Cognisant
cackling in the trenches
- Local time
- Yesterday 9:21 PM
- Joined
- Dec 12, 2009
- Messages
- 11,155
Okay it's 2D, in space, same high-rez bitmap art style as "FTL" (see spoiler for an example of what "FTL" looks like), smaller ships (fighters and such) can land inside larger ships and on any ship that has more than just a cockpit the player can have their character walk around inside the ship and shoot/interact with things.
I'm imagining something more like "Freelancer" crossed with "Rimworld" than anything in the same league as "Star Citizen" or "Elite: Dangerous", a space game that's more focused on fun than realism and the simple graphics/gameplay make it easy to create content for; maybe a persistent online sandbox, maybe just local single player, depends how difficult the former is to set up.
See that's where I'm stuck, there could be evil aliens to shoot down and derelict ships/stations to explore but what are the players fighting and exploring for?
To get money for a bigger/better ship? Okay but then what?
Build a space station? Then what?
I'm not a fan of self defeating objectives, like making money to buy a better ship with which to make more money and buy a better ship, so on and so forth until the player runs out of better ships to acquire.
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See that's where I'm stuck, there could be evil aliens to shoot down and derelict ships/stations to explore but what are the players fighting and exploring for?
To get money for a bigger/better ship? Okay but then what?
Build a space station? Then what?
I'm not a fan of self defeating objectives, like making money to buy a better ship with which to make more money and buy a better ship, so on and so forth until the player runs out of better ships to acquire.