Being an Infinity Engine veteran DA sure does interest me, but... meh, I don't really play games anymoreBesides, I doubt that DA has the complexity of BG2, let alone P:T, and the only RPG that might interest me is the one with such (or even more) complexity.
I think that the characters bantering and snapping at each other makes running around places pretty amusing. All in all, I'd say it's a good game (oddly enough, though, I was never able to really get into Planescape or Baldur's Gate - I got headaches from the graphics...)
ugh.I know! The Sten is way more logical than she is. Hes the only one who new he was dreaming in the fade. I wonder if Sten would be considered an INTP? He dose have his own warped since of humor some times.
The daughter of the Witch of the Wilds is inconsistent and irrational and yet claims to only follow logic--its what angers me.
Morrigan(INTP?). Well... consistent with her behavior yes. But not with her beliefs(I think). She tries to conflict morals and efficiency...but I don't think they necessarily do. She gives advices usually on favor of the "evil" side and explains with it being more advantageous/efficient. There are many situations where I followed her advice but things got worse for me.How so?
She seemed immeasurably consistent to me, at least, in her behavior and choices and comments. Predictable, even.
PS. her name is Morrigan.
Oh the witty repartee. It was nice (as an avid watcher of video games) to have some nice banter between the NPCs. I named my Zune after Alistair. I liked having the option of different backgrounds that were more than just basic development of your character's strengths.
The daughter of the Witch of the Wilds is inconsistent and irrational and yet claims to only follow logic--its what angers me.
I lied, the Sten is an ISTJ......but he's still awesome.
@13lack_Light: must try the gore bomb.....NOW!!!!!
I thought ISTJ at first too, but I think Se would be MUCH more beneficial to a warrior, although Si would have it's place for learning from experience, Ne for understanding the enemy. Also, Se might be more inclined to appreciate a painting, although there are many different interpretations of appreciation for a painting.
I vote ISTP or ISFP. Also note the connection he has with the hellhound, very stereotypical of ISFP.
Morrigan seemed MUCH more governed by Ni than Ne, she really didn't seem to observe many perspectives other than her own, it was more about fitting everything in the world 'into' her own perspective.
I really liked the game at first, once I figured out the mechanics it got boring pretty quickly for me. The story didn't really pull me along, most stories don't.
I think Sten uses Si then Te. Si + Te because when I try to talk to the guy, its as if he "orders" (Te) me to not talk to him. Si because he seems pretty conservative with his Kunari Clan and his pride.
But I do agree that Se is the most suitable for fighting--greater attention at the situation.
For Morrigan, I viewed her functions as Ti and Ne. She only gave advices and criticisms(Ti) and never had that "pushing order"(Te) feel compared to Sten.
From her conversations with the priest girl(i forgot her name), I saw a lot of "correctional need" from her. She criticizes and enjoys sarcasm but doesn't force others her beliefs--even though she despises religion(Si). Her Ne is less visible. Though it does seem like she has Ni; she shows her answers first before explaining.
Hmm, I was thinking about Sten again, and how he does seem to be more structured than spontaneous.
Any thoughts for Allistar? His and Morrigan's discussions were intriguing, even if I can't remember the topics of any of them.
This game is like crack to me... I just can't get enough.
It's so damn dynamic and the plot trees are so meaty
This game, however, is definitely not for those who don't want a true RPG (ie, Mass Effect 2). It's tons of loot, things you'll have to carefully consider when equipping your party (ie, set bonuses, resistances, etc), custom party tactical AI, and a lot (if not most) time will be spent planning rather than in action). If you want an action game, go play an action game, don't seek an RPG.
Also, I can't speak for the console games, but having played the PC game through two times (did all the quests + DLC each time, including companion quests and side quests) there are a hell of a lot of things (that I've read about) that exclusive to the PC (dialogue options, items, quest options, and just a lot more misc stuff). The only way to play this game is really on the PC, imo. Also, in the PC version you can have a foursome. lol
If you're looking for 90+ hours of entertainment and like RPGs, PLAY THIS GAME!
True RPG's have tons of loot. Mass Effect 2 was not an RPG, it was a shooter.This game, however, is definitely not for those who don't want a true RPG (ie, Mass Effect 2). It's tons of loot, things you'll have to carefully consider when equipping your party (ie, set bonuses, resistances, etc), custom party tactical AI, and a lot (if not most) time will be spent planning rather than in action). If you want an action game, go play an action game, don't seek an RPG.
No, Mass Effect 2 just lacks the elements essential to being an RPG. It does not lack the elements required for being a shooter, as that's what it is.^ under that premise, an RPG cannot be a shooter? I think it deserves its own subgroup akin to action RPGs (Diablo, Demon Souls, etc) Strategic RPGs (FFT, Tactics Ogre), or Strategic First-person RPG (Valkyria Chronicles) as a RPG-shooter.
It doesn't. If you're basing it off your assumptions of ME1, you're wrong. They are completely different.As taken from rpgfan.com,
"What is a Role Playing Game? Personally, I like to define a Role Playing Game as a game that MUST, ABSOLUTELY have three elements. One is a statistical setup for characters that describe certain skills/aspects of that character. Two, it must have some method of increasing and strengthening those statistics (usually but not necessarily by way of the experience/level system). Three, it must have a menu-driven combat system that utilizes the skills/aspects of the characters. Given there are other elements of RPGs that I'll leave out because of their obvious nature, these are the elements that are required for a game to be labeled RPG." (http://www.rpgfan.com/editorials/old/1998/0007.html).
As far as i know Mass Effect 2 meets these 3 requirements amirite? (based purely off speculation as i haven't gotten the chance to play ME2 yet).
As taken from rpgfan.com,
"What is a Role Playing Game? Personally, I like to define a Role Playing Game as a game that MUST, ABSOLUTELY have three elements. One is a statistical setup for characters that describe certain skills/aspects of that character. Two, it must have some method of increasing and strengthening those statistics (usually but not necessarily by way of the experience/level system). Three, it must have a menu-driven combat system that utilizes the skills/aspects of the characters. Given there are other elements of RPGs that I'll leave out because of their obvious nature, these are the elements that are required for a game to be labeled RPG." (http://www.rpgfan.com/editorials/old/1998/0007.html).
As far as i know Mass Effect 2 meets these 3 requirements amirite? (based purely off speculation as i haven't gotten the chance to play ME2 yet).