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Any Game Developers Out There?

Anna Moss

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I've been on various indie design groups for several years now and am currently the co-lead on an adventure/puzzle game like Myst. I find that I enjoy the opportunity to develop systems and to manage a large, complex project. (It's an internet-based group, so all communication is asynchronous.) Also, I enjoy creating things for the game and editing/critiquing other people's work. My brother, also an INTP, once designed an entire tabletop roleplaying game--before he had any idea that such things even existed. I find that I enjoy building add ons to games more than actually playing them. Any other INTPs been part of a game design group or built your own games?
 

Howitzer

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Well I'm kicking around an idea right now but haven't really made any complete games as such, just a few 2d c# games for school (lol). Going for a 3d game atm but I am finding it hard to get motivation to get into it for more than a half hour at a time, and I don't really know where to start really. It's great when you finally get something up and running that you can mess around in.
 

intpz

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I've attempted, though not too successfully. I need more food, less bullshit around me (a private room would help!) and more interest in mathematical formulas. I like algorithms, but I lack knowledge and my brain isn't in a great shape at the moment.

Never been a part of some group, or teamed with anyone.
 

Anna Moss

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twin bro?
My INTP dad had a strong genetic code. Mom was an ESTJ and us kids ended up INTP, INTP, and ENTP.

<grin> I'll admit coming up with ideas for games certainly appeals to me more than making them. I would never have stayed with the project so long if it weren't for the other people on the team who rely on my to do my part. When those time comes where I'm just like, "Ugh, I can't stand this anymore, I want to do X instead!" I just have no choice but to press on or I'd be letting people down. The feelings pass or I get a burst of synergy with everybody and get past the hard part. Having other people (with other personality types) around means that to some extent you can pass off the stuff that you can't do to others, which is nice.
 

SpaceYeti

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Crap
My plans for the future involve the attempt to create games. Primarily, I want to create card games, as they're easy to make and play. I'm also working on a board game, a table top rpg, and a table top war-game. My only real problem with making these is a lack of resources and, due to the first problem, a lack of time to dedicate to making them.
 

Dapper Dan

Did zat sting?
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Aug 1, 2011
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465
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Indiana
I by no means consider myself a game developer, but I did two semesters' worth of game development in school. It was a pretty big group of us all working on the same game. Easily the best preparation for the real world that I got in school.

Every now and then I get the urge to start up something of my own. Maybe an Android app or just a small mod.
 

Moseley

*uncivilized
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I've never been involved in the creation of a complete game, just custom maps and content for the Unreal Tournament series, in Unreal Engine 2 and 3. It includes a visual programming language - Kismet - which is intuitive and lets you achieve some complex things. So, like a schmoe, you can forgo learning a proper programming language and still get things done :D
 

Moseley

*uncivilized
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They're probably within one larger sphere, or are intersecting a little.
Modding is just a more inferior sphere, a plebeian low-poly sphere filled with a large percentage of crap. .
 

Anna Moss

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I'd say modding is half gameplay, half game design. On one hand you're basically building things in sandbox mode, which is the basis of a lot of games. On the other hand, a lot of thought goes into designing a fun mod.
 

Caligo

Redshirt
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Oct 31, 2012
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Location
Sweden
I've been on various indie design groups for several years now and am currently the co-lead on an adventure/puzzle game like Myst. I find that I enjoy the opportunity to develop systems and to manage a large, complex project. (It's an internet-based group, so all communication is asynchronous.) Also, I enjoy creating things for the game and editing/critiquing other people's work. My brother, also an INTP, once designed an entire tabletop roleplaying game--before he had any idea that such things even existed. I find that I enjoy building add ons to games more than actually playing them. Any other INTPs been part of a game design group or built your own games?

I have been interested in games since I was very young, started to play tabletop RPG's since I was about 10. I have made several games, tabletop RPG's, boardgames, computer games but only recently I have actually started to make them to sell them. It goes fairly well but I really only earned perhaps $100 so far - but, hey... it's a start :)
My "real" job is as a graphic designer and it really helps to be able to make layout myself. I also know how to draw. The only drawback is that I'm from Sweden and English is not my first language.
Right now i'm working on one boardgame, one RPG and one adventure game app for cell phones. The boardgame is closing completion...

I guess playing games and the production of games comes quite easy for me (as an INTP?).
 

Etheri

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I've messed with private servers of games I played when I was (much!) younger. I lacked the creative or coding skills to be of much help in those regards, but I've always loved doing analytical work (balancing, reverse engineering formules from the original game, etc.)
I know private servers and sandboxes / emulators aren't quite comparable to what you're describing. Also note that i was rather young... I did have fun, and learn a bunch, so it's all good <:
 

DrSketchpad

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Jun 19, 2012
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217
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in my head
Been wanting to start learning programming for a while now, I have no doubt I have the ability for it, its just the actual focusing and learning part that stops me.
 

Sorlaize

Burning brightly
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They're probably within one larger sphere, or are intersecting a little.
Modding is just a more inferior sphere, a plebeian low-poly sphere filled with a large percentage of crap. .
It's hopeless, and like game design degrees, it's a lie.

You need the courage to step out of that and learn all these things about what game engines are and so on. "Game design is has a lot of psychology in it"


I don't go anywhere the industry because it's weak and broken. There was a good article I read lately about how the modern game industry exists like it does because "the good people leave" or something to that effect. And of course the financial motivators are still in place, and of course gamers just buy and play pretty much anything, even though they complain about how out of touch with reality the game companies and developers are. Fuck me, I'm spending too much time bitching about it and not enough time setting a good example

anyway, here is a good rant about modern game design (Resident Evil 6):
http://sanity-death.blogspot.com/2012/10/resident-evil-6-is-just-as-weak-as-all.html



I know quite a lot about software
And I'm working on creativity so that I can either

A) be extremely pragmatic in working on a game solo (yes, there have been guys who eventually got enough knowledge to make game clones in a matter of months)

B) provide the software & community framework so that gamers make their own content; rules; maps/environments - and combine them into full games (with a giant free repository of content). The main barriers to making games is that software creators sit on the tech and devs have to make ALL THE CONTENT, LIKE TOWNS AND FORESTS AND CITIES AND SHIT, FROM NOTHING EACH TIME, ALONG WITH ALL THE SYSTEMS LIKE AI. It's actually quite moronic.

also, another good thing I wrote on gamers & making content:
http://sanity-death.blogspot.com/2012/10/what-games-should-be-more-about.html


So.. well, I have plans and I'm set on becoming very talented so I can do all kinds of stuff.
 

kvothe27

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Sep 25, 2012
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I created a simple side-scrolling space shooter game for the blackberry. I still have a lot to learn. I'm hoping on creating an indie game by myself in the near future. I've come up with a number of ideas that I just need to get around to implementing. FFS
 
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