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MMO Classes

Zero

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I feel kind of dumb for this, but I've been wondering what types would correlate with MMO Classes.

The MMO I'm playing right now is Aion, but I would understand WoW and Guild War classes too.

At max there are only 12 classes in Aion, but taking out the starter classes there are only 8.

Guild Wars has 10 classes and is released by the same company as Aion.

The classes in Aion are:

Warriors:
-Temps are the major tanks
-Glads are a mix of tank and damage doers.
[Weapons: Halberd (Glads) and Great Swords/Shields (Temps)]

Scouts:
-Assassins are the purely Rouge sorts. They use stuns and sneaky attacks. -Rangers are the distance people, they use a bow and have traps.
[Weapons: Bow(Rang) and Dual Sword/Dagger(Sins)

Mages:
-Sorcerers are the elemental magic users. Super powerful, but fragile.
-Spirit Masters have magic and spirit pets, so they're similar to WoW's Warlocks. [Weapons: Books (Sorc), Orbs (SM)]

Priests:
-Clerics are the ultra healers. They're not good as a fighting class.
-Chanters are a buff class. They get basic healing, but their strength is in buffs, which can make them stronger.
[Weapons: Mace and Shield (Cleric), Staff (Chanter)]

I think Guild Wars has some interesting classes worth mentioning. I haven't played it in years, so I'm referring to the site.

Dervish- Holy warriors, who use a scythe. They're somewhat like Paladins I suppose, but more mystic.

Mesmer- A spell casting, illusionist class. They're sort of a hybrid class. They can support or deal damage and are powerful at doing so.

Necromancers- Among my favorites. The Necromancer uses sort of morbid powers to make minions of corpses and use spells to cause disease and plague. When I played GW I played a Necro the most.

Paragon- They are like the Chanters. They are mostly a support class and "cheer on" the other classes. They use a shield and spear apparently.

Ritualists- This class can make spirit allies with the dead and heal.

Video might be better than explaining:
Aion
Guild Wars
Cool Guild Wars

I had trouble finding a good Guild Wars classes one. So I included the cool classes one, though it doesn't say what is what until the end.

WoW Classes

WoW did a good job of balancing out classes so that they can Solo. There are several hybrid classes. The most unique to WoW I would stay are Shaman, Druid, Paladin.

Paladins- Healers, tanks and fighters. They are very versatile. They're holy warriors.

Shaman- Shaman are Healers, fighters and buff. They have some what elemental magic and use various totems for various effects.

Druids- Druids are also healers and they can fight. One of the cool things about Druids is that they can turn INTO creatures. They're a shape shifter class. It seems like they're probably the most hybrid class.

I think that makes sixteen. There's probably some overlapping, maybe repeating. Obviously it doesn't have to be these classes.

I think INTPs would normally be considered a magic user, probably an elementor sort? Then again I could see INTPs being the kind to want minions.

So maybe?

Necromancer- INTP
Sorcerer/Elementor- INTJ
Spirit Master- INFP
Chanter- INFJ
Assassin- ISTP
Ranger- ISTJ
Cleric- ISFP
Shaman-ISFJ
Gladiator- ENTJ
Druid- ENFP
Mesmer- ENFJ
Ritualist- ENTP
Paladin- ESTJ
Templar- ESTP
Paragon- ESFP
Dervish- ESFJ

The first five I kind of had an idea, the rest were more or less random. XP
What would you guys be?
 
Last edited:

Firehazard159

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Interesting, and fun :P

I've always considered myself to personify as a paladin, and it's always been my choice as a class. However, I always considered myself an unorthodox / fallen paladin of a sort, possibly one who either followed a more magic oriented Deity that supported his holy power that way, or one who fell from the church and studied the arcane, so he ended up being a warrior with powerful magic bolstering his strength.

Of course, this is all in my internalized world. There is also the paladins alter ego in me, which is either a demon or wizard. I'd have to say, if my INTP'ness were to characterize, it'd be in the form of a Sorcerer. And oh the havoc I would wreak upon the world. It'd be chaos, destruction (Though not necessarily death, that all depends upon who opts to get in my way >:D)

I'm not a fan of minions at all, though I could see the strong appeal of necromancy to an INTP - especially considering lore, most necromancers seek lichdom or some form of extended life (that usually results in lichdom, whether wanted or not :P).

Personally, I'd rather walk in and drop a good ol' DnD Fireball into each room before I enter it, clearing a good 30 ft diameter of pure flames :D

(I'm not sure if I really stuck with your thread idea very well, but that's my 2cents XD)
 

GarmGarf

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Paladins are all about values. They would definitely be Fs.

I'd say Paladins would either be ESFJs or ENFJs. Don't know which though.
 

Jaico

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Ah, MMOs. How I've wasted so many countless hours that I should've spent doing something productive...and yet, I still can't stop ;). Anyhow, here's my take on things (though I've never played Aion, so...):

Necromancer- INTP
Sorcerer/Elementor- INTJ
Spirit Master- INFP
Chanter- INFJ
Assassin- ISTP
Ranger- ISTP
Cleric- ISFJ
Shaman-INFP
Gladiator- ENTJ
Druid- I/ENFP
Mesmer- ENFP
Ritualist- ISFP
Paladin- ESTJ, or INFJ, depending on if you think all Paladins are Lawful Stupid or not
Templar- ESTP
Paragon- ESTJ
Dervish- INFJ

On a side note, has anyone played Anarchy Online? There's some really interesting classes in there...here's my take on their MBTIs:

Adventurer: ENFP
Agent: ISTP
Bureaucrat: ESTJ....could it be anything else? :p
Doctor: INFP
Enforcer: ESFJ
Engineer: INTJ
Fixer: ISTP
Keeper: INFJ
Martial Artist: ISTP
Meta-Physicist (my favourite class!): INTP
Nano-Technician: INTP/J
Shade: ISTP
Soldier: ISTJ
Trader: ESTP
 

Artifice Orisit

Guest
Necromancers and other esoteric magic users suit a INTP's preferred style of play, giving them something more to think about and options to toy with creatively/scientifically that may or may not provide some manner of boon.

A more schizoid INTP may want something more independent like a rouge/ranger/scout class or if they're feeling twitchy a super squishy spell -caster class, the idea being to get by on sheer firepower and the risk of dying at any moment adds a survivalist's thrill.

A particularly (out of game) developed INTP may choose a tank, healer, or some other helpful support class, then spend all their time getting into the heads of their fellow players, eventually accumulating followers and becoming a sort of messiah/cult-leader.
Don't believe me?
Next time your playing just be a really nice guy/gal, compliment others on their strengths and go out of your way to be a team player rather than play for personal glory; it works because everyone is looking for recognition from their fellow players, and when everyone is desperately trying to be noticed they fail to give recognition themselves.
So when one person starts giving recognition, everyone wants a some of it :D
Btw this works best in online shooters, particularly Halo.

I know, I know, it's evil.
But c'mon, they're idiots, and they love it!
 

Deleted member 1424

Guest
Next time your playing just be a really nice guy/gal, compliment others on their strengths and go out of your way to be a team player rather than play for personal glory; it works because everyone is looking for recognition from their fellow players, and when everyone is desperately trying to be noticed they fail to give recognition themselves.
So when one person starts giving recognition, everyone wants a some of it :D
Btw this works best in online shooters, particularly Halo.

I know, I know, it's evil.
But c'mon, they're idiots, and they love it!

Pity it works exactly the same way in real life. :pueh:
 

Artifice Orisit

Guest
Hypnosis and advertising follow similar principals.

@-Adaire
Your disapproval speaks highly of you, just as my admitted knowledge of these principals speak poorly of me, though have you considered that by sharing this knowledge I have shown intent not to use it against those who would be receiving it?
...
Or I could be an absolute magnificent bastard and said what I just said above so that I may then use these principals anyway under the obfuscating cover of absurdity.

*thinks about this for a bit*
Okay, now I don't even trust myself!
 

Deleted member 1424

Guest
Hypnosis and advertising follow similar principals.

@-Adaire
Your disapproval speaks highly of you, just as my admitted knowledge of these principals speak poorly of me, though have you considered that by sharing this knowledge I have shown intent not to use it against those who would be receiving it?
...
Or I could be an absolute magnificent bastard and said what I just said above so that I may then use these principals anyway under the obfuscating cover of absurdity.

*thinks about this for a bit*
Okay, now I don't even trust myself!

Well my disapproval is more for the fact that it works so well and that somehow my mom does it unconsciously, but with incredible finesse. :confused:

Either way I've done it myself, just as guilty as you. ;)
Though I like to think that my intentions were merely for neutral peace keeping purposes.
 

preilemus

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eh, I'm always a paladin. it's really just a matter of what I'm going to need, rather than an identification with being a 'holy warrior.' i mean, fighting+healing is a solid combination, and I really think that should be quite appealing to those who play independantly.

when I played WoW, my pally character was very well balanced, so when I entered groups I never really had a solid niche I could fill, since being suited for that type of play wasn't my aim.
 

Da Blob

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Hmmm Are there any games out there that have specifically designed roles or persona specifically based on Jung's work or the MBTI? I t would seem that such a game could be fascinating, because of the parallels to RL....?

(Not to mention there already is a potential market ( $ Ka Ching! $) for such in those who know and identify with their types)
( the most modern Tarotists are using Jungian imagery... sorry off-topic)
 

Firehazard159

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Necromancers and other esoteric magic users suit a INTP's preferred style of play, giving them something more to think about and options to toy with creatively/scientifically that may or may not provide some manner of boon.

A more schizoid INTP may want something more independent like a rouge/ranger/scout class or if they're feeling twitchy a super squishy spell -caster class, the idea being to get by on sheer firepower and the risk of dying at any moment adds a survivalist's thrill.

A particularly (out of game) developed INTP may choose a tank, healer, or some other helpful support class, then spend all their time getting into the heads of their fellow players, eventually accumulating followers and becoming a sort of messiah/cult-leader.
Don't believe me?
Next time your playing just be a really nice guy/gal, compliment others on their strengths and go out of your way to be a team player rather than play for personal glory; it works because everyone is looking for recognition from their fellow players, and when everyone is desperately trying to be noticed they fail to give recognition themselves.
So when one person starts giving recognition, everyone wants a some of it :D
Btw this works best in online shooters, particularly Halo.

I know, I know, it's evil.
But c'mon, they're idiots, and they love it!

Interestingly enough, you've just described my experience as a gamer :P When I'm a paladin / priest, I tend to develop a following of people who are always wanting me with them, mostly because I understand the complexities of being a support class who does more than fill their stock role (DPS - healer - tank) - As a paladin, I generally would take over whatever role was needed on the fly (This is why I hate WoW now, it's harder to do awesome heroic things like that.) But, for a while, when I'd log on, I'd get pm'ed by several people wanting me, lol. They'd expect me to lead, and I always quelled any fights, and played up people strengths even if they were weak in other areas.

I was the one always taking care of the people who were generally just terrible at games too. *Shrugs* I've always had a helpful tendency though.

Then, there's my, I guess, schizoid side - the squishy mage wanting to roll right on through a room with massive destruction leading the way :P

I've never been a fan of minions though, however, I do like controller-type characters (warlocks in WoW, controllers in City of Heroes.)

I'd abandon pets in WoW, but in city of heroes, as a controller, I'd be able to micromanage and hold on to entire crowds of mobs, and it was so much fun, visually and mentally, counting out every second before I need to recast on certain individuals, plus I had a ton of knockback type abilities which are just awesome XD
 

Zero

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Fire- I think Ritualist are like dark paladins? Or Shamans, shamans are kind of like that. I only got to like 26 with WoW -_-;; Less with Guild Wars I wanted to play alone. -_-;; I learned better in Aion.

GarmGarf- I figured it would be a kind of controlling class. I think ESFJ between those two yeah?

Jaico- Thanks for the addition. I haven't heard of that game. The more the marrier though. If not for the sake of actually playing the games I like the classes and all they come up with. I don't know the game so I'll take your word for it.

I don't know that I really understand INFPs. I guess I could see them as Shamans. Paladins seem to be a tricky class, but since they can tank (least some can) I would think more Extroverted. Hmm, I guess I came from the idea that they were really law structured, self righteous and controlling. Not all of them would be like that.

Cognisant- Rouge is my second class choice if there isn't something more like Necro. My other is a healer/fight class. Just depending on how the classes work out Mage is sometimes my first pick. Rouge is becoming my normal. They're just really frustrating to level...
I'd probably enjoys Spirit master, there's just so many of them.... -_-; (they're summoners) Healers of any sort are always luved.

preilemus- I didn't play a pali in WoW. I played a mage for a while and a Shaman and didn't like it...

On Aion my second character is a Chanter and I like playing Chanters, because for a very group oriented game they're good solo. Then again, I like playing an assassin, because I feel like group wise I just mooch.

I was thinking somewhat personality wise, not so much stat. There are a lot of classes I could play, stat wise.

I think it's safe to say that INTPs aren't the types to play purely warrior or purely healer types though.


[I'm doing alchemy with my assassin. Alchemy is like healing and support magic. I think Chanters will turn out to be my fav though.]
 

-Z-

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When it comes to classes, I think that an INTP class would be definitely one of the hybrid clases (remember that "jack of all trades, master of none" intp tendencies) and since I'm only familiar enough with WoW, my first choice would be druid and second choice paladin since they can fulfill any of the 3 main roles in a group but are also great when soloing.

My overview:

Druids - have a form for practically anything and while in that form are pretty good at what they are supposed to do, bear form for tanking, cat form for close combat damage dealers, moonkin (OWL :D) form for ranged damage, and tree form for healing. Also, there are utilitary forms such as aquatic form for faster swimming and underwater breathing, travel form (faster movement on ground), and flying form. These forms also make them pretty good while soloing and leveling.

Paladins - can focus on tanking, healing or damage dealing but somehow seems to have to much (F?)J to be INTP.

Hmm, about warlocks, isn't dominating and controling others + commanding minions of your own to reach individual goals an INTJ thing?
 

Zero

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It would be cool to be a Druid. I didn't play them when I had WoW.
 

Oblivious

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Druid is probably the single most versatile and fun class in the game. It was my first character. It could heal, tank damage and stealth. Almost anything you needed it could do. Of course this added a whole new level of complexity as opposed to playing a pure class like a rogue or a mage or a warrior. However I believe playing different roles really made the game that much more fun.

Recently I have been playing my Paladin. With dualspec its easy to play two different roles whenever you are required. It also kept the game fresh. It would get old fast if all I was doing was either tanking healing or dpsing.

Choosing to specialise in Tanking and Healing made finding a group real easy and I breezed it to 80 with gear upgrades at every level due to Blacksmithing. I really think they did a good job with the crafted gear progression.

Perhaps once Cataclysm is here I might sign up again and roll a Worgen Druid. Beast in every form. Huzzah.

I actually found playing a paladin fun by the way. Everyone seemed so focused on dpsing. Damage classes literally swamp the LFG. I just felt that I wanted then to dish out the denial by playing a Protection/Holy Paladin.

Boy did I dish it out in pvp. As protection I just would not die; I would be able to live through the most one sided scenarios to carry the flag or take a position. To a point of course. As holy, things around me just would not die. I have always felt that the only true bringer of despair in BG is a strong healer. If enemy's dps could not outpace my healing, that person was doomed plain and simple, and it is not easy at all to outdps holy light spam/bubble.
 

Zero

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I got stuck in one of those situations where my friends and other people wanted me to play WoW and they'd tell me what their guild or group already had. Since there were already druids I ended up a shaman and a mage and warlock at one time. I didn't get into it.

I guess now I kind of regret that. I think the reason I stuck with aion is because I played it on my own. I might not have a guild when I get on again though. They said they're going to start cracking down on players who don't get on. I told them I was going to be gone, but I don't know if they remember.
 

Oblivious

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I got stuck in one of those situations where my friends and other people wanted me to play WoW and they'd tell me what their guild or group already had. Since there were already druids I ended up a shaman and a mage and warlock at one time. I didn't get into it.

I guess now I kind of regret that. I think the reason I stuck with aion is because I played it on my own. I might not have a guild when I get on again though. They said they're going to start cracking down on players who don't get on. I told them I was going to be gone, but I don't know if they remember.

[rant]
This is ridiculous. Until they start paying your monthly subscription they have no right telling you what you should do. It's a game not a second job. I cannot for the life of me understand people who pay fifteen a month for the stress they willingly put on themselves and the people they play with. It's inane, and proof of the fact that its often people and not reality are the ones to blame for their perceived misfortunes.
[/rant]

Oh well good luck with Aion. Tell us how its like some time.
 

Radioactive_Springtime

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Hmmm Are there any games out there that have specifically designed roles or persona specifically based on Jung's work or the MBTI? I t would seem that such a game could be fascinating, because of the parallels to RL....?

(Not to mention there already is a potential market ( $ Ka Ching! $) for such in those who know and identify with their types)
( the most modern Tarotists are using Jungian imagery... sorry off-topic)

the remake of Silent Hill is supposedly going to have an engine that examines youre style of play based on on MBTI types, and changes the gameplay to fit your personality. although I havnt heard much.
 

Adymus

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I'm going to do D&D Classes because I don't know shit about MMOs

Bard: ENFP, ENTP, INFJ, ENFJ
Barbarian: ESTP, ESFP, ISFP, ISTP
Cleric: ISFJ, INFJ, ISTJ, ESFJ, ENFJ
Druid: INFJ, INFP, INTP, INTJ,
Fighter: ESTP, ESTJ, ISTP, ISTJ, ESFP, ENTJ, INTJ
Monk: INFJ, INTJ, ISFJ, ISTJ
Ranger: INTJ, INFJ, ISFJ, ISTJ, ISTP, ISFP
Rouge: ESFP, ENFP, ENTP, ESTP, ESFJ, ENFJ
Sorcerer: ENFP, ENTP, INTJ, INFJ, ENFJ, ESFJ
Wizard: INTP, INTJ, ENTP, ENTJ, INFJ
 

Sirian

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I usually play Paladins, not really for their personnality, but i like to keep my options opened, and Paladins have both the magic and the sword, plus a huge armor and a shield to protect themselves. Also, they kind of fit in a cliche of heroism that make them easy to play as long as the choices between good and evil are easily identified.

Edit : oh and a druid ? please don't make me laugh, i'm INTP, not a tree hugger.
 

Adymus

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Edit : oh and a druid ? please don't make me laugh, i'm INTP, not a tree hugger.
Okay... INTPs have an affinity for the understanding of natural law, one of the Druids main motives for adventuring is to discover more and gain a better understanding of nature. Plus, they are total recluses, it's very appropriate for the INTP.
 

Logician

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Necromancers and other esoteric magic users suit a INTP's preferred style of play, giving them something more to think about and options to toy with creatively/scientifically that may or may not provide some manner of boon.

A more schizoid INTP may want something more independent like a rouge/ranger/scout class or if they're feeling twitchy a super squishy spell -caster class, the idea being to get by on sheer firepower and the risk of dying at any moment adds a survivalist's thrill.

A particularly (out of game) developed INTP may choose a tank, healer, or some other helpful support class, then spend all their time getting into the heads of their fellow players, eventually accumulating followers and becoming a sort of messiah/cult-leader.
Don't believe me?
Next time your playing just be a really nice guy/gal, compliment others on their strengths and go out of your way to be a team player rather than play for personal glory; it works because everyone is looking for recognition from their fellow players, and when everyone is desperately trying to be noticed they fail to give recognition themselves.
So when one person starts giving recognition, everyone wants a some of it :D
Btw this works best in online shooters, particularly Halo.

I know, I know, it's evil.
But c'mon, they're idiots, and they love it!

This kind of understanding of Pathos and how to manipulate it isn't in and of itself evil... I do this all the time, i beleive myself to be superior to most people ( all but the most unique among the readers just dubbed me pretentious ) and thus i manipulate them into respecting me so that i can heal them without them knowing it. Think of it as, impromptu psychology. In video games, i do this to instill order, as you know most people act very very immature in video games, so when they see a beacon of maturity that seems to be giving them the respect they feel they deserve, they all immediately label that person the authority, this gives me the power i need to instill order into a normally chaotic scenario...

On Topic...
I almost always play as a squishy spell caster in video games. I love the fealing of power and vulnerability mixed together to create situations where you must use your mind to construct innovative solutions to you problems in order to prevent yourself from being annihilated.
 

Wish

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I really enjoy playing as some sort of support/solo guy. In Everquest my favorite character I ever had was my Bard because groups loved having me with all my group buffs, and it was always a tad trickier to know who needs what buffs and when and to keep the timing up (since they had a short duration). Much preferred to just throwing down damage. Also, because of all these buffs my Bard was pretty good at soloing (and had speed buffs), so I would sometimes just run off into the wilderness on my own and go exploring.

I would probably identify most with Druids or Rangers though. Just strolling around in forests being one with nature sounds like a good time to me.
 

Jaico

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I like to play hybrids/gishes - generally melee with a touch of spellcasting. In WoW, the Paladin fit this niche pretty well; in Anarchy Online, the metaphysicist could be built to essentially be a buff-dependent melee bulldozer (complete with an attack, stun, and healing pet), and in DnD (not really an MMO, but anyhow), my favourite class hands-down is the Duskblade. I just like the ability to be able to fill a variety of roles as the situation demands it.
 

Zero

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I really do enjoy playing Aion. I guess there's gonna be a huge extension. The classes are going to have whip weapons. I'm super excite for that. I guess we'll see if NCsoft gets it together though.

Some of the guilds on MMOs can be ridiculous. But I think mine's pretty good. I've heard of some pretty out there crap about guilds, not to mention raids, instances, etc... I don't know if this is true, but I was told on FF11 the final boss was so hard it took a group eighteen hours, without dying, non-stop battle and they had to stop because people were getting physically ill. People who'd do that are nuts. There's gotta be a freaking LINE. Four hours is my line.
 
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