Cognisant
cackling in the trenches
- Local time
- Today 5:26 AM
- Joined
- Dec 12, 2009
- Messages
- 11,155
The inconvenient truth is people are not born equal, a defective pituitary gland can result in dwarfism or gigantism, these are not traits that come with a balance of pros and cons, there's no silver lining to being born with schizophrenia or downs syndrome, no compensation for breaking your spine and becoming a paraplegic. Furthermore races do exist, the entire point of the word "race" denotes general differences between two groups of people that are not so significant as to make them a different species, if you get a room full of people and sort them by hair color you have effectively sorted them by race. These racial traits are not just cosmetic, as a person of English/Irish descent I have to be mindful of the fact that I'm at a higher risk of skin cancer and were I red haired and pale that risk would increase further.
Do white people get compensated for their lack of radiation resistance? No, well I suppose it reduced the amount of calories my body needed growing up but I'm kinda fat so that didn't really work in my favor, maybe if I didn't burn so easily I'd have been outside more and be generally more athletic as a result.
Point is equality may be our goal but it is not inherent, people are different, some people are better/worse off than others and that includes mental traits like intelligence, sexual orientation and moral disposition, now we can get into the weeds of nature vs nurture but it doesn't matter, people are different, that's a fact. Now we shouldn't discriminate against people based on their differences but there is a practical element as well, and I think what makes the distinction between differentiation and discrimination is that element of practicality.
Setting a game/story in a world where all orcs/cultists are evil could be practical, or it might not be, it depends upon the nature of the game/story, I think a TTRPG benefits from a mix of both, for example orcs as a race/culture/nation are warmongering barbaric supremacists but there's still enough nuance to the setting for individual orcs to defy convention, indeed being counter-culture can be a large part of the appeal of playing an orc.
Now you might say it's unfair that orcs are burdened by cultural expectations, that they're discriminated against by the setting and therefore the game designer, dungeon master or storyteller, and I absolutely agree, but I disagree that it's a bad thing in the context of fiction. Again people are different and those differences are not limited to the sanitary and the politically correct, sometimes people are inherently better off, sometimes inherently worse off and that is basically the definition of diversity, that people are different and not just superficially different but actually fundamentally and sometimes unfortunately different.
That's the inconvenient truth about diversity, it's not fair, there is no inherent equality, rather equality as an ideal is treating people as equals despite their inherent inequalities, the people of civilized races treating their orc friend as a person rather than a beast or a monster is equality, the big strong orc not belittling the kobold for his size is equality, the long lived and inherently gifted elf not being an insufferable ass is equality.
Playing a party of flawed characters, a brutish orc, a snobbish elf, an imperialistic human, a conniving kobold, etc, that's fun because it makes a great story, these are characters with room for growth and who will grow as characters through their interaction with each other and that's the beauty of diversity, that we are all enriched by each other's differences.