneaking.

I don't totally agree on the choices thing. I like having choices. That the current games don't have proper choices doesn't mean choices are bad. So i rather have badly implemented choices system that is developing with newer games to a better system, than games completely without choice.
Although this depends of course on the game genre. Halflife2 (like most fps') was extremely linear, but since it had nice scripted parts and it being more the "run in and shoot it/crowbar it" genre it was ok that it was linear.
In rpg's however such linearity would feel forced. In rpg's i prefer an open world with exploration and lots of sidetracking. Unfortunately in many games doing this will break a few quests (like when you go places where you weren't supposed to and you take away some artifact that you later need for a quest, or some such).

What i also don't like is, when you openly can see when some scripted event starts. Not in all cases ofc (many times this is just logical), but when you go down an alley and suddenly, by crossing a certain line in the game engine some characters appear further down the alley. Or when you have to always run upfront somewhere in order for 'the game to continue'.

There are more things, but i'm bad at reciting lists, so maybe i'll add some things later.

Ogion
 

RubberDucky451

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Stealth games lack the minor details I crave. Hearing footsteps and seeing shadows are really appealing in a stealth situation.

I was always annoyed when a certain game would give me an option yet only allow me to choose 1 answer to continue the story.

I think the videogame market is a bit boring. How many FPS's can you make? I understand that each game has different weapons and storyline but as a whole a lot of FPS's bore me. This could also apply to platformers and shooting games in general. Games these days don't focus on the aspects I most enjoy out of gaming.



4. Explosions, too many explosions

Haha, this reminds me of battlefield. I remember i drove a tank into the ocean and i was forced out of it. Then it exploded in the water. WTF?
 

Cognisant

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I think the videogame market is a bit boring. How many FPS's can you make? I understand that each game has different weapons and storyline but as a whole a lot of FPS's bore me. This could also apply to platformers and shooting games in general. Games these days don't focus on the aspects I most enjoy out of gaming.
Personally I'd say this is because they’re straying away from realism and instead becoming casual-arcade experiences, now that's not to say over-the-top frag-fests don't have their merits, its just that there's no depth to it, no lasting drama. I like the more tactical shooters where you can't survive being shot more than once or twice, because when you're outnumbered in one of those games you really feel outnumbered, and it takes a lot of wits/skill to outmanoeuvre a superior force of equally capable combatants.
 

transformers

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I dislike the imbalanced realism displayed in some games. Blowing a character's head off or hacking him up into pieces with a chainsaw is fine, yet even mentioning sex - or politics? That is apparently crossing the line!
 

RubberDucky451

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Personally I'd say this is because they’re straying away from realism and instead becoming casual-arcade experiences, now that's not to say over-the-top frag-fests don't have their merits, its just that there's no depth to it, no lasting drama. I like the more tactical shooters where you can't survive being shot more than once or twice, because when you're outnumbered in one of those games you really feel outnumbered, and it takes a lot of wits/skill to outmanoeuvre a superior force of equally capable combatants.

I was playing MF2, the entire opposing team was camping in a room. When they camp kill enough of us they are rewarded with a kill streak which allows them to extend their reach to outside the camping spot.

I think the problem with online FPS's is that you really can't construct a decent plan with 7 other people. I've had a few games where everyone had a mic and the gameplay is incredibly rewarding.

I dislike the imbalanced realism displayed in some games. Blowing a character's head off or hacking him up into pieces with a chainsaw is fine, yet even mentioning sex - or politics? That is apparently crossing the line!


That reminds me of the Mass Effect incident. ME2 features no sex scenes; don't mess with parents.

http://xbox360.ign.com/articles/105/1056826p1.html
 

Darby

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My complaint is similar to 1 & 3.

I hate when AIs always know everything(Starcraft2 is supposed to change that).

But I also hate the retarded AI system in a lot of games, FPS' have it the worst. In most games being made, or are made, all that happens when you change the difficulty is that they get more health/do more damage, but what if they were just smarter?
 

Adymus

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I find that most games to me are just work.

I have to perform a bunch of tasks, and to accomplish these task I have to play over and over until I am skilled enough to do this. Why?

There is just no pay off for the vast majority of games. To put it in MBTI speak, I don't like games where the only reward is Se, for me to get any enjoyment out of them it has to stimulate my Ti or Ne. So games with a lot of strategy like RTS games or Tactical RPGs.
 

Vegard Pompey

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I dislike the imbalanced realism displayed in some games. Blowing a character's head off or hacking him up into pieces with a chainsaw is fine, yet even mentioning sex - or politics? That is apparently crossing the line!

What I never understood is why games have to be more censored than movies. I long for the day when that will have changed.
 

MrBlah

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What I never understood is why games have to be more censored than movies. I long for the day when that will have changed.

I probably has to do with them still being in essence 'games'; seemingly marketed to the only demographic with enough time to waste on them, 13 year old boys.

In the last couple years things have started to change but it's a bit of a challenge convincing someone whose image of video games is still of a bunch of teenagers lined up to put quarters into the newest Mortal Kombat that they can have as much depth as a well written novel.


As for the main thing I dislike in games it would have the be the same thing I dislike in movies, greedy publishing firm's executives and overzealous lead developers/directors who think that just because they made something great in the past that they are now free from including good sense in the overall design.
 

NothingTodo

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Too much talking. Games would just sit there and there would be so much talking il just keep clicking A.
 

Xel

When in the course of inhuman events....
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Achievements that have little relevance. I'll give you an example:

In The Elder Scrolls: Oblivion you can become the Arch-Mage. You would think this would be a big deal. You would think more people would take note of this outside the Mages Guild. You are a pretty important power player now right? Audiences with the grand council, Wealth flowing into your hands right? Wrong. Your fame is minimal. You get more fame by being the grand champion in the arena. At least then you are gossiped about. I was slightly mad. What does a mage gotta do to get some respect around here?
 

RubberDucky451

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Achievements that have little relevance. I'll give you an example:

In The Elder Scrolls: Oblivion you can become the Arch-Mage. You would think this would be a big deal. You would think more people would take note of this outside the Mages Guild. You are a pretty important power player now right? Audiences with the grand council, Wealth flowing into your hands right? Wrong. Your fame is minimal. You get more fame by being the grand champion in the arena. At least then you are gossiped about. I was slightly mad. What does a mage gotta do to get some respect around here?

I felt the same way.

Thanks for the magic chest... :confused:
 

KazeCraven

crazy raven
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Actually, the Arch-Mage deal sounds a whole lot like great scholars vs. moderately good athletes. Sure, people know about the greatest of the great, but there is a disproportionately low level of "household fame" (for lack of a better phrase) for said scholars.
 

nexion

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In games in which stealth is useless, stealth sucks. It is generally underdeveloped.

I love the stealth system in Oblivion. I have a fully optimized stealth character. It is the best.

EDIT: I just realized that games have no bearing on one's life whatsoever. I will definitely be playing less videogames now, if they are just a waste of my life.
 

Jean Paul

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Wait no ones gonna say it?

Stealth in Assassins creed brotherhood is scary. Espiaclly online...............
 

pjoa09

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hmm... i stopped playing games.

for the most part games always have limitations.

The only two I really play are GTA and GT.

That is it.

I even stopped Tekken because the retards made it sooo complicated and completely fucked up the controls for Yoshimitsu which is like what. why. what happened to him.

I really hate it when a game makes you feel its a game.

I hate strategy too because why do I have to organize so many minions.
I hate RPG too because why do I have to do so much shit and I don't get to roam around freely killing motherfuckers?
I hate stealth too because why do I have to hide from the enemy? Why couldn't I get a bigger gun and just blow the shit out of them?

Then again why am I even playing games? Why don't I quit and do something that actually relieves stress?

Yeah I just don't like games anymore.
 

Taniwha

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Maps and levels that look the same.

First person view option only, I like my third person option too.

Too much dialog, its a game, not a movie.

Noobs who think they are so much more superior than you on online multiplayer.

Games that are too short, hence why I like Japanese RPG games. More value for money.
 

FearDunn

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I don't like when you have to blow on the cartridge to make it work.
 

EyeSeeCold

lust for life
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I don't like when you have to blow on the cartridge to make it work.
:p 90s gaming is the only true gaming.

I. Cheaters
- a. FPS Cheaters
-- i. Campers & glitchers
 

Solitaire U.

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Hmmm...I really liked the 'Thief' games, and they employed stealth as the main objective. Maybe it just depends on how you define stealth...I define it as sneaking up behind the enemies and silently slitting their throats, hence, no getting trapped between enemies.

One thing I really do hate is AI that snipes you right between the eyes, from across the map, at night, the instant you poke your head up from cover for a look around. Just as bad would be AI that gets stuck in the darkest, most desolate corner of the map and makes you waste 2 hours of redundant backtracking to find and kill it so you can advance to the next stage. NPC allies that move into your line of fire and get shot, then decide you're the enemy and mow you down while you're trying to KILL the enemy kinda piss me off too.
 

Latro

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Pretty much all of the above, and pointless linearity. Really, for an extreme example, where was the "game" in FFXIII? There were the eidolon fights (which weren't even fun, imo), and a couple other fights, and that's about it, unless you were doing a challenge run. Pretty much the entire rest of the game not only IS running in a straight line, but it FEELS like running in a straight line; you see these really cool environments *over there*, and you can't go over to them, because you have to keep going forward. It's terrible.
 

Jennywocky

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There are two things I recently remembered:

1. Useless sneaking. Often games give you three possibilities: melee fight, ranged fight - and sneaking. Sneaking is mostly the worst option. It's usually slower than any other method to get rid of your enemies and it suffers from omniscient AI. Of course you could sneak past the group of enemies but this leads often to situations where you get trapped between two mobs and you can't even retreat anymore. Oh, and if you successfully sneak past the enemies you miss important XP and loot too in almost all cases.

That's definitely a pain. I hate options where one or more of the options just doesn't have a good payoff. It's where people start gaming the system. Or when playing City of Heroes or other MMOs... you start getting "flavor of the month" where everyone exploits the same imbalances and diversity falters. Why do something cool and unique if you are penalized for it all the time and there's no payoff? (in a game setting)

2. The choice of no choice

In the 00's it became popular that the player can choose between moral options and thus influence the gameplay. Unfortunately, it never really worked out. The problem here is that in most cases in comes down to unreasonably good, unreasonably evil or just 'yeah, whatever'. Of course the programmers are limited in time and budget here but then I liked it better when you had no choice at all.

I dunno, I really liked SWKOTOR I & II (although the ending to II was bland / it petered out).

I'm also not really sure what you think should happen if you're moderate; I mean, being a moderate IRL means you're going to have a pretty average, uneventful, undramatic life. It's only when you're good OR evil that you start causing chain reactions that shake things up for you and attract both great support (from allies) and great aggression (from enemies).

Dragon Age was good too, in the sense that your actions made your henchmen react to you... and typically if you had two opposing ones in your party, doing something that wins favor with one will ruin favor with the other. But overall, in the end, only the narrative script itself really changed; but most of the gameplay itself remained the same.

Another thing I hate in games: Complete randomness.

I do okay now as an adult, but I hate games in general where I have no control over the outcome. It's torture. When I was young, I remember getting really upset with games like Yahtzee (where there was control in how you allocated rounds or what numbers you went for in a particular round, but overall you were dependent on dice). Same thing with Risk, where you could implement wonderful strategy... but be defeated because for some inexplicable reason a defender could defend a country with one army for twenty rolls in a row.

Chance is an equalizer and all it really serves to do it negate superior strategy or resources. I can utilize it to my advantage in situations where I clearly am lacking on either of those, but I hate doing that. Even when someone wins, it's not like they earned it or deserved it; the victory says nothing except reinforcing the power of randomness.

I dislike the imbalanced realism displayed in some games. Blowing a character's head off or hacking him up into pieces with a chainsaw is fine, yet even mentioning sex - or politics? That is apparently crossing the line!

This is America. (I assume, for you.)

That's how we roll.

One thing I really do hate is AI that snipes you right between the eyes, from across the map, at night, the instant you poke your head up from cover for a look around. Just as bad would be AI that gets stuck in the darkest, most desolate corner of the map and makes you waste 2 hours of redundant backtracking to find and kill it so you can advance to the next stage. NPC allies that move into your line of fire and get shot, then decide you're the enemy and mow you down while you're trying to KILL the enemy kinda piss me off too.

Yeah, I hate redundant stupidity too... especially when mixed with chance.

I was playing Need for Speed: Undercover last night off Steam, and I was supposed to do a head-to-head race (gotta stay ahead of the AI driver by 1000+ feet)... and I ran the stupid thing at least 20-25x with the best car I had in the game at that point, with all the stats maxed... and unless the AI would hit someone based on random traffic configurations and the game deciding the AI would screw up, I had no way to win at that stage.
 

Dimensional Transition

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I don't like games in general too much. Having to be stealthy is annoying, having to be unreasonably fast(Unreal Tournament, anyone?) is annoying, puzzling is annoying.
I just like shooting stuff in games, really. Or sniping.
 

snafupants

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some of the grand theft auto and mass effect titles have tried to incorporate incremental changes in the story based on the players decisions. sometimes though, optional stuff proves to be pivotal stuff, which wastes time.

general annoyances in games includes endlessly regenerating enemy numbers, an involving story with a cliffhanger ending meant to segue into a sequel, and dumb allies who hinder more than help.

also, intricate side/stories weaved around game mythology, which only appeals to hardcore fans, usually leaves me cold.
 

s0nystyle

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@ all the people complaining about FPS AI: play ARMA2 and it's expansions. It might not be perfect AI, but it's a hell of a lot better than CoD AI etc. They're omniscent and will actually spend time take cover, use a spotter to find you and coordinate a counter-attack.

@OP: i personally hate unclear goals of developers when designing a game: ie Codemaster's "Operation Flashpoint: Dragon Rising", they wanted to make it realistic yet screwed every simulator fan out there by making it "balanced" to appeal to MW2 players.
 

Jesse

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Halo AI is pretty good but I like playing multiplayer anyway so what do I know. I don't have a problem with choice although that might just be because I am a fanboy of Bioware which seems to be the most prevalent of it. Stealth in games only bothers me when it is needed. I like being stealthy for as long as I can but when shit hits the fan I just gun everything down. I play a lot of games on hard and my biggest complaint is when vehicle sequences are impossible on hard modes. I want the core gameplay to be hard not a poorly designed vehicle sequence that is now impossible to beat. (Gears 2 is especially guilty of this). Espionage in turn based games, it's always horrible.

On the violence thing it's just a by product of games being made mostly for the US which has this weird thing about violence being perfectly fine but anything sexual at all being taboo. However when you look at the music scene that rule seems reveresed as all most songs these days are about sex and it's not good to sing about violence much at all. Weird.
 

EyeSeeCold

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zxc

Most Excellent
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I dislike: cutscenes most of the time, third person view in shooters, too much magic, and a whole lot of other things probably but short posts ftw.
 

Firehazard159

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I probably has to do with them still being in essence 'games'; seemingly marketed to the only demographic with enough time to waste on them, 13 year old boys.

In the last couple years things have started to change but it's a bit of a challenge convincing someone whose image of video games is still of a bunch of teenagers lined up to put quarters into the newest Mortal Kombat that they can have as much depth as a well written novel.


As for the main thing I dislike in games it would have the be the same thing I dislike in movies, greedy publishing firm's executives and overzealous lead developers/directors who think that just because they made something great in the past that they are now free from including good sense in the overall design.

Actually, if you pay any attention to the gaming sphere, the demographic is in general adult males, averaging 35 - a quick google pulls up this: http://www.bizreport.com/2009/06/esa_releases_gaming_demographic_facts_and_figures.html

I actually really enjoy stealth in most games I play, namely thinking of baldur's gate, the thief series, splinter cell, metal gear solid - probably more that I'm not thinking of. World of Warcraft has kind of annoying stealth system, due to it really just rendering you invisible even if you're standing in the most lighted possible area. It's completely absurd. That said, it's pretty awesome to get a team of druids and rogues to sneak around an instances and snatch quests or loot fairly easily and avoiding annoying grind.

Really, I don't feel like I have a lot of experience in modern games to voice what I dislike. There's no real general things, that I can think of - I mean, the new dance games have poor music imo, I got the new DDR for PS3 and don't really enjoy most of the songs available, thankfully I have my xbox and the DDRU series back, so I can play those again.

I think what I hate most, is knowing what features could be included in games, but aren't, whether it's due to time and development, greed, lack of funding, whatever - there's just so much untapped potential. Taking WoW for an example, as that's been my game of choice lately - with the new expansion, they've added more phasing effects (allowing you to view the world in a changed state, making it dynamic rather than static) - voice actors to many characters, some major, some minor, even some just bystanders. The game has a ton of emotional pull to it now - in one of the zones, you actually help fortify and build up a new town (Just to have it destroyed again, setting it back to where it was when you started the quest line. It made the world dynamic, but only temporarily - which is frustrating again.)

Enough of my rambling though.
 

^_\\

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Most annoying and easily fixable thing: No regen or health packs, if there are respawns. Why? Unless you can totally avoid taking damage, every time you take someone on head on you take permanent damage.
 

Stigmata

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Unnecessary rewards systems(think CoD style perks) that award bonuses based on time spent as opposed to skill, thus naturally putting newer players at a disadvantage initially when met with someone who has only devoted more time than they have, and may not necessarily be more skilled.
 

Hadoblado

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1 - I dislike it when developers take the choice out of character creation.
2 - I dislike grinding.
3 - I dislike unnecesary randomisation.
4 - I dislike lack of depth.
5 - I dislike poor balance.
 

Architectonic

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Repetitive mouse clicking/button hitting. No really!?!
 

Atom

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Predictability - I love the Mass Effect series, but the design feels really formulaic. At many points in the game, you open a door to a large empty room that is laid out like a paintball arena. It's obvious that in a few steps into the room you'll be thrown into a cutscene and subsequent boss fight. It gets really old.
 

snafupants

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The sneaking in Tom Clancy games would drive me nuts because if you were detected it effectively wasted so much time. On a related note, not being able to save games after huge battle sequences is a pain. Also, having to watch long winded videos that you've already perhaps seen through a previous playing of the game is vexing. Lastly, and I have the same problem with movies that do this, it bothers me when a game tries to create an emotional scene at the end, especially when the game is predicated on unconscionable killing, mayhem, and (honestly) fun.
 

Darby

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Unnecessary rewards systems(think CoD style perks) that award bonuses based on time spent as opposed to skill, thus naturally putting newer players at a disadvantage initially when met with someone who has only devoted more time than they have, and may not necessarily be more skilled.


My favorite part of this is that the few things that may actually be associated with skill in those games are completely useless, like tags and things:D I have to agree though, CoD games make no sense at all.
 

snafupants

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My favorite part of this is that the few things that may actually be associated with skill in those games are completely useless, like tags and things:D I have to agree though, CoD games make no sense at all.

Point taken. However, while some jackass might be blithely wielding the grenade launcher attachment and occasionally rack up twenty kills, skills usually shows its face when that guy with the pistol consistently gets over thirty kills. Now, if that second guy would use the grenade launcher attachment...
 

systembust

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Any type of game where you have to frantically "beat the clock". Absolutely can't stand them.
 

nexion

coalescing in diffusion
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Time limits. Absolutely can't stand them. They can ruin an otherwise perfectly excellent game for me.
Except where time limits are logical, such as in the case of a bomb or something.
 

systembust

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Except where time limits are logical, such as in the case of a bomb or something.


True. I tried to revise quickly to better express what I meant. Usually having to defuse a bomb will only last for one stage or level at the most, which isn't so bad. I just hate games where the entire thing is spent racing against a clock (excluding sports). That's not an enjoyable thing at all, imo.
 

Dimensional Transition

Bill Cosbor, conqueror of universes
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Haha, I agree.
I'm already troubled by time in real life, when escaping reality in games I don't want to be confronted with it again... :D
 

systembust

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Yes, my point exactly. When it's time to relax, a clock is the right up there among the last things I want to be concerned with.
 

kantor1003

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Enemies that constantly adjust to your level. Really, whats the point of leveling in the first place then? I want to feel powerful, and I experience that when encountering and wasting enemies that used to slay me with ease. If you want to bring me down, bring a more powerful creature (or let them be scattered in outskirt areas), not a level 75 rodent "lord". Are you kidding me?

Oh, and I really hope to god that I wont be able to kill a dragon in skyrim during the first few levels (something that wouldn't surprise me a bit). If I do, I'll just turn the damn console off, sorry to see what was once my favorite rpg turn into an adventure game even Timmy the drooler can enjoy.
 

Dr. Freeman

In a place outside of time
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I agree, going back and pulling a Richard on what once was a very scary place. (like going to Ravenholm with the super gravity cannon.)
 

Darby

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I have to agree with Kantor, however, I don't like this when they have a level cap for the creatures, and by the end you're just walking around hacking everything to death, with no real competition (Pokemon comes to mind). I think a balance of these, or simply the ability for those smaller creatures to simply f*ck off after a certain point (we could always eliminate time consuming battle sequences altogether and have the game be one seamless epic).
 
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