Philosophyking87
It Thinks For Itself
Anyone playing - or planning on playing - this?
Reluctantly said:Oh, do share your impression and experience with that game if you would be so inclined. I hear it's a promising MMO.
Jennywocky said:Generally, I would say that Rift cribbed WoW the way that WoW cribbed EQ2. There's a lot of stuff in terms of mechanisms and system/interface design that is just literally lifted out of WoW; they didn't bother to recreate the wheel... which actually might have made the most sense, because WoW players will immediately know what to do, Wow devs already did all the design work, and the Rift devs can just focus on innovation.
Best Feature #1: The three-soul skill system (where you can acquire up to three different talent trees to build synergy with). You can also change your trees at any point in the game, to do a completely new build. Each of the four classes (Mage, Fighter, Rogue, Cleric) has eight different souls for your character to work with; you have to use the eight within your class, but there's still some great synergy to explore.
Best Feature #2: You can acquire up to four "roles" AKA "builds" for your character, all using different talent trees. So instead of having to level up one character to Tank and another for DPS, you can use the same character for both, and all you do is switch to a different Role, once you set the Roles up. Very versatile, saves time. Equipment is the only thing you'd have to switch, really.
Best Feature #3: The real-time ad hoc Raiding system: Rifts open up, if you walk nearby you get an option to Join Public Group, and you're in. It is that easy. (Sometimes you just get added automatically, if you walk into the middle of it.) Looting is simplified, and you're basically Raiding while in the middle of another quest, and afterward you just go on your way. As someone who does NOT enjoy lengthy, precise Raid schedules that eat up my real life, I really like this. (And you get some Raid goodies along the way too.)
Best Feature #4: The Raids mentioned above occur because the world is being invaded via a Rift from another dimension, and it's your job to fend off the baddies. If you do not, they actually will sometimes wipe out an entire outpost, and you can't access the quests or stores there until you wipe out the invasion. Some invasions are small enough that one character (played right) can close the rift; others will need larger pick-up groups to end the invasion. It usually hasn't been much of a hassle, because players are constantly wandering by and joining the Raid, and I think it adds some flavor to anotherwise static Quest system.
I think those are the four major differences. There's minor stuff (like being able to have three trades instead of two, like in WoW), but you'll notice the similarities immediately. If you did like WoW, this basically gives you another world to explore; but if you like the additions to the system, then that's an added plus. I'm not sure what future changes they have planned, although right now there seems to be a huge planned world "Raid/invasion" occurring as part of the mythology.
Runescape is better!!! (seriously I am kidding guys) But no, I am more of a RTS/TPS/FPS/RPG/Puzzle gamer. Also when I do play MMORPGs it needs to be PvP everywhere mainly skill based with the opportunity to be truly evil.