Underscore
Redshirt
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- Joined
- Jan 15, 2010
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- 16
I had a thought about gaming just recently, owing in part to one of the comments in the Starcraft 2 thread on this forum. I thought I would expand on the idea and see if anybody has anything to say about it.
I'll use Starcraft as an example throughout the post, but really any complicated game would work in it's place. The specific game is really irrelevant.
A video game like Starcraft is extremely complex. There is so much to learn in order to become even a mediocre player, partially because it is so competitive, and partially because the game operates like a fast paced chess game. You constantly need to out think your opponent using the rules and timings within the given system. And the rules are many. Different unit combinations counter others, you need to know when and how to expand, you need to constantly be making judgments about the current tempo and flow of the game in order to effectively beat your opponent.
These are just a few examples. Really scores of other things need to be considered. Pages have been written about different strategies and tactics employed in the game in an effort to achieve perfect play.
The name for such a line of reasoning with a game like this is called "theory crafting". Basically you logically analyze a game in order to gain an advantage and divine the best possible strategy in any given situation.
Now it seems to me as though such a game would attract a more intelligent and active mind, simply because becoming adept at that game is no mundane task.
So a game like Starcraft may attract a more intelligent person. It takes their mind in and makes the rest of the world less appealing. When you get right down to it, logical analysis of a video game is not all that much different than the logical analysis of a math or science problem. This area may be open for dispute, but I really think there are many connections between the two.
If a system like a video game becomes more appealing than say scientific research, or some other complex aspect of the real world, then a person may play more than focus on real world problems, but still maintain the same satisfaction that they are achieving something worthwhile, creating a sort of quagmire for motivation and drive to focus on what is real.
Perhaps this is little more than a convoluted analysis of gaming addiction, but it is my argument that this is an (unintended) evil of modern video games.
I'll use Starcraft as an example throughout the post, but really any complicated game would work in it's place. The specific game is really irrelevant.
A video game like Starcraft is extremely complex. There is so much to learn in order to become even a mediocre player, partially because it is so competitive, and partially because the game operates like a fast paced chess game. You constantly need to out think your opponent using the rules and timings within the given system. And the rules are many. Different unit combinations counter others, you need to know when and how to expand, you need to constantly be making judgments about the current tempo and flow of the game in order to effectively beat your opponent.
These are just a few examples. Really scores of other things need to be considered. Pages have been written about different strategies and tactics employed in the game in an effort to achieve perfect play.
The name for such a line of reasoning with a game like this is called "theory crafting". Basically you logically analyze a game in order to gain an advantage and divine the best possible strategy in any given situation.
Now it seems to me as though such a game would attract a more intelligent and active mind, simply because becoming adept at that game is no mundane task.
So a game like Starcraft may attract a more intelligent person. It takes their mind in and makes the rest of the world less appealing. When you get right down to it, logical analysis of a video game is not all that much different than the logical analysis of a math or science problem. This area may be open for dispute, but I really think there are many connections between the two.
If a system like a video game becomes more appealing than say scientific research, or some other complex aspect of the real world, then a person may play more than focus on real world problems, but still maintain the same satisfaction that they are achieving something worthwhile, creating a sort of quagmire for motivation and drive to focus on what is real.
Perhaps this is little more than a convoluted analysis of gaming addiction, but it is my argument that this is an (unintended) evil of modern video games.