jameslikespie
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- Jun 12, 2011
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Do you like chess or checkers more? I like chess, checkers is too simple to entertain me.
I said Chess, but I really like Go.
How exactly does that work?in six dimensions.
How exactly does that work?
I find board games to be dull and outdated forms of what (well designed) video games now do better. However, I do understand the novelty of owning a nice board and well-carved pieces, etc.
The human element...aka engaging face to face through a medium not requiring electricity is more powerfully rewarding than the most well designed video game (or masturbatory session, take your pick.). I heartily recommend trying it some time.
You jerk-off while engaged in simultaneous banter with extroverts? I have a new hero.
Chess, ftw! Checkers feels nearly as pointless as tic-tac-toe.
Apparently checkers has a similar (but admittedly more complex) flaw. I started reading a paper once about whether the same was true for connect four but didn't want to hear the answer.
I'm not good enough to provide teaching games, not by a long shot, but I would be happy to just play a lower level game with anyone. I haven't played in a long time though.For all your online Go needs:
http://www.gokgs.com/
If anyone wants to play some teaching games with me, I'd be happy to. We can skype or Gtalk while playing.
And yeah, I prefer Go.![]()
Chess, ftw! Checkers feels nearly as pointless as tic-tac-toe.
I said Chess, but I really like Go.
Apparently checkers has a similar (but admittedly more complex) flaw. I started reading a paper once about whether the same was true for connect four but didn't want to hear the answer.
Wikipedia said:In July 2007, in an article published in Science Magazine, Chinook's developers announced that the program had been improved to the point where it could not lose a game.[3] If no mistakes were made by either player, the game would always end in a draw. After eighteen years, they have computationally proven a weak solution to the game of Checkers.[4] Using between two hundred desktop computers at the peak of the project and around fifty later on, the team made just 1014 calculations to search from the initial position to a database of positions with at most ten pieces.
The July 2007 announcement by Chinook's team stating that the game had been solved must be understood in the sense that, with perfect play on both sides, the game will always finish with a draw. Yet, not all positions that could result from imperfect play have been analyzed.
Full list here. Apparently Chess and Go are both partially solved.Wikipedia said:Connect FourSolved first by James D. Allen (Oct 1, 1988), and independently by Victor Allis (Oct 16, 1988).[3] First player can force a win. Strongly solved by John Tromp's 8-ply database[4] (Feb 4, 1995). Weakly solved for all boardsizes where width+height is at most 15[3] (Feb 18, 2006).
For all your online Go needs:
http://www.gokgs.com/
If anyone wants to play some teaching games with me, I'd be happy to. We can skype or Gtalk while playing.
And yeah, I prefer Go.![]()