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Animated sound absorption.

JansenDowel

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I was wandering if anyone was familiar with research on sound camouflage where sound absorption coefficients differ across the surface of a material. In particular, a non static, animated, sound absorption differential.. The idea is to mimic the eco of sound through a forest; but in a small room.

Please and thank you.
 

Cognisant

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I think there's three kinds of sound camouflage, absorption, diffusion and cancellation.

Absorption is when a material has a resonant frequency of the sound you wish to get rid of so when the sound hits that object the energy is absorbed by it. Diffusion is reflecting the sound in such a way as to reduce the energy by spreading it over a larger area. Foam seems to absorb sound but really the sound is being diffused within it, absorption dosen't work very well because it only affects specific frequencies whereas diffusion works on almost everything.

Cancellation is when you use one frequency to hide another but it only works if you know what the noise is going to be in the first place like the rhythmic whoop-whoop-whoop of a helicopter, basically you're filling in the troughs in the waveform thereby reducing its apparent amplitude.

In particular, a non static, animated, sound absorption differential.. The idea is to mimic the eco of sound through a forest; but in a small room.
Umm, personally I'd try something with speakers, microphones and foam walls so there would be no echoes but a computer would make virtual ones.

You could try to make some sort of panelling with varying degrees of ridges or parabolic indents but I haven't the faintest clue how to make that work.
 

JansenDowel

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Umm, personally I'd try something with speakers, microphones and foam walls so there would be no echoes but a computer would make virtual ones.

You could try to make some sort of panelling with varying degrees of ridges or parabolic indents but I haven't the faintest clue how to make that work.

The problem with speakers and panels is the sound that I generate (my voice for instance) will not behave as though I were in a forest. The noise I am most concerned with is MY noise. I realize the technology I am asking for does not exist; but maybe research does? Unfortunately, google is no help.
 

Cognisant

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So you want to sound like you're in a forest while speaking to someone in front of you?
I don't really understand what is this for?

Well you could do the same electronic setup while wearing a modified motorcycle helmet.
 

JansenDowel

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So you want to sound like you're in a forest while speaking to someone in front of you?
I don't really understand what is this for?

Well you could do the same electronic setup while wearing a modified motorcycle helmet.

No not to talk to somebody. I was meditating in my mothers back yard and thought it would be awesome if I could replicate the experience. I have serious doubt that electronic sound reproduction could ever sound natural; hence the reason I don't want to entertain these sorts of possibilities.
 

Teax

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I was meditating in my mothers back yard and thought it would be awesome if I could replicate the experience.

oh that. i have experienced a technique where careful measurements of the person's head are taken, and then a sound environment can be reproduced by synthesizing the exact desired waveform at the ears. sounds to you like exact replica of wherever environment the initial measurements were taken. the whole thing was basically based on noise cancellation. and is untimately a math problem, not a hardware one. Although I'm sure if you place a couple of vertical logs in a soundproof huge room you'll get similar results ;)

however when meditating more factors in then sound.
 
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