Cognisant
cackling in the trenches
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- Dec 12, 2009
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I'm curious, if you could design your body to be however you like (within set technological limits) what sort of design would it be, what aspects would you prioritize?I suppose the competition for "best design" will become a competition for "best design philosophy", for instance which is more important, modularity or performance?
Design Aspect: A very rough description of what you're getting.
Durability: How well your body can resist direct kinetic forces, everything from basic wear-&-tear all the way up to high speed impact resistance and reactive armour plating.
Survivability: Environmental resistance, starting with basic stuff like water proofing and going all the way up to being able to survive in outer space or in deep sea trenches (water pressure isn't the same as having a building collapse on you, Durability would better protect you there).
Attractiveness: Old habits die hard.
Modularity: The ability and extent to which you can modify yourself on a daily basis, ranging from aesthetics to having several bodies that you can switch between at will.
Flexibility: The number and extent of articulation points in your limbs, the human spine for instance has many articulation points, while an octopus tentacle is the very embodiment of flexibility.
Stealth: Metal feet make lots of noise, but with the addition of soft rubber pads and quieter actuators basic sneaking becomes possible, of course you could take it much further with things like active optical camouflage and IR neutral plating.
Strength: Duh.
Weight Reduction: Making things smaller and lighter isn't easy, but in robotics there's huge benefits in terms of movement speed and energy efficiency, not to mention the practicality of not weighing a quarter of a ton.
Dexterity: The finesse with which you can physically manipulate the world around you.
Agility: Running, jumping, balance, that sort of stuff.
Cognitive Augmentation: The computer in front of you is augmenting your intelligence, now imagine if you didn't need the computer, if you could connect to the internet, write emails, run/write programs, and so forth without any (visible) electronics, if you were the computer.
Stamina: How long until you need to recharge?
Survivability: Environmental resistance, starting with basic stuff like water proofing and going all the way up to being able to survive in outer space or in deep sea trenches (water pressure isn't the same as having a building collapse on you, Durability would better protect you there).
Attractiveness: Old habits die hard.
Modularity: The ability and extent to which you can modify yourself on a daily basis, ranging from aesthetics to having several bodies that you can switch between at will.
Flexibility: The number and extent of articulation points in your limbs, the human spine for instance has many articulation points, while an octopus tentacle is the very embodiment of flexibility.
Stealth: Metal feet make lots of noise, but with the addition of soft rubber pads and quieter actuators basic sneaking becomes possible, of course you could take it much further with things like active optical camouflage and IR neutral plating.
Strength: Duh.
Weight Reduction: Making things smaller and lighter isn't easy, but in robotics there's huge benefits in terms of movement speed and energy efficiency, not to mention the practicality of not weighing a quarter of a ton.
Dexterity: The finesse with which you can physically manipulate the world around you.
Agility: Running, jumping, balance, that sort of stuff.
Cognitive Augmentation: The computer in front of you is augmenting your intelligence, now imagine if you didn't need the computer, if you could connect to the internet, write emails, run/write programs, and so forth without any (visible) electronics, if you were the computer.
Stamina: How long until you need to recharge?
Durability
Survivability
Attractiveness
Modularity
Flexibility
Stealth
Strength
Weight Reduction
Dexterity
Agility
Cognitive Augmentation
Stamina
You have 20 points to distribute between these 12 aspects, no more than 5 per aspect please.