I know there’s currently a Mafia game in full swing, but I was wondering if at some point in the near future, people would be interested in playing a ‘brutal / hardcore’ version of the game?
Firstly, the theme would probably change. I’m used to playing TWG, or ‘The Werewolf Game’. The premise is identical, but I prefer werewolves over mafia because they’re more in line with how savage I’d like the game to be.
Rules and roles can be tossed about and discussed further, as I know some of you guys far better understand the mechanics of the game, but the whole point is to have this set up as a fast paced, brutal and bloody battle. Basically, INTJ-mode Mafia. It will cause heartache, tears, vicious arguments and permanent damage to previously established friendships.

There would be:
11 players
7 Vanilla Town
1 Vigilante (can kill anyone at any time; no need to wait for the night - one kill only - retains ability if turned)
1 Guardian Angel (does what it says on the tin)
1 Wolf
1 Infectious Wolf (can turn 1 person during any night cycle. Only 1 person can be turned for the duration of the game)
Might need more balancing. I'd want the setup to create maximum confusion and panic, so help with this would be appreciated! Wolves are massively on the back foot, but have an awesome ace up their sleeve.
Day 1 will be 24 hours from game commencing
Night ends as soon as all night actions are in
Day 2 will be 24 hours from whatever time night actions are completed, and so on.
There are only two explicit rules: NO. ROLE. REVEALING; no editing posts.
Want to chat via PM? Go for it (just keep logs so we can enjoy it later). Want to shit-talk another player? Encouraged. All balls must be at least swinging free, or 150% to the wall. Those failing to assert themselves will be cut down mercilessly (mod-killed if there is little to no activity within a 24 hour period - regardless of previous contributions. Technical issues obviously aside).
Roles will be assigned at random.
I can mod the game (although would also appreciate a second mod ‘just in case’, what with family and all).
Thoughts? This is a shitty, brief outline. If it’s something you guys would be interested in, we can absolutely tweak the format.
Let me be clear, though: this is supposed to be a high-conflict, maximum confusion game. Therefore, suggestions which seek to mitigate chaos / rage will not be considered.
This is a throwback to the kind of game I used to play, now over a decade ago. Fast, furious and always brutal. High emotion and much frustration are all part of the package. You have been fairly warned
This could be set up in July some time. If we waited until post 25th, I would be massively more available as my family fly out to Spain a couple of weeks ahead of me (win).
Thoughts?
Firstly, the theme would probably change. I’m used to playing TWG, or ‘The Werewolf Game’. The premise is identical, but I prefer werewolves over mafia because they’re more in line with how savage I’d like the game to be.
Rules and roles can be tossed about and discussed further, as I know some of you guys far better understand the mechanics of the game, but the whole point is to have this set up as a fast paced, brutal and bloody battle. Basically, INTJ-mode Mafia. It will cause heartache, tears, vicious arguments and permanent damage to previously established friendships.

There would be:
11 players
7 Vanilla Town
1 Vigilante (can kill anyone at any time; no need to wait for the night - one kill only - retains ability if turned)
1 Guardian Angel (does what it says on the tin)
1 Wolf
1 Infectious Wolf (can turn 1 person during any night cycle. Only 1 person can be turned for the duration of the game)
Might need more balancing. I'd want the setup to create maximum confusion and panic, so help with this would be appreciated! Wolves are massively on the back foot, but have an awesome ace up their sleeve.
Day 1 will be 24 hours from game commencing
Night ends as soon as all night actions are in
Day 2 will be 24 hours from whatever time night actions are completed, and so on.
There are only two explicit rules: NO. ROLE. REVEALING; no editing posts.
Want to chat via PM? Go for it (just keep logs so we can enjoy it later). Want to shit-talk another player? Encouraged. All balls must be at least swinging free, or 150% to the wall. Those failing to assert themselves will be cut down mercilessly (mod-killed if there is little to no activity within a 24 hour period - regardless of previous contributions. Technical issues obviously aside).
Roles will be assigned at random.
I can mod the game (although would also appreciate a second mod ‘just in case’, what with family and all).
Thoughts? This is a shitty, brief outline. If it’s something you guys would be interested in, we can absolutely tweak the format.
Let me be clear, though: this is supposed to be a high-conflict, maximum confusion game. Therefore, suggestions which seek to mitigate chaos / rage will not be considered.
This is a throwback to the kind of game I used to play, now over a decade ago. Fast, furious and always brutal. High emotion and much frustration are all part of the package. You have been fairly warned

This could be set up in July some time. If we waited until post 25th, I would be massively more available as my family fly out to Spain a couple of weeks ahead of me (win).
Thoughts?