redbaron
irony based lifeform
Re: best RPG?
Ironically all this discussion is pretty much you making definitive statements about things, whereas other people are offering alternative ways of looking at it.
Yes, because you're not skilled enough to handle the difficulty spikes.
Thing is, I even hate scaled levelling too. Not because it means I can't get powerful though, but because it means my enemies are never powerful enough. It's also crap for immersion: "why is it that my enemies are balanced to exactly my level all the time?"
- Can I actually beat them with just what I have? if I think so, I might try half a dozen times and experiment with different abilities, tactics and whatnot to see if I can (or how close I can get) beat what initially seems like an 'overpowered' encounter. It's often not as bad as it seems.
- If I think I can't, it's still a positive. I know where I'm coming back after I level up and/or a few advancements in gear - right to the spot I know I couldn't deal with before, just to see if and how I can now.
The message isn't that the game is unbalanced, it's that, "we expect you to adapt or learn to survive." You don't like adapting or having to learn in games, so you don't like it. That's fine, although it does make me wonder why you pick up some of these games that are built around you adapting and learning and then complain about being made to adapt and learn.
bvanevery said:A need to box people into very certain, clear cut categories is definitely a J trait. Such people seek closure in debates with definitive statements. i.e. "You are bad at video games.
Ironically all this discussion is pretty much you making definitive statements about things, whereas other people are offering alternative ways of looking at it.
I don't think you're reading what I wrote, but on the chance that I'm not communicating clearly enough, I'll try again. I didn't have any problem staying alive in Oblivion in general. Frankly at the point in time when I quit, I was Guildmaster of the Thieves Guild and had the black cowl. So clearly I know how to get through a lot of stuff. I could kill ogres and trolls with melee and deadly potions no problem, because I had actually evolved as a sort of alchemist / Nordic fighter / thief sort of thing. My ability to hang tough in combat wasn't at issue. The problem is, I get to some stupid Ayelid ruin with a wraith at the bottom of it, and this nearly dead wraith totally PWNs me in close combat. When I only needed a few blows of a silver mace to finish it off! At that point I decided this game was just out to grief me. It didn't care what my level or power was, it was always going to throw something gratuitously harder at me, that would kill me for capricious reasons I'd never be able to deduce. Leveling in the game is a complete waste of time, they just decide you're gonna die anyways.
Yes, because you're not skilled enough to handle the difficulty spikes.
Thing is, I even hate scaled levelling too. Not because it means I can't get powerful though, but because it means my enemies are never powerful enough. It's also crap for immersion: "why is it that my enemies are balanced to exactly my level all the time?"
What's a, "normal" level of challenge to you? It sounds like your version of, "normal" is other people's version of, "cakewalk". I'd have been delighted to discover 5 overpowered wolves at that point in the game. It'd give me 2 possible outcomes:bvanevery said:And as I said, I didn't play that. The default is EASY. I played NORMAL. Which should give one a normal level of challenge IMO, not a cakewalk. A pack of 5 wolves when you only have 1 Barbarian and 1 Wizard in your party is not a remotely fair fight. You will die. And I got into that fight, because they had done something interesting to make me think it was worth walking off the main road in that direction. The message was, "We didn't balance any of this, we're gonna punish you for wandering around and exploring." So I said to hell with this, I was only demoing the game anyways.
- Can I actually beat them with just what I have? if I think so, I might try half a dozen times and experiment with different abilities, tactics and whatnot to see if I can (or how close I can get) beat what initially seems like an 'overpowered' encounter. It's often not as bad as it seems.
- If I think I can't, it's still a positive. I know where I'm coming back after I level up and/or a few advancements in gear - right to the spot I know I couldn't deal with before, just to see if and how I can now.
The message isn't that the game is unbalanced, it's that, "we expect you to adapt or learn to survive." You don't like adapting or having to learn in games, so you don't like it. That's fine, although it does make me wonder why you pick up some of these games that are built around you adapting and learning and then complain about being made to adapt and learn.