cheese
Prolific Member
Queensland doesn't do daylight savings, dweebs.
(I know something!
)
(I know something!
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So just to be clear, it's now canon that you're going to seduce the halfling?
The female halfling.
Assuming your character is straight the misunderstanding and resulting drama would be an excellent means of acquiring roleplay based experience points.
Do you mean Bundy or Radraz?
Okay sorry guys I've been way busy. I can't do the first few time slots, I'm not ready. I thought since Abs wasn't responding that I had enough time to play around a little, since him taking so long implied a further organisational hurdle. I can get it finished tomorrow ready for Sunday at 10am my time, which is midnight between 2/5 and 3/5 UTC. Assuming everyone still has that time free?
Again, sorry for way late notice. My schedule is giving me shit.
I'm free.
Also I'm dying to show this to everyone, it's probably going on the list of things Cog's not allowed to do in a TTRPG.
I wonder what happens if gravity elementals accelerate your fall?Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6.
Mr Welch is my role modelROFL! Is that an official "thing" now? AWESOME.
"Sorry folks, this is a Cog-Free RPG zone. Can't play that."
No but a kitsune ninja could get there.Do you have +40 modifier to your Acrobatics role? I have a level 9 rogue, that's what she does, and her Acrobatics is only +18.
Valet familiars get all your teamwork feats, thus if you familiar is in your square (as Escape Route explicitly states) you can't be targeted by AoO.Also, what's the Escape Route feat? That looks like an ally just can't be AoO'ed if he is walking through squares around you, if you BOTH happen to have the feat. I assume it's playing with the Valet Archetype familiar in some way...
One feat and Evasion for the familiar, but he gains other things in exchange, the valet archetype isn't meant to be any weaker than the vanilla familiar.Also, what does the Wizard you describe have to give up, in order to do that?
In some sense isn't that the point of it all?Anyway, you're basically trying to break the system, looking at the extreme points of failure and success.
Well yes, jumping over stuff, but you don't need a huge acrobatics score to make typical acrobatics checks and casters usually invest in Dex anyway, plus said familiar could be giving you a +3 acrobatics bonus and Jump is an arcane spell.Also, it's just AoOs, and you really don't want either of you near combat anyway. regular attacks kill you just as dead. You burn a whole feat plus a familiar archetype, acrobatics guru will use that skill for MANY other things.
The thing is a wizard with a valet archtype familiar and the Escape Route feat could walk through a crowd of enemies like they weren't even there, while the supernaturally skilled acrobatic master has to roll checks just in case he rolls a 1 and therefore automatically fails.
That is such bullshit.