Cognisant
cackling in the trenches
- Local time
- Today 4:42 AM
- Joined
- Dec 12, 2009
- Messages
- 11,155
The protagonist in just about any game goes out and finds trouble, the bad guy stays in his castle until you get in there and confront him, even in the "wilderness" of Fallout 3 or Skyrim the onus is upon you to stumble upon monsters, the wolves don't stalk you... although the dragons seem to, oh man I have dragon related post traumatic stress, they were out to fucking get me.
Well anyway that's a good thing, I distinctly remember cowering beneath a log while the big scary dragon circled overhead (just like that LotRs scene)(to be fair this was before I figured out being able to take damage is more important than giving it) and I think it was the proactive nature of the event that really struck me. Even in action/adventure and FPS games the enemy assault/ambush doesn’t happen until you cross an invisible line, if you pay attention it quickly becomes apparent that the whole in game world is reacting to you, indeed it won't act unless you permit it to.
So here's my idea, lets say there's a mod for Skyrim whereby there's no special starting sequence, instead your character is a local young adult who is just now leaving home (an orphanage perhaps) and setting out to begin a new life. It could be anything but let’s say you wish to become a necromancer, this presents several problems, you need to buy/steal books about magic, quire resources (i.e. dead things) and you'll need a place to store all this stuff. Since you're only just starting out you can't afford to buy a house, certainly not a big one with a suitable basement for your experiments, so you pack up your sleeping roll and go off to find yourself a nice cave.
You're not powerful, you're not dangerous, you don't level up every five minutes and you can't go hand-to-hand with half a dozen wolves and expect to come out on top, heck even with a decent sword one wolf is more than a challenge. You're the poor little shit-kicker the adventurer walks in on and slays without a second thought, the world is out to get you and the only thing in your favour is that you're too insignificant for anyone to really give a shit about.
So when a bandit discovers you in your little lair what do you do?
You do what any normal person does, you get down and beg pathetically for him to spare your life, he beats you a bit then you watch helplessly as he takes what precious little you have, leaving only what loot he considers beneath him, then you whimper as he tells you he'll be back in a month to collect "rent". Now this is where the game gets interesting, you didn't ask for this, this problem walked in your cave and kicked you in the face so what are you going to do?
Are you going to move to another cave, hopefully one even further from civilisation? Maybe you will barricade the entrance to this one and dig a little hole you can use to sneak in and out? Or are you going to watch the bandit from a distance, find out where he sleeps, then slit his throat in the night? But that's risky, there may be other bandits, not to mention wolves nearby (they're active at night) maybe instead you'll set traps or an ambush in your cave, a couple of simple short-term wolf skeletons should even the odds enough...
Basically as the game progresses and you gather resources and magical power you also attract attention to yourself, initially only the lowliest scum will half-heartedly give you a hard time, but eventually word will spread of the infamous necromancer who lives up in mountains and it'll become increasingly difficult to defend yourself. So you may decide to move into town, buy a house with a basement or just a small one and conduct your research outside of town, then the game changes, it's less about active defences and more about upholding the masquerade. As you work to increase your social standing you make enemies and as more and more people go missing (or are found dead) the townspeople become more suspicious, which you may or may not be able to work to your advantage. Eventually through guile and ruthlessness you somehow become thane of the town, now the game changes yet again, now it's your town and you get to do what you want with it, but the other thanes may not like you, some diplomacy is in order, or maybe you'll raise an army instead.
The beauty of this is that you started off as nobody, bullied by everyone and everything, so when you reach those higher "levels" the tables are turned and you can have your revenge, meanwhile the game world is constantly resisting you, constantly trying push you back down, by the time you're a thane there's assassins out to kill you and nobles conspiring against you, not to mention political factions that may invade your city outright if they hear to much of your dabbling in the dark arts.
Finally the greatest challenge comes to you, the special guy, the chosen one, the hero....
Well anyway that's a good thing, I distinctly remember cowering beneath a log while the big scary dragon circled overhead (just like that LotRs scene)(to be fair this was before I figured out being able to take damage is more important than giving it) and I think it was the proactive nature of the event that really struck me. Even in action/adventure and FPS games the enemy assault/ambush doesn’t happen until you cross an invisible line, if you pay attention it quickly becomes apparent that the whole in game world is reacting to you, indeed it won't act unless you permit it to.
So here's my idea, lets say there's a mod for Skyrim whereby there's no special starting sequence, instead your character is a local young adult who is just now leaving home (an orphanage perhaps) and setting out to begin a new life. It could be anything but let’s say you wish to become a necromancer, this presents several problems, you need to buy/steal books about magic, quire resources (i.e. dead things) and you'll need a place to store all this stuff. Since you're only just starting out you can't afford to buy a house, certainly not a big one with a suitable basement for your experiments, so you pack up your sleeping roll and go off to find yourself a nice cave.
You're not powerful, you're not dangerous, you don't level up every five minutes and you can't go hand-to-hand with half a dozen wolves and expect to come out on top, heck even with a decent sword one wolf is more than a challenge. You're the poor little shit-kicker the adventurer walks in on and slays without a second thought, the world is out to get you and the only thing in your favour is that you're too insignificant for anyone to really give a shit about.
So when a bandit discovers you in your little lair what do you do?
You do what any normal person does, you get down and beg pathetically for him to spare your life, he beats you a bit then you watch helplessly as he takes what precious little you have, leaving only what loot he considers beneath him, then you whimper as he tells you he'll be back in a month to collect "rent". Now this is where the game gets interesting, you didn't ask for this, this problem walked in your cave and kicked you in the face so what are you going to do?
Are you going to move to another cave, hopefully one even further from civilisation? Maybe you will barricade the entrance to this one and dig a little hole you can use to sneak in and out? Or are you going to watch the bandit from a distance, find out where he sleeps, then slit his throat in the night? But that's risky, there may be other bandits, not to mention wolves nearby (they're active at night) maybe instead you'll set traps or an ambush in your cave, a couple of simple short-term wolf skeletons should even the odds enough...
Basically as the game progresses and you gather resources and magical power you also attract attention to yourself, initially only the lowliest scum will half-heartedly give you a hard time, but eventually word will spread of the infamous necromancer who lives up in mountains and it'll become increasingly difficult to defend yourself. So you may decide to move into town, buy a house with a basement or just a small one and conduct your research outside of town, then the game changes, it's less about active defences and more about upholding the masquerade. As you work to increase your social standing you make enemies and as more and more people go missing (or are found dead) the townspeople become more suspicious, which you may or may not be able to work to your advantage. Eventually through guile and ruthlessness you somehow become thane of the town, now the game changes yet again, now it's your town and you get to do what you want with it, but the other thanes may not like you, some diplomacy is in order, or maybe you'll raise an army instead.
The beauty of this is that you started off as nobody, bullied by everyone and everything, so when you reach those higher "levels" the tables are turned and you can have your revenge, meanwhile the game world is constantly resisting you, constantly trying push you back down, by the time you're a thane there's assassins out to kill you and nobles conspiring against you, not to mention political factions that may invade your city outright if they hear to much of your dabbling in the dark arts.
Finally the greatest challenge comes to you, the special guy, the chosen one, the hero....
