I have been planning to do what the thread title says for quite a while, and have recently started doing some programming on it (in C++, and using the Allegro library, in case anyone cares); however, I do not yet have a framed out concept, only some rough ideas. I don't know of any other instances of MBTI-based RPGs, but of course, such a thing may exist (if you know about one, I'd love to hear about it). The idea in itself is certainly not entirely new; I've found a thread on typologycentral.com [link] discussing how the MBTI functions could be implemented in RPGs, and some other pages where the idea is casually mentioned.
This thread is both about the idea of creating such an RPG (in how far it is possible, if it's a better or worse concept than that of usual RPGs, etc.) and this game I'm creating (game mechanisms, plot, design, etc.). Any creative input from your side is welcome; please note that you therby agree to be mentioned in the credits.
Since I cannot edit the OP after some time has passed, but wish to have somewhere to display the current status of the game, I've created a page about it [link] which I plan to regularly update and where the details of my current work and problems are; however, if there is interest in this, I will also announce any important progress and decisions here.
This thread is both about the idea of creating such an RPG (in how far it is possible, if it's a better or worse concept than that of usual RPGs, etc.) and this game I'm creating (game mechanisms, plot, design, etc.). Any creative input from your side is welcome; please note that you therby agree to be mentioned in the credits.
Since I cannot edit the OP after some time has passed, but wish to have somewhere to display the current status of the game, I've created a page about it [link] which I plan to regularly update and where the details of my current work and problems are; however, if there is interest in this, I will also announce any important progress and decisions here.