Cognisant
cackling in the trenches
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- Joined
- Dec 12, 2009
- Messages
- 11,155
It's kinda weird that in most RPGs characters get stronger, more skillful and more durable by say killing enemies or completing quest objectives or having life changing experiences. It's meant to simulate character development, that as you progress your character grows from their lived experiences, just as people in reality get stronger through exercise, more skillful through practice, more knowledgeable by learning and wiser through, uh, experience. But it's not a one way street, just as the narrative affects the character's capabilities so too does the character affect the narrative and if the character is noticeably becoming more capable through certain actions it stands to reason that they would prioritize those actions. Meta-gaming so to speak.
So how to account for this phenomenon in narrative without making it exploitable?
A story where someone goes around killing wildlife for EXP would be rather odd, but at the same time we want to have stories with larger than life heroes and demigods and some explanation for how they became so powerful that doesn't preclude that blacksmith's son wishing for adventure from going on an adventure and becoming one of those larger than life heroes.
I think the solution is based on the premise of the 2001 Jet Lee movie "The One", basically there's parallel universes and every time a parallel version of you dies that version's mojo is distributed among those remaining, except without the travel between universes and trying to kill parallel versions of yourself, because that's kinda odd.
Instead it's a matter of risk, have you ever almost fallen from a high place or almost been hit by something and had a moment of existential terror along the lines of "oh shit I almost died", well in a parallel universe you did, which means every version of you gets just a little bit more mojo. Now this has to happen a lot before you become truly larger than life and so it's only people who take lots of stupid risks or constantly find themselves in danger that "level up" so to speak, and such people tend to engage in more risky behavior, perhaps even believing themselves to be favored by the gods or something.
And just for fun you can occasionally have someone survive something by the slimmest of margins, like say they get grabbed by a giant eagle and as they're being flown back to its nest they free themselves by stabbing its feet, falling hundreds of meters down to the ground and landing in a deep snow drift surrounded by sharp rocks. In this case the vast majority of parallel selves would not have survived the encounter, either being killed by the eagle outright, devoured at its nest or smashed upon the rocks or cold hard earth, thus the character in question has "leveled up" to mythic status in a matter of hours, enabling them to survive just long enough to be discovered, rescued and their injuries treated.
Have fun
So how to account for this phenomenon in narrative without making it exploitable?
A story where someone goes around killing wildlife for EXP would be rather odd, but at the same time we want to have stories with larger than life heroes and demigods and some explanation for how they became so powerful that doesn't preclude that blacksmith's son wishing for adventure from going on an adventure and becoming one of those larger than life heroes.
I think the solution is based on the premise of the 2001 Jet Lee movie "The One", basically there's parallel universes and every time a parallel version of you dies that version's mojo is distributed among those remaining, except without the travel between universes and trying to kill parallel versions of yourself, because that's kinda odd.
Instead it's a matter of risk, have you ever almost fallen from a high place or almost been hit by something and had a moment of existential terror along the lines of "oh shit I almost died", well in a parallel universe you did, which means every version of you gets just a little bit more mojo. Now this has to happen a lot before you become truly larger than life and so it's only people who take lots of stupid risks or constantly find themselves in danger that "level up" so to speak, and such people tend to engage in more risky behavior, perhaps even believing themselves to be favored by the gods or something.
And just for fun you can occasionally have someone survive something by the slimmest of margins, like say they get grabbed by a giant eagle and as they're being flown back to its nest they free themselves by stabbing its feet, falling hundreds of meters down to the ground and landing in a deep snow drift surrounded by sharp rocks. In this case the vast majority of parallel selves would not have survived the encounter, either being killed by the eagle outright, devoured at its nest or smashed upon the rocks or cold hard earth, thus the character in question has "leveled up" to mythic status in a matter of hours, enabling them to survive just long enough to be discovered, rescued and their injuries treated.
Have fun
