SpaceYeti
Prolific Member
That sounds like an interesting character. What did he not like about his own people? My Eladrin disagrees with most of her society that eladrin are better than elves and drow.
In that particular campaign, his people were a very anal, red-tape sort. Historically, his people had information and magic which could help save the world, but instead of simply helping powerful heroes they put them through tests and trials before helping in any way. His people were also lawyeriffic in general, with bureaucratic bureaus of bureaucracies for every little thing. Besides that, of course, they appreciated art and song and arcane arts, just like it says in the book. In that way, he was very much like them, but he grew so tired of his people's bureaucracies that he even refused to use his racial power unless it was absolutely necessary, just to avoid going into the feywild, where his people live. He tried to find alternate methods of teleporting to make up for it. He was a swordmage, btw, so found quite a few fun teleport powers. Above all that, his art of choice was cooking. Being an adventurer, he found interesting meats to cook, and interesting spices to cook with.
Phobias can be fun, certainly. One of my characters was phobic about rugs and tapestries. My eladrin is terrified of bards. I have played xenophobia a few times, but I am not very good at it, so it comes across as half-hearted. It is certainly a challenge to have character who thinks they can justify racism, slavery, murder, or other heinous thing, and I've enjoyed the challenge of all of those. It often leads to some insight into why people would think that way for real, and gives me a chance to deeply consider my own arguments against those things. Who says RPGs are just for fun?
As you may notice above, my eladrin was so phobic of going back home, and always mistrustful of other eladrin. Though, eladrin you meet outside of where they came from probably left because they weren't typical, so were likely not anal pricks (he was somewhat anal about food, though, thyat being his art). I had a paladin that was xenophobic. That was fun because he was generally altruistic, but if something from somewhere else were attacking, he'd make sure to make it dead, unless he had time to think and remind himself not to be unreasonable. The elf who hated humans was fun, too, using their manner of living as an excuse. Humans destroy natural beauty and then plant farms instead of simply eating the food already there?!
Wow, something where I disagree with you completely. In 3.5, you just had to make a list of the spells or feats you had, and then say "I waste him with my crossbow!" (I love Knights of the Dinner Table.) There were flanking rules and line of sight, and tracking encumbrance was always a pain, but that was about it.
In 4E, I have this ridiculously cumbersome list of available spells, since I'm playing a wizard, and everyone has to keep track of how many daily item powers or daily powers they used, actions points, which implement or item they are using, whether it has the "Fire" or "Martial" keyword, whether the opponent is bloodied or insubstantial or whatever.
The powers are easy. Power cards. When you use a non-at-will, flip it over. Can't do it again without using some other power that might restore it somehow. If it's an encounter power, flip them front side forward again after a short rest. The power card should list all the variables for that power, just add them to your normal bonuses for whatever implement or weapon you're using.. Action points are easy. You either used one or you didn't, and you get a new one every two fights, the same time you can use another daily power. One per fight. Keywords are no different than in 3.5, it's simply more straight forward. There was always "fire damage" or "cold damage", 4th edition just puts all those kinds of things the power is right there in a list. I will say status effects are far more prominent for bad guys and for every power, but in 3.5, who didn't go into combat with their magical items granting such and such effect already? The difference is that 4th edition is more organized.
I do use the Character Builder, which does a lot to precalculate everything. Then I produce the quicksheets for a one-page list of most-used powers and feats. I have my spells in two sets, so I don't have to spend time choosing them each day, and I just alternate. It seems like no matter what we do to simplify and precalculate, though, it is just cumbersome. I think we've found the difference in the times our combats take.
This must be it.
[/quote]To be sure, I have never been much of a tabletop wargame player. Starfleet Battles is certainly more complicated than 4E.
Tabletop wargames tend to be almost boring due to the necessary rules references. Incidentally, I'm working on a war game based on one of my old D&D campaigns.