Cognisant
cackling in the trenches
- Local time
- Today 12:17 PM
- Joined
- Dec 12, 2009
- Messages
- 11,155
Inspired by team based RPGs, particularly some Japanese ones where the setting is literally a fantastic school for adventurers.
Instead of learning in a classroom kids have to tackle "dungeons" designed to challange them both as a team and individuals, think nerf-sword and paintball gun combat against robots or people hired to be opponents, it's an obstacle course too.
Now the treasures in these dungeons are pages from textbooks and the knowledge gleaned from them can be used to pass tests (which can be taken at any time) which is how they get their loot, e.g. You begin with a foam shortsword which can be exchanged for a longer sword, then a spear, then a warhammer, etc, eventually going up to things like powered armour and automatic paintball guns with high fire rates.
Extra curricular activities yeild aesthetic upgrades.
All the weapons are RFID locked so only the owners can use them, likewise for items and armour which is also inforced by the overseers who ensure everyone is playing safely and by the scenario rules, and the melee weapons have accelerometers & transmitters so when you hit a robot with one it acts appropriately so slashing at hexapod's legs will slow it down and eventually cripple it, while it'll be trying to knock you over and pin you down (gently) so you get disqualified.
Any ideas to add?
Instead of learning in a classroom kids have to tackle "dungeons" designed to challange them both as a team and individuals, think nerf-sword and paintball gun combat against robots or people hired to be opponents, it's an obstacle course too.
Now the treasures in these dungeons are pages from textbooks and the knowledge gleaned from them can be used to pass tests (which can be taken at any time) which is how they get their loot, e.g. You begin with a foam shortsword which can be exchanged for a longer sword, then a spear, then a warhammer, etc, eventually going up to things like powered armour and automatic paintball guns with high fire rates.
Extra curricular activities yeild aesthetic upgrades.
All the weapons are RFID locked so only the owners can use them, likewise for items and armour which is also inforced by the overseers who ensure everyone is playing safely and by the scenario rules, and the melee weapons have accelerometers & transmitters so when you hit a robot with one it acts appropriately so slashing at hexapod's legs will slow it down and eventually cripple it, while it'll be trying to knock you over and pin you down (gently) so you get disqualified.
Any ideas to add?