Rualani
You Silly Willy
Gamification uses those fun things in video games and attaches them to other products, services.
What's most interesting to me is how this tool could be used to further someone's own development. Here's a video showing it with some examples if you want the long version.
https://www.youtube.com/watch?v=v5Qjuegtiyc
With my search into gamification I ran accross a web service/app called Habitica. Habitica is treated as an old school rpg but instead of clicking <fight> <magic> with a controller you check off to-do's/habits/dailies.
It sounds cheesy at first but I've felt the motivating effects personally.
There's something different about motivating yourself to exercise when failing to do so will result in being assaulted by feral dust bunnies. It's not a panacea for motivation by any mean but it's another useful tool.
I've been combining it with omnifocus to try and stay on top of life. Habitica is best for... habits.
Still, back to the main point, Habitica is just one example of how gamification can be used to improve the lives of others. I wonder if it could play a role in the K-12 setting.
Thoughts?
What's most interesting to me is how this tool could be used to further someone's own development. Here's a video showing it with some examples if you want the long version.
https://www.youtube.com/watch?v=v5Qjuegtiyc
With my search into gamification I ran accross a web service/app called Habitica. Habitica is treated as an old school rpg but instead of clicking <fight> <magic> with a controller you check off to-do's/habits/dailies.
It sounds cheesy at first but I've felt the motivating effects personally.
There's something different about motivating yourself to exercise when failing to do so will result in being assaulted by feral dust bunnies. It's not a panacea for motivation by any mean but it's another useful tool.
I've been combining it with omnifocus to try and stay on top of life. Habitica is best for... habits.
Still, back to the main point, Habitica is just one example of how gamification can be used to improve the lives of others. I wonder if it could play a role in the K-12 setting.
Thoughts?