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Skyrim a good INTP game?

Architect

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Any recommended add on packs if so?
 

Mr Write

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Oh god, are you really getting into video games now? I thought you didn't have time for this shit. You're stepping right into a black hole, my friend.

Anyways, I've only played the third in the series, Morrowind, two titles and ten years its predecessor; but I imagine they're much similar in design.

The gameplay itself isn't particularly deep. The main appeal is the world itself, and its deep, nuanced lore. So basically it's like a one man D&D campaign.

As far as add-ons...ugh. I'm sure the community's made a few ten-thousand by now; it's always a clusterfuck. You'd have to find a recent mod guide to show you some of the good (and non-conflicting) ones, and probably a mod managing program as well. They do usually improve the game a good deal though, if you don't fuck it up too bad.
 

Ink

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This begs the question... What makes a good INTP game? SimCity as a genre has always appealed to me for example
 

Cheeseumpuffs

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I don't know about it being specifically an "INTP game," but I enjoy it (but not quite as much as Oblivion, the game between Morrowind and Skyrim).

The add-ons/mods are really up to you. Just browse the steam workshop and the nexus and see for yourself which mods you like. The Dawngaurd DLC was a little disappointing, imo, and it didn't add too much to the game besides crossbows and the Vampire Lord power and a pretty useless story. Hearthfire is definitely not necessary. And, so far, Dragonborn looks to be an improvement from the other two DLCs.
 

Cognisant

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I find the most fun to be had in Skyrim is role playing, basically you decide for yourself who your character is and from then on it's their story, I find playing this way a lot more compelling than just playing the game as intended, except the game itself seems to fight my attempts to play it this way, the most obvious example being the thieves guild in Riften, it dosen't matter if I'm a Mage in heavy armour, they want me to join them and won't take no for an answer.

Sooner or later you're going to want to kill EVERYBODY, but the game won't even let you do that, which I don't understand, if I want to spoil the game's plot for myself that should be my choice to make, and if I'm playing a lawful sociopath that takes offence to being called a theif then let me kill that prick and all his buddies too. It should be my choice to make!

(Skyrim upsets me)
 

Architect

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Oh god, are you really getting into video games now? I thought you didn't have time for this shit. You're stepping right into a black hole, my friend.

No it's for my kid. I am enjoying playing Civ and LOTR Online with him though.

This begs the question... What makes a good INTP game? SimCity as a genre has always appealed to me for example

Problem solving, strategic, logic based games. Studies have been done looking for how different personality types like different types of games, I have a reference somewhere.
 

ℜεмїηїs¢εη¢ε

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It depends how he chooses to play it I guess. If he chooses to be a warrior/tank that just rushes in and attacks with his battle hammer and immediately heals himself with cabbages whenever he gets low on hp then I would say that it would be nothing of the sort (destruction mages are the same thing.) If he instead played as a thief/assassin kind of character that stayed in the shadows and killed the enemies undetected, there would then be far more strategy involved and I think that the game becomes more fun that way. <<< That's what I did. The whole point of a game is to have fun though so if he likes being a nord tank then that's fine too.

Edit:

I assume you were referring to the DLC's? I recommend to play through and finish most quests in the original release before getting any of them. Once you get the Dawnguard dlc, vampires will constantly attack the towns and cities and there is a chance that outdoor shopkeepers/blacksmiths/quest givers could permanently die and make the game less enjoyable. I'm not familiar with the Hearthfire dlc but the Dragonborn one can cause problems with certain quests and if started will cause a guy to steal dragon souls from you until you complete it.
 

Coolydudey

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Problem solving, strategic, logic based games. Studies have been done looking for how different personality types like different types of games, I have a reference somewhere.

@Architect

Involving at first (graphics etc.), but more importantly deep (intellectual to some extent), entertaining and challenging.

Could you find the link please?

Btw: skyrim is great for a while, but see if you can find more stuff like civ, sim city, other strategy etc. for your son. Don't let the mind get lazy.. (Tip from experience)
 

Architect

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Mr Write

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No it's for my kid. I am enjoying playing Civ and LOTR Online with him though.

Right; that makes sense. Thank god.*

Problem solving, strategic, logic based games.
I remember liking just about any kind of game at that age; though I imagine you'd rather him to play games that are intellectually engaging.

There's only been one RPG whose mechanics kept me puzzling throughout, but it looks extremely dated.

RTS (Real-Time Strategy) and fighting games probably offer the most strategy and depth; but they go by too fast for an INTP to keep up, I think. My ENTJ friend loves them, though, and always kicks my ass.
:hoplite_spear_kill:

*i.e. Flying Spaghetti Monster
 

JimJambones

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INTP game or bust, I've really been wanting to play this game. :elephant:
 

Architect

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Right; that makes sense. Thank god.* *i.e. Flying Spaghetti Monster

I think there's a place for games. They're intellectualy stimulating and developing in a way that other activities aren't. To keep ourselves fresh we need a variety of activities through the day in my opinion. For example, I work really hard for 12 hours every day, then I'm wiped out. I reboot by playing the piano for a half hour. Then I've got a few hours between then and when I go to bed when I read, so I'm filling that with some gaming and hopefully photography. I hate general programming and haven't had a TV in decades. I only watch a movie or two on the weekends.

Anyhow on games I like Go, am trying soduku since it's supposed to be such an INTP game, and now Civ and LOTRO.

I remember liking just about any kind of game at that age; though I imagine you'd rather him to play games that are intellectually engaging.

He does that on his own. He only likes problem solving games and especially ones with an imaginative world or story (RPGs). I want him to get into being a creator rather than consumer. We're slowly working on that angle.
 

Mr Write

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I think there's a place for games...

Ah, you're probably right. My perspective is a bit skewed at the moment, as I've lately been dedicating more and more time to learning hard stuff - namely computer science and mathematics - at the expense of my other hobbies. Much more satisfying overall, albeit less comfortable. Games, and internet browsing, have been my primary antagonists, giving me easy escapes from overwhelming difficulty, or boring details. Slowly learning to focus...

I'm trying soduku since it's supposed to be such an INTP game
Really? Unless there's some serious hidden depth to solving the harder puzzles, Sudoku seemed to degenerate pretty quickly into mere algorithm execution. Of course, figuring out the algorithms is always the most stimulating part of puzzles; after which point I usually quickly move on to a different one.
 

Hadoblado

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I enjoyed trying to figure out the most efficient builds, and adventuring through the main quest. Once I'd made a build that was killing everything one-hit on the hardest difficulty, I lost interest. It's sort of nice to have an achievable end point like that, as having DLC will make the quests keep on going forever.

I think that while RPGs are liked by INTPs, they are mostly not as stimulating as some other genres. Bethesda games do have puzzles, but they are more common sensical than creative/analytic.
 

kvothe27

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For mods, I'd recommend Interesting NPCs, downloadable from skyrimnexus. It adds a lot of npcs, tons of new dialogue, and voice actors. I'd recommend one of the many gameplay overhauls as well. For graphics, the 2k texture pack makes it look a lot better. One of the ENB mods can be pretty good, if you're into those sort of effects.

Modding can be pretty addicting, I've found. It's about as fun as actually playing the game for me.

If you're looking for a game that involves more thinking, you might be better off with one of the Total War games.
 

Minicool

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INTP game is usually a game that concept is to be the God.
So Skyrim is a good INTP game because we decide what we want to do or what will appends
 

Cherry Cola

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Architect, believe me when I say this please. Skyrim is STUPID, in fact it's beyond stupid. It's got a pretty world but 0 substance, the crafting system is moronic, the leveling system is moronic, the combat system is moronic, the balancing is atrocious.

If you're the kind of guy who enjoys progressing you'll like Skyrim at first, that is until you quickly see through it all and realize that its utterly pointless. If you play the game right you will be completely overpowered in a very short time. Play the game a little longer and it's basically over, sure you can keep on forever, but it's just gonna be more of the exact same thing, none of it interested. A very short game for its genre.

Go for New Vegas, the people at Obsidian know what they are doing, and their world and its story is realistic and reflective of reality, their crafting system much simpler but much better, their leveling system is a blessing from the heavens compared to Skyrims, and the combat is actually fun and varied, it's also a better balanced game.

Please stay away from Skyrim, it's an abomination that should only be played by mindless S type tools and people who long for the days of Morrowind and use it as a substitute.

Bethesda must be the most overrated developer of all time, that they are actually called "kings" of open world games is such a joke, they are kings of creating endless empty grinders in colorful but dull settings where nothing is connected or makes sense. God I hate it so much I cba to go into detail. Brb gonna google someone else who has explained this.

Edit: Here you go this guy has got it:

http://www.cinelinx.com/game-editor...-year-on-why-fallout-new-vegas-is-better.html

(his argument about guns is kinda weird... the point is that while the guns are all guns they are a lot more varied technically than their respective counterparts in Skyrim, in fact New Vegas even has more varied melee weapons too)

Edit2: Oh and the expansion packs for New Vegas are fantastic and add a ton of great content. Modding New Vegas for nicer gfx is also easier than modding Skyrim, or at least was when I did it.
 

SpaceYeti

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Any recommended add on packs if so?

Make sure to get the Exploding Chickens mod.

However, it does seem like a really hollow game. However, to be fair, there's no such thing as a console or PC RPG with much substance, so enjoy it for what it is.
 

Amagi82

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Skyrim is a good game, but I heartily recommend trying out Kerbal Space Program if you haven't yet. It's an excellent game for INTPs, as it involves lots of creativity AND logic. If you use Steam, you can get it on there. Feel free to try out the free demo before buying the game, but it's totally worth it, and the developers are awesome. There's also a huge mod community.
 

Cherry Cola

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it's more or less objectively bad

if you don't think so you are not comparing it with other games

its also a terrible game for intps because its extremely easy to see through the entire system at a very early point
 

SpaceYeti

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it's more or less objectively bad

if you don't think so you are not comparing it with other games

its also a terrible game for intps because its extremely easy to see through the entire system at a very early point

It's also super easy to break. After a while, I was only playing it to see just how broken I could get it. I was playing the system, not the game.
 

Cherry Cola

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yeah you have to go all meta to get anything out of it

Archie, there's actually a lot to be learned from New Vegas because of the realistic political struggle for resources between the factions in it, and the high level of writing that's gone into it. Obsidian are renown for writing intelligent and engaging storylines.
 

ActiveMind

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The creation kit is what would probably fascintate INTPs the most. I think I spent more time creating stuff for the game than actually playing it.
 

Abe

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Skyrim is great, but Dragon's Dogma is better!!
(I have a thing for dragons)
 

Lot

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Skyrim is great, but Dragon's Dogma is better!!
(I have a thing for dragons)

I just got through my first play through of Dragon's Dogma. The story started out great and quickly fell apart. About 10 hours in (I still put 66 hours into the game) I stopped caring about the story or the world around me. But he game play was so good. Kingdom of Amalar: Reckoning is very similar, I think the story elements were better than DD, but the game play was lesser.

As far as Skyrim goes. I had fun playing it. That's to make it a good game in my book, or at least good enough. And yes, the game is pretty hollow and easy to figure out the system. I thought Morrowind was a better game.

For mods. There is a youtube channel that reviews a whole crap ton of mods.
 

Abe

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I just got through my first play through of Dragon's Dogma. The story started out great and quickly fell apart. About 10 hours in (I still put 66 hours into the game) I stopped caring about the story or the world around me. But he game play was so good. Kingdom of Amalar: Reckoning is very similar, I think the story elements were better than DD, but the game play was lesser.
I'll admit the story line isn't the best, but I still like it all the same. I suppose it's because of all the different enemies there are to defeat. With Skyrim, it limited. Both games are pretty great though. I can't wait for the next elder scrolls!
 

Rook

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I grew quite bored of skyrim a few years back.
Recently I acquired a new copy and downloaded mods like a madman to see if I could change this hack and slash romp into a brutal experience were death is ever present and survival is always on one's mind.

With a huge variety of mods such as frostfall and realistic needs I think I may have achieved this, as now I struggle quite a lot and die due to the slightest mistake in tactics/strategy.

The main mod I found though, is brilliant.
If you still have skyrim or never thought about playing it, this overhual may entice you to do so.
It essentially turns skyrim into an old school rpg akin to dnd and such.

http://www.nexusmods.com/skyrim/mods/19281/?
 

Ex-User (9086)

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It's a boring game on its own.
I have 70+ mods installed and make my own to experiment with the engine. Other than that the gameplay does come close to Morrowind (with tens of mods and edits) but I stopped after a few hours (Morrowind, the best game in the series had its own problems and limitations, which were never addressed or expanded on), it's a good-looking hack and slash.
 

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Oblivion: Not enough dragons.
Skyrim: Too many dragons.

Dragons are supposed to be rare and hard to kill.

Otherwise, Skyrim is a pretty decent game. One thing I would like to see is an increased number of enemies on harder difficulties rather than god mode crabs.
 

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Oblivion: Not enough dragons.
Skyrim: Too many dragons.

Dragons are supposed to be rare and hard to kill.

Otherwise, Skyrim is a pretty decent game. One thing I would like to see is an increased number of enemies on harder difficulties rather than god mode crabs.
Don't get me started. The difficulty in skyrim is a stupid scaling slider that adjusts the damage you take/deal. Really you can't get more basic with difficulty in games and there are so many methods for improving AI, adding more enemies, making equipment scarce, economy/diplomacy less forgiving, etc.

If you find a method that allows you to kill enemies without taking damage on Novice (for me it was sneak + archery). Then you can pretty much switch to Legendary and take no damage, while spending a lot more time (8 times) to achieve the same thing. No risk involved, only more frustrating/mundane grind.
 

Minuend

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Wow, old thread.

What I enjoyed about Skyrim was riding around the nature, exploring. I probably spent the first 10 hours riding around hunting deer. Then another 40 hours riding around and exploring caves.

But when I stopped doing that and started doing more quests, I found my mind becoming increasingly docile from the lack of stimuli. I wasn't really engaged by most of the stories either. I found myself just chasing marked locations on maps. It became mind numbing.
There were 2 khajiits I liked talking to, being somewhat cynical and interesting. Other then that the characters were quite... normal.

Killing dragons was fun in the beginning (probably because I installed dragon combat overhaul before starting the game for the first time and damn that made dragons scary). But unless you install some mods, they do become repetitive.

I didn't like combat, leveling, the way you use items by pausing the game (I kinda tried going without potions, using only healing spells, you still have to pause to switch from weapon to spells though -_-), crafting, the quest arrows, how almost all the quests were faaaar away from the quester (I didn't use fast travel as 1. breaks immersion 2. I enjoy travel by horse- the whole exploring thing was the main reason I played the game), the answers you have to what people say- there was almost never any thing I'd actually want to reply to what was being said.

That's all I can remember, it's been a while since I played it.

So I wouldn't recommend it, no. Unless one enjoys riding around on horse in pretty landscapes, which is why I played it : o )
 

Hadoblado

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Don't get me started. The difficulty in skyrim is a stupid scaling slider that adjusts the damage you take/deal. Really you can't get more basic with difficulty in games and there are so many methods for improving AI, adding more enemies, making equipment scarce, economy/diplomacy less forgiving, etc.

If you find a method that allows you to kill enemies without taking damage on Novice (for me it was sneak + archery). Then you can pretty much switch to Legendary and take no damage, while spending a lot more time (8 times) to achieve the same thing. No risk involved, only more frustrating/mundane grind.

Very this. It's better than the oblivion way iirc (didn't even have difficulty categories), but it's still garbage.

You don't even need to find a way to do damage without taking it, you are granted an invincible follower at the start of the game. Let them go in first and hack away...
 

8151147

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Architect: I haven't try skyrim yet but I prefer Dark souls. Try this shit and ragequit. You have been warned.
 

Vion

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When I play Skyrim I see so much potential in the game and just go nuts with the modding and the rerolling.

But a few little known tricks, you can bug the collision detection physics to kill NPCs by launching silverware and the bowls can teleport you to hidden levels beyond the game world... I found that out while getting a little bored rerolling the intro.

In the end my gameplay is sort of similar to this:

http://www.youtube.com/watch?v=q6yHoSvrTss
 

NormannTheDoorman

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It's not as stat heavy as the previous installations or other RPGs, and what I mean by that is that you don't really have to calculate too much when it comes to stat distribution. At first this sort of bothered me but then I realized that that's the beauty of the game, your character will mold into how you play.

Unless you go for enchanting first which is what I did when I learned the mechanics of it. You can basically turn yourself into a super-human soldier or a wizard with infinite spell casts. Either way, enchanting is more "augmentation" to me.

One add-on I would recommend is the Dragonborn DLC. Interesting story with a relatively interesting villain, though it's rather bland that can be fixed easily with some mods. I assume someone found a way to access unused game-files.
 

Vion

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If you are up for a challenge try beating the game without killing anyone. That is something I often like to try with these sort of RPG games. Here is this guys journey doing just that:

http://www.youtube.com/watch?v=y2d2KRIUYCM
 

joe2718

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The creation kit is what would probably fascintate INTPs the most. I think I spent more time creating stuff for the game than actually playing it.

I totally agree. I had a dozen or so islands placed off the shores of morrowind. They all fit into the 'world'. There was a place for freed slaves to get trained in other things off the west coast (the smugglers coast). The man and wife who ran it also lived there in a house the Escher built. Go upstairs to get to the basement. The fish that swam around the island were related to a story that had it's origins on the other side of world. That's where the most of the story line was. Building it was way more fun than playing the game.
It also had some way of explaining some weird moo sound that i'd hear every once in while and seemed out of place in the morrowind world.
 
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