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For those who don't know there's been a big drama in the top level chess that I won't bother to describe. It includes over the board cheating accusations and lawsuits and it will take years to clear up probably.
I don't really care about who's right or wrong there, but I'm more interested in the principles. My point is that top level chess is kind of a solved game, no cheating is required.
As a side note cheating in live chess is quite easy. I see a few good schemes to cheat:
1. Version with no input device. Player has a signal receiver in their shoe. It's been shown that the official procedures don't detect hidden devices placed around armpits, or under players feet if said devices are on standby or are not receiving signals at the time of the check.
- Most top level games are broadcasted and observed publicly.
- One of the observers is working with the player or the player has a program that reads the publicly made moves and they input said moves to the chess engine which then chooses the right move and said move is transmitted to the player
- Players shoe-installed receiver buzzes a few times to inform about the best computer engine move
2. Input can be done with pressing the front or back of the feet. Chess moves aren't very complicated to describe so this doesn't need more than one or two buttons.
I want to say that cheating isn't needed. The guy currently accused of cheating may be really good at opening preparation and may have memorized so many moves and games that they simply play the game from memory. One of the accusations against him is that he used to cheat and another was that he plays some moves effortlessly. Making effortless moves is totally reasonable if the person just recalls a position from memory and relies on what they had studied using the chess engine before the game.
An average game of chess takes 40 moves.
Most people who don't play chess don't know that chess openings describe the computer-solved ideal 20+ moves at the beginning of each game and top players have most relevant 20+ move openings memorized. It doesn't take genius to have one player who memorizes 40+ moves instead and has an inherent advantage. Memorizing 40 moves takes a lot more than just 20, because of the variations and responses that branch after every move, but my point is-it's possible-and I don't see why it hasn't been done earlier.
After the opening, the middle game is said to be the only creative part of the game. That's where the game goes too deep for opening preparation, the variation on the board hasn't been repeated in other matches and there are enough pieces on the board that brute-force calculation does not give unambiguous answers.
Finally when the amount of chess pieces on the board drops to about 9 the game goes back to being completely solved. All endgames have been researched and most top players remember how to finish win or draw a game with 9 pieces on the board.
It has to be noted that top level players remember full games they played or studied in the past. So if at any point the game approaches the board state that they remember then they can just repeat moves from memory. Most players try to avoid repeating games that, as they remember, have ended with an unfavorable result.
There are specific theoretical lines and games that have been researched so extensively that they've been solved completely from beginning to end.
There are famous situations where one grandmaster player had the whole opening prepared and the other strong opponent did not memorize it as deeply and that was enough for said top player to completely destroy the other.
My conclusion is that at this point it's a contest of who can memorize more variations and repeat them accurately to the point of scoring sufficient advantage to close the game with their inferior real-time calculation.
I don't really care about who's right or wrong there, but I'm more interested in the principles. My point is that top level chess is kind of a solved game, no cheating is required.
As a side note cheating in live chess is quite easy. I see a few good schemes to cheat:
1. Version with no input device. Player has a signal receiver in their shoe. It's been shown that the official procedures don't detect hidden devices placed around armpits, or under players feet if said devices are on standby or are not receiving signals at the time of the check.
- Most top level games are broadcasted and observed publicly.
- One of the observers is working with the player or the player has a program that reads the publicly made moves and they input said moves to the chess engine which then chooses the right move and said move is transmitted to the player
- Players shoe-installed receiver buzzes a few times to inform about the best computer engine move
2. Input can be done with pressing the front or back of the feet. Chess moves aren't very complicated to describe so this doesn't need more than one or two buttons.
I want to say that cheating isn't needed. The guy currently accused of cheating may be really good at opening preparation and may have memorized so many moves and games that they simply play the game from memory. One of the accusations against him is that he used to cheat and another was that he plays some moves effortlessly. Making effortless moves is totally reasonable if the person just recalls a position from memory and relies on what they had studied using the chess engine before the game.
An average game of chess takes 40 moves.
Most people who don't play chess don't know that chess openings describe the computer-solved ideal 20+ moves at the beginning of each game and top players have most relevant 20+ move openings memorized. It doesn't take genius to have one player who memorizes 40+ moves instead and has an inherent advantage. Memorizing 40 moves takes a lot more than just 20, because of the variations and responses that branch after every move, but my point is-it's possible-and I don't see why it hasn't been done earlier.
After the opening, the middle game is said to be the only creative part of the game. That's where the game goes too deep for opening preparation, the variation on the board hasn't been repeated in other matches and there are enough pieces on the board that brute-force calculation does not give unambiguous answers.
Finally when the amount of chess pieces on the board drops to about 9 the game goes back to being completely solved. All endgames have been researched and most top players remember how to finish win or draw a game with 9 pieces on the board.
It has to be noted that top level players remember full games they played or studied in the past. So if at any point the game approaches the board state that they remember then they can just repeat moves from memory. Most players try to avoid repeating games that, as they remember, have ended with an unfavorable result.
There are specific theoretical lines and games that have been researched so extensively that they've been solved completely from beginning to end.
There are famous situations where one grandmaster player had the whole opening prepared and the other strong opponent did not memorize it as deeply and that was enough for said top player to completely destroy the other.
My conclusion is that at this point it's a contest of who can memorize more variations and repeat them accurately to the point of scoring sufficient advantage to close the game with their inferior real-time calculation.