Black Rose
An unbreakable bond
To see where this is going I will give you some back ground.
First when I was 12 I went to middle school and read at least 16 books on A.I and came up with this diagrams including this one.
Also I began thinking about cartoon digimon and game boy Pokemon.
In the last 2 years of high school I tried programing a neural network in Java with time hierarchy's by the book On Intelligence by Jeff Hawkins 2004.
Now for my idea.
A dodecahedron truing machine with 12 inputs and 12 outputs this way the configurations can fit in 3D space like a be hive. Second they reconfigure their output like a brain cell by deciding to put the 12 outputs where ever they want such as 12 on one pentagon can be done. They modify their output so they will receiver lest heat to distribute the energy received son that next time the receive an input it will be less radiant.
Time variable allow for inputs and out put to evolve with a algorithm to evolve algorithms inside the dodecahedron turning machine.
Entropy is the key factor in evolution, to evolve such as inside a video game require the amount of dodecahedron to be vast depending on the number of inputs and to replayed evolution game play many times over. The more you have the more goo to liquid then gas it becomes in the heat distribution inside layers of brain matter dodecahedron molecules.
The limit on computation is the limit of simulation 10 kilobyte turning machines but as they are all symmetrically be processed fast by a GPU.
EDIT: My 2007 report
http://www.challenge.nm.org/archive/06-07/finalreports/48.pdf
EDIT2:
As dodecahedron evolution algorithms select different shapes for the network in a batch of organisms trained to "survive" in trials where heat is the function of bad outcomes. The brain model uses self assembling axon structures via reduction of entropy by forming tunnels protected by their surroundings.
First when I was 12 I went to middle school and read at least 16 books on A.I and came up with this diagrams including this one.
Also I began thinking about cartoon digimon and game boy Pokemon.
In the last 2 years of high school I tried programing a neural network in Java with time hierarchy's by the book On Intelligence by Jeff Hawkins 2004.
Now for my idea.
A dodecahedron truing machine with 12 inputs and 12 outputs this way the configurations can fit in 3D space like a be hive. Second they reconfigure their output like a brain cell by deciding to put the 12 outputs where ever they want such as 12 on one pentagon can be done. They modify their output so they will receiver lest heat to distribute the energy received son that next time the receive an input it will be less radiant.
Time variable allow for inputs and out put to evolve with a algorithm to evolve algorithms inside the dodecahedron turning machine.
Entropy is the key factor in evolution, to evolve such as inside a video game require the amount of dodecahedron to be vast depending on the number of inputs and to replayed evolution game play many times over. The more you have the more goo to liquid then gas it becomes in the heat distribution inside layers of brain matter dodecahedron molecules.
The limit on computation is the limit of simulation 10 kilobyte turning machines but as they are all symmetrically be processed fast by a GPU.
EDIT: My 2007 report
http://www.challenge.nm.org/archive/06-07/finalreports/48.pdf
EDIT2:
As dodecahedron evolution algorithms select different shapes for the network in a batch of organisms trained to "survive" in trials where heat is the function of bad outcomes. The brain model uses self assembling axon structures via reduction of entropy by forming tunnels protected by their surroundings.