SpaceYeti
Prolific Member
I read through a few threads, but, frankly, I don't have the patience for a debate about ID or critisizing/helping with making a tabletop game (still working on my own, anyway). So here it is...
I played D&D with my son for the first time today. He loved it. It was natural to him. He took to his character, could differentiate between character and player knowledge, and was very into the events taking place in the game-world. I had to explain some mechanics to him, but that's to be expected of any beginner to any game. He's 9, and he took to it so well!
Oh, and his character was named "Pete Za".
I played D&D with my son for the first time today. He loved it. It was natural to him. He took to his character, could differentiate between character and player knowledge, and was very into the events taking place in the game-world. I had to explain some mechanics to him, but that's to be expected of any beginner to any game. He's 9, and he took to it so well!
Oh, and his character was named "Pete Za".
If anyone who cares, here's what happened;
He had created his character a while ago. A human swordmage, aegis of assault. I decided to give him some nobility. He's a prince of a growing kingdom, with four siblings, two older brothers (so he's not the crown prince), an older sister, and a younger sister. I introduced him to his family (minus his mother, due to reasons involving plot) and his father's best good wizard buddy.
The introduction included his second older brother (General of the Army) rushing in to inform the king of a goblin attack and over-running of a newly constructed fort on the borders of the kingdom and an area infested with goblins. I kept it not very bloody for him, so most of the soldiers escaped. The goblins discovered the escape tunnel, and over-ran the fort through it (which is suspicious, since the entrance is visible from the primary watch-tower, but that's also plot relevant and I wanted to see if my son would catch on to how it was weird).
So the king's wizard buddy teleport Pete Za and himself to the teleportation circle within the fort. They kill some goblins in the circle room, and wizard buddy (Edward, or "Ed") stays behind to begin casting the return ritual in the TC room.
This is where I throw a few wrenches in to see how my son could handle it. He had already known there was a prison in the basement of the fort, and he knew his sister was at the fort when it was over-run.
Wrench 1; The stairs to the basement were hidden, and goblins were in the area it was hidden in. He said something about how there were supposed to be stairs down and weren't, and I wasn't sure he'd find them.
Wrench 2; As he fought the goblins, they could make it upstairs and hit a warning gong, which would mean goblins would be aware of him, even if they didn't know who or where he was. Well, he didn't manage to prevent the gong hit, so after killing the last goblin, he went back to where the stairs were supposed to be and actually searched for them. Discovering a large wooden board covering the stairs, he moved it, started down the stairs, and then replaced the board to throw the goblins off his trail, at least for as long as possible.
Wrench 3; There was a huge iron door before getting to the three jail cells. This was probably the biggest hitch for him. I expected it to be, though. He was truly baffled how to get to the cells and, he thought, his sister (who Ed had said was probably with the rest of any captives the goblins might hold). He tried to ram it down. It made a huge boom, which the goblins might hear, and it proved exceedingly solid, so he held off on that solution in search of others.
Wrench 4; There was only one man in the cells. He was in the middle, and he could speak to Pete through the small, barred windows in each door (including the one Pete was trying to get through). Thus, his sister was not there. I had the man rouse and begin talking with Pete once it was obvious something was afoot. After discussing each of their situations with the other, Pete had discovered that the goblins had NOT discovered the jail, and this man, even though he was a criminal put here by the proper authorities before the goblin raid, needed food and water. The man also promised to help locate and rescue Pete's sister in exchange for helping him get out of his cell.
Finally, Pete realized that there's a chance that, due to absent-mindedness or lack of care, the door he was trying to get through may not be locked. He turned the knob and opened it. Pete gave the guy in the cell his second belt as he requested, which the man used to pick the lock and get out. He formally introduced himself and believed that Pete actually was Pete Za (he hadn't believed him, since he couldn't see him, and why would a prince suddenly come to his rescue?).
They left the basement and immediately heard goblins trying to enter the room Pete had teleported into. They went down the hall and around the corner (that's how far it was), and started fighting the goblins. The man from the jail cell ran the other way around the room (it had hallway on all sides) to grab some dead goblin weapons, since he had prison clothes for gear. They fought the goblins dead, which is when we ran out of time.
Now, I'm curious what my son will do. It's been made fully clear to him that he can't clear out the entire goblin hoard by himself, or else the plan wouldn't be to get the prisoners and run, and definitely don't try to kill all the goblins. However, he hasn't yet found his sister, and his retreat to safety is through a door he knows the knock to get into. Ed will not send him home without his sister, or even beginning to do the second part of the mission. The king also told him to clear the retreat tunnel the goblins attacked through, or to open a gate failing that. How much does he trust this prisoner? How will he deal with him once they get home?
If you couldn't tell, the prisoner is a support character. Since Pete was effectively alone for the mission, the prisoner is a rogue to fill up the party a bit. His sister is a cleric, so once he finds her he'll have the cleric slot of his party full, too. Once he gets both of them geared up and rescued, for future games I'm going to let him control them in battle (they'll be simplified, to not overshadow his own character).
I look forward to seeing how much of what's happening my son grasps, and what decisions he might make. I already told him that, depending on what he does or does not do, he could come home a hero, or he could be the son his father doesn't like to talk about. I also made it clear that it's just his game world dad, just to be sure he didn't think his performance in a game effected what I thought of him in real life.
He had created his character a while ago. A human swordmage, aegis of assault. I decided to give him some nobility. He's a prince of a growing kingdom, with four siblings, two older brothers (so he's not the crown prince), an older sister, and a younger sister. I introduced him to his family (minus his mother, due to reasons involving plot) and his father's best good wizard buddy.
The introduction included his second older brother (General of the Army) rushing in to inform the king of a goblin attack and over-running of a newly constructed fort on the borders of the kingdom and an area infested with goblins. I kept it not very bloody for him, so most of the soldiers escaped. The goblins discovered the escape tunnel, and over-ran the fort through it (which is suspicious, since the entrance is visible from the primary watch-tower, but that's also plot relevant and I wanted to see if my son would catch on to how it was weird).
So the king's wizard buddy teleport Pete Za and himself to the teleportation circle within the fort. They kill some goblins in the circle room, and wizard buddy (Edward, or "Ed") stays behind to begin casting the return ritual in the TC room.
This is where I throw a few wrenches in to see how my son could handle it. He had already known there was a prison in the basement of the fort, and he knew his sister was at the fort when it was over-run.
Wrench 1; The stairs to the basement were hidden, and goblins were in the area it was hidden in. He said something about how there were supposed to be stairs down and weren't, and I wasn't sure he'd find them.
Wrench 2; As he fought the goblins, they could make it upstairs and hit a warning gong, which would mean goblins would be aware of him, even if they didn't know who or where he was. Well, he didn't manage to prevent the gong hit, so after killing the last goblin, he went back to where the stairs were supposed to be and actually searched for them. Discovering a large wooden board covering the stairs, he moved it, started down the stairs, and then replaced the board to throw the goblins off his trail, at least for as long as possible.
Wrench 3; There was a huge iron door before getting to the three jail cells. This was probably the biggest hitch for him. I expected it to be, though. He was truly baffled how to get to the cells and, he thought, his sister (who Ed had said was probably with the rest of any captives the goblins might hold). He tried to ram it down. It made a huge boom, which the goblins might hear, and it proved exceedingly solid, so he held off on that solution in search of others.
Wrench 4; There was only one man in the cells. He was in the middle, and he could speak to Pete through the small, barred windows in each door (including the one Pete was trying to get through). Thus, his sister was not there. I had the man rouse and begin talking with Pete once it was obvious something was afoot. After discussing each of their situations with the other, Pete had discovered that the goblins had NOT discovered the jail, and this man, even though he was a criminal put here by the proper authorities before the goblin raid, needed food and water. The man also promised to help locate and rescue Pete's sister in exchange for helping him get out of his cell.
Finally, Pete realized that there's a chance that, due to absent-mindedness or lack of care, the door he was trying to get through may not be locked. He turned the knob and opened it. Pete gave the guy in the cell his second belt as he requested, which the man used to pick the lock and get out. He formally introduced himself and believed that Pete actually was Pete Za (he hadn't believed him, since he couldn't see him, and why would a prince suddenly come to his rescue?).
They left the basement and immediately heard goblins trying to enter the room Pete had teleported into. They went down the hall and around the corner (that's how far it was), and started fighting the goblins. The man from the jail cell ran the other way around the room (it had hallway on all sides) to grab some dead goblin weapons, since he had prison clothes for gear. They fought the goblins dead, which is when we ran out of time.
Now, I'm curious what my son will do. It's been made fully clear to him that he can't clear out the entire goblin hoard by himself, or else the plan wouldn't be to get the prisoners and run, and definitely don't try to kill all the goblins. However, he hasn't yet found his sister, and his retreat to safety is through a door he knows the knock to get into. Ed will not send him home without his sister, or even beginning to do the second part of the mission. The king also told him to clear the retreat tunnel the goblins attacked through, or to open a gate failing that. How much does he trust this prisoner? How will he deal with him once they get home?
If you couldn't tell, the prisoner is a support character. Since Pete was effectively alone for the mission, the prisoner is a rogue to fill up the party a bit. His sister is a cleric, so once he finds her he'll have the cleric slot of his party full, too. Once he gets both of them geared up and rescued, for future games I'm going to let him control them in battle (they'll be simplified, to not overshadow his own character).
I look forward to seeing how much of what's happening my son grasps, and what decisions he might make. I already told him that, depending on what he does or does not do, he could come home a hero, or he could be the son his father doesn't like to talk about. I also made it clear that it's just his game world dad, just to be sure he didn't think his performance in a game effected what I thought of him in real life.