Cognisant
cackling in the trenches
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They're essentially the same thing.
The stereotypical wizard character is based upon an archaic scientist, only in recent centuries has scientific knowledge become so codified, in the past exploitable phenomena was discovered by experimentation and put to use without being fully understood.
For example gunpowder existed long before anything like modern chemistry and for thousands of years metallurgy was simply a matter of trial and error, nobody knew why certain alloys were stronger or could be honed to a sharper edge, that's just how they were.
In fiction magic is dangerous, unpredictable, which is exactly the problem with mixing random compounds or going into battle with a sword made of a yet unproven alloy, or drinking a medicinal concoction when nobody really knows what the active ingredient is or exactly what effect it will have on your body.
So how could I design a game around the theme of using something without fully understanding it? I want the player to feel like a wizard or mad scientist, I want them to feel the thrill of discovery coupled with the fear of the yet unpredictable forces they're playing with.
The stereotypical wizard character is based upon an archaic scientist, only in recent centuries has scientific knowledge become so codified, in the past exploitable phenomena was discovered by experimentation and put to use without being fully understood.
For example gunpowder existed long before anything like modern chemistry and for thousands of years metallurgy was simply a matter of trial and error, nobody knew why certain alloys were stronger or could be honed to a sharper edge, that's just how they were.
In fiction magic is dangerous, unpredictable, which is exactly the problem with mixing random compounds or going into battle with a sword made of a yet unproven alloy, or drinking a medicinal concoction when nobody really knows what the active ingredient is or exactly what effect it will have on your body.
So how could I design a game around the theme of using something without fully understanding it? I want the player to feel like a wizard or mad scientist, I want them to feel the thrill of discovery coupled with the fear of the yet unpredictable forces they're playing with.