bvanevery
Redshirt who doesn't die
A reprint from my venerable gamedesign-l in 2009.
the speed record for snapping a DVD in half goes to...
...Oblivion! Aptly named. I bought it less than 30 hours ago.
Goodbye $20 on a BestBuy gift card. Sorry Bethesda Softworks got the
pittance.
Computer gaming media is getting tougher as time goes on. These DVDs
didn't really snap, they just bent. CD games used to explode in
beautiful showers of shards when squeezed between thumb and the other
4 fingers. Squeezing is directed outwards to keep from injuring the
hand. Traditionally, it makes a big mess. So much less fun now.
The direct culprit was the infuriating lockpicking minigame.
http://oblivion.wikia.com/wiki/Lockpicking No matter how many
internet cheat sheets I read on the subject, no matter how many video
tutorials I watched, I simply could not distinguish the sounds they
were referring to. Actually, the more I turned to extra-game help to
figure it out, the worse I got. I ceased being able to do even the
easy locks. In-game, I never figured out much of a pattern. I
thought it was based on sequences of 4, but I really couldn't gain
clear confidence in that. I ran out of my 100-or-so "beginner's"
lockpicks pretty quickly, on some chests that didn't have much in
them. I played a Thief character, and I was too wimpy to clear the
stupid monkey demons at the first Oblivion gate. I couldn't find a
new, plentiful source of lockpicks. The sewers in the Imperial City
didn't have many in them. I couldn't find a fence. I figured I
needed lockpicks to break into houses on the waterfront to prove
myself worthy of joining the Thieves' Guild, but I couldn't open the
locks with only 3 lockpicks. Save-load-save-load-save-load didn't
work.
I couldn't find any good items to steal. Just tons and tons of nearly
identical houses with low level loot. Couldn't kill, couldn't steal,
couldn't pick locks. I played probably 20 hours total, and I spent
most of it feeling shut out of the game. I liked the intro with
Patrick Stewart's character, that's about it. I'm pretty sure I
snapped the previous game, Morrowind, although after a much longer
play period. I think I may have managed to pick the worst case
content path for Oblivion. Possibly, my cheesy laptop speakers don't
make the sounds that distinguish the lockpick noises.
Oblivion also had an annoying Persuasion minigame.
http://oblivion.wikia.com/wiki/Persuasion It has a UI that makes a
first time user scream "WTF??!" Fortunately, it was quite amenable to
internet tutorials. Once I read those, I understood what needed to be
done, and then with minimal practice I was cranking out total
persuasion. Unfortunately, umm... persuading people is mostly
pointless. Very rarely did I encounter an NPC that required
persuasion to divulge information. It helped a bit selling my stuff,
but there really wasn't anything worth buying.
Just before Oblivion, I played 8 of a 9 hour time demo of the Guild
Wars MMORPG. Totally repetitive hack 'n' slash. That's why I didn't
just create a non-Thief character in Oblivion, I had just done
grinding to death. I didn't play that last hour of the demo, because
I saw nothing original in Guild Wars at all. Only slightly creative
thing was a little girl who followed me around everywhere, sort of my
groupie or protege. It was neat having a fan club.
My $20 may have had some benefit. It's gotten me charged up about
solving RPG design problems. One clear lesson: don't include asinine
minigames. I'm tempted to say "don't include minigames" but I haven't
experienced a non-asinine one in a RPG, so my jury's out.
the speed record for snapping a DVD in half goes to...
...Oblivion! Aptly named. I bought it less than 30 hours ago.
Goodbye $20 on a BestBuy gift card. Sorry Bethesda Softworks got the
pittance.
Computer gaming media is getting tougher as time goes on. These DVDs
didn't really snap, they just bent. CD games used to explode in
beautiful showers of shards when squeezed between thumb and the other
4 fingers. Squeezing is directed outwards to keep from injuring the
hand. Traditionally, it makes a big mess. So much less fun now.
The direct culprit was the infuriating lockpicking minigame.
http://oblivion.wikia.com/wiki/Lockpicking No matter how many
internet cheat sheets I read on the subject, no matter how many video
tutorials I watched, I simply could not distinguish the sounds they
were referring to. Actually, the more I turned to extra-game help to
figure it out, the worse I got. I ceased being able to do even the
easy locks. In-game, I never figured out much of a pattern. I
thought it was based on sequences of 4, but I really couldn't gain
clear confidence in that. I ran out of my 100-or-so "beginner's"
lockpicks pretty quickly, on some chests that didn't have much in
them. I played a Thief character, and I was too wimpy to clear the
stupid monkey demons at the first Oblivion gate. I couldn't find a
new, plentiful source of lockpicks. The sewers in the Imperial City
didn't have many in them. I couldn't find a fence. I figured I
needed lockpicks to break into houses on the waterfront to prove
myself worthy of joining the Thieves' Guild, but I couldn't open the
locks with only 3 lockpicks. Save-load-save-load-save-load didn't
work.
I couldn't find any good items to steal. Just tons and tons of nearly
identical houses with low level loot. Couldn't kill, couldn't steal,
couldn't pick locks. I played probably 20 hours total, and I spent
most of it feeling shut out of the game. I liked the intro with
Patrick Stewart's character, that's about it. I'm pretty sure I
snapped the previous game, Morrowind, although after a much longer
play period. I think I may have managed to pick the worst case
content path for Oblivion. Possibly, my cheesy laptop speakers don't
make the sounds that distinguish the lockpick noises.
Oblivion also had an annoying Persuasion minigame.
http://oblivion.wikia.com/wiki/Persuasion It has a UI that makes a
first time user scream "WTF??!" Fortunately, it was quite amenable to
internet tutorials. Once I read those, I understood what needed to be
done, and then with minimal practice I was cranking out total
persuasion. Unfortunately, umm... persuading people is mostly
pointless. Very rarely did I encounter an NPC that required
persuasion to divulge information. It helped a bit selling my stuff,
but there really wasn't anything worth buying.
Just before Oblivion, I played 8 of a 9 hour time demo of the Guild
Wars MMORPG. Totally repetitive hack 'n' slash. That's why I didn't
just create a non-Thief character in Oblivion, I had just done
grinding to death. I didn't play that last hour of the demo, because
I saw nothing original in Guild Wars at all. Only slightly creative
thing was a little girl who followed me around everywhere, sort of my
groupie or protege. It was neat having a fan club.
My $20 may have had some benefit. It's gotten me charged up about
solving RPG design problems. One clear lesson: don't include asinine
minigames. I'm tempted to say "don't include minigames" but I haven't
experienced a non-asinine one in a RPG, so my jury's out.