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Finalizing RB's VTRPG

Jennywocky

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As for the archery not levelling, even with Gravity Bow and Cat's grace the usefulness does begin to drop off at about level 4-5 but then I can enchant the bow, the arrows, start buying specialty arrows. It won't make the archery as good as what a fighter or ranger could do but she's still a wizard and hasn't really lost anything in that regard, she's still useful as a wizard, she just also happens to have the option of a ranged attack.

Again it beats the hell out of casting Daze over and over.

let's just review Daze here:

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

So yes, it's limited, but it did prevent the clerics from getting off spells to mess up your fighters for a round until the fighters could get to them. This is a Big Deal in general because clerics can debuff your fighters as well as even command/stun them. (Around levels 5-6 it will get even worse if you can't Silence/stun/incapacitate those priests; fighters don't have the greatest Will saves, and the last thing you want is them Commanding your party's best fighter to start killing the party.)

Anyway, in a few levels, Daze in particular scales out so ...whatever.

But yeah... RB did a good job in explaining the niche you very beautifully fill, currently.
 

Cognisant

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My spells don't do shit against clerics, they have high will saves remember?
I didn't daze a cleric, I failed to daze a cleric.

The only time I was remotely useful was when I put that Shaman to sleep and he woke up 4-5 rounds later and I was lucky to get him before he got anything off, the range on my enchantment/compulsion spells is really not that impressive.

Sure hypnotism could have been great but I had a fucking perfect roll on that and it still failed to do much, I couldn't ask the bloody things to drop their weapons or whatever and finally all the orcs it did work on were immediately knocked unconscious by Greg's ray.

Then by sheer luck I roll a natural 20 when I threw a spear at that cleric but the crit failed and the spear only ended up doing 3pts of damage, that's all the damage I did for the entirety of that session, out of the two dozen bloody orcs you guys killed I contributed 3pts of damage and one less than impressive sleep spell.

ONE!!!

The only niche I fill is comic relief, I'm the fuckin Jar-jar Binks of the party.
 

redbaron

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The hypnotize was just bad luck. No point lamenting over it. As a spell Hypnotize is simply above & beyond in terms of power when compared to Greg's Color Spray. Shit happens - your character isn't broken just because of a rare dice roll.

To be fair, a lot of that Fighter DPS actually comes directly from Cheese's buffs. He's giving out +1 to the whole party's attack rolls. As well as his Domain ability to give someone an attack re-roll each round. There were actually three occasions where these bonuses and re-rolls turned a miss into a hit. So naturally, the fighters up front who are making 2 attacks per round plus AoO's get the most mileage out of that.

Lastly, I don't consider sleeping a Shaman for 5 rounds to be 'remotely useful' - that's great. Maybe you don't see it that way since they're not likely to target you with their spells. But for the fighters in melee, that's a godsend. If I'm playing a fighter and the only thing the Mage in my party does from level 1-3 is cast sleep on opposing spellcasters, he's my best friend. At level 4 and above I start to expect sorcerers to blow people up with spells (since that's when they access level 2 spells) but before that point, a timely Sleep spell is all that's really needed.
 

Jennywocky

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My spells don't do shit against clerics, they have high will saves remember?
I didn't daze a cleric, I failed to daze a cleric.

The only time I was remotely useful was when I put that Shaman to sleep and he woke up 4-5 rounds later and I was lucky to get him before he got anything off, the range on my enchantment/compulsion spells is really not that impressive.

Sure hypnotism could have been great but I had a fucking perfect roll on that and it still failed to do much, I couldn't ask the bloody things to drop their weapons or whatever and finally all the orcs it did work on were immediately knocked unconscious by Greg's ray.

Then by sheer luck I roll a natural 20 when I threw a spear at that cleric but the crit failed and the spear only ended up doing 3pts of damage, that's all the damage I did for the entirety of that session, out of the two dozen bloody orcs you guys killed I contributed 3pts of damage and one less than impressive sleep spell.

ONE!!!

The only niche I fill is comic relief, I'm the fuckin Jar-jar Binks of the party.

Okay, fine, you win: Your character sucks. Happy?
 

Jennywocky

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Cheese:
b1v30.jpg



Greggie:
b1v7t.jpg



Grimm:
b1vfy.jpg

... or little boy
... or little hamster
... or something


Game Master (GM):
b1w22.jpg
 

Cognisant

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We find a portal, it could lead to the abyssal plane or the plane of acid/fire/etc.
Do we do the sensible thing and report it to our superiors or do the loony thing and all jump in?

Nevermind, rhetorical question.
 

redbaron

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Wait, we leveled yesterday, right? :D

Yes I forgot to mention this.

Our band of intrepid adventurers have indeed leveled up. After slaying bands of goblins, orcs, ogres, mages and clerics they've become tougher, smarter and wiser :elephant:
 

Jennywocky

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OMSFBJ!!!!
Takashi will have 6 hit points now!

... which raises the question, which "hit point leveling" rules are we using?

Options:
- Max / level
- Half+1 / level
- Roll, reroll 1's
 

Hadoblado

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Do we roll hitpoints or take max? If the former, could you role them plz?
 

redbaron

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Take max / level.

More HP means I get to hurt you more :twisteddevil:

I mean...it helps you survive and have lots of fun!!! :D

:king-twitter:

Please update character sheets accordingly, with all applicable talents etc.
 

Cognisant

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OMSFBJ!!!!
Takashi will have 6 hit points now!
I'm practically making a new character with all the changes we're making.
That was one of the first.
Poor Redbaron has had to explain so much to me.

Hey Hado did you know we don't get any 2nd level spell slots until 3rd level?

I bet it's going to be a surprise since in my game peopled asked to start at 2nd level because "casters aren't useful until then", you fuckers were taking advantage of me!

;):D
 

Jennywocky

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Glad Takashi got a nice spit-shine and polish here... it will be interesting to see what you came up with. :)

Yeah, while you will get bonus spells for a high attribute, you don't get any for a particular level until you're able to cast at that level. For the main spellcasters, level 2 spells are at third char level.

EDIT: I wonder if you would benefit from revising your character every level or two, it seems to make it all fun and fresh and exciting for you. :D
 

Hadoblado

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I knew Cog. The reason I suggested second level was because then the chance of mages dying from crits etc is drastically reduced, not because it's a useful level for spellcasting itself. Takashi at level one for instance, could have died very quickly if something unexpected happened.
 

Cognisant

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Okay no heals for you (Jenny).
 

redbaron

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Well hey, Cog hasn't sent me his updated character sheet yet. For all we know Takashi still has 4HP :eek:
 

Jennywocky

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I knew Cog. The reason I suggested second level was because then the chance of mages dying from crits etc is drastically reduced, not because it's a useful level for spellcasting itself. Takashi at level one for instance, could have died very quickly if something unexpected happened.

Yeah, that was exactly my point when I asked Cog for second level in that campaign.

Plus spellcasters get an extra spell even if it's just first level.

Okay no heals for you (Jenny).

Cheese is my friend.
 

Cognisant

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Regarding the pm,

I'm pretty happy with the way things are, I'll probably start copy/pasting "/roll 1d20" and remove the animated dice so I can roll faster, and I'm open to other party members telling me who they need dazed or enfeebled, that skeleton champion got a few more hits in than he probably should have because I was screwing around throwing spears.
 

Jennywocky

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Well, the skeleton thing is a bitch. Cacia is a specialized warrior in a blade, which only does half damage. That's one reason why I attacked the cleric.

Also, to not take advantage of the poor monsters, I don't think some magics (i.e., all the spells you listed) work on undead (description here):

An undead creature possesses the following traits (unless otherwise noted in a creature's entry).
  • No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
  • Darkvision 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
  • Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning.
  • Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
  • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  • Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
  • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
  • Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
  • Undead do not breathe, eat, or sleep.

http://www.d20pfsrd.com/bestiary/monster-listings/undead


I didn't look up the skeletons specifically, but anyway, if that's true and some of those spells shouldn't have worked, the encounter was too hard for us. If we hadn't stunned some of those skeletons, we'd have died.
 

redbaron

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I did kind of overlook the specific schools of most of the crowd control of the party. I really just saw immunity to Fortitude effects, and then went "okay so Color Spray and Daze will work as Will-based". Obviously I over-looked the immunity to any mind-affecting part, so technically even they shouldn't have worked...oops.

I don't think you would have had a party wipe or PC deaths. 3 members had blunt weapons at their disposal and the skeletons all had 5HP or less and a low AC (except the champion) so I did factor that into the encounter. If Edam had channeled positive energy to damage them, you would have steamrolled the encounter. With a Holy Cleric in the party, undead don't really pose a large threat.

Still I do appreciate the feedback. I would have scaled it with a couple less skeletons if I hadn't overlooked the mind-affecting Immunities. My attempt at preparing the party for the encounter with blunt weapons (via Grim's lesson on Warhammers) was kind of half-assed. The hints and clues will be more obvious in future. I am scaling encounters to have the appropriate CR based on the group size and level and I don't want to make it boring by always fighting one type of enemy all the time - but I'll make sure to read the whole monster entry thoroughly next time.

I are sorry =(
 

Jennywocky

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I did kind of overlook the specific schools of most of the crowd control of the party. I really just saw immunity to Fortitude effects, and then went "okay so Color Spray and Daze will work as Will-based". Obviously I over-looked the immunity to any mind-affecting part, so technically even they shouldn't have worked...oops.

I don't think you would have had a party wipe or PC deaths. 3 members had blunt weapons at their disposal and the skeletons all had 5HP or less and a low AC (except the champion) so I did factor that into the encounter. If Edam had channeled positive energy to damage them, you would have steamrolled the encounter. With a Holy Cleric in the party, undead don't really pose a large threat.

Ah, you're right, I forgot about that. It's just a lot of enemies (so they can flank and overwhelm), but AoE channel would have possibly nuked them.

Still I do appreciate the feedback. I would have scaled it with a couple less skeletons if I hadn't overlooked the mind-affecting Immunities. My attempt at preparing the party for the encounter with blunt weapons (via Grim's lesson on Warhammers) was kind of half-assed. The hints and clues will be more obvious in future. I am scaling encounters to have the appropriate CR based on the group size and level and I don't want to make it boring by always fighting one type of enemy all the time - but I'll make sure to read the whole monster entry thoroughly next time.

I actually picked up on the hint, it's just something I have to figure out -- it's a flaw I realize of being a specialized-weapon fighter.

If there hadn't been a human cleric, I would have been using the warhammer -- it's just I was only +4 to hit with the hammer, whereas a single wakizashi I'm +7 to hit.

Also, the game is balanced, but you're the GM and you can do what you want. I'm just providing what I know of the system (as information), but you can house rule anything.


"Just roll the damn diced, Sartre -- I don't need another lesson in authenticity...!"

:D
 

Cognisant

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When I saw the skeletons I did laugh a bit, I learn to speak Orcish and in the next session there is precisely one orc with nothing to say and a bunch of skeletons that I can only daze, after a week long discussion about wanting to be useful in a capacity other than to daze people.

But hey I got to start a bar fight, that made it all worth it for me.
*sigh*
Okay fuck it lets lose the pretence, I'm neutral evil, I just enjoy it too much.

As long as I get to tie people up, beat them for information, murder them in cold blood and ruin friendships/marriages I'm a happy camper, I take satisfaction in knowing the orcs we killed would've had families, unless we just wiped out an entire clan women/children/elderly and all which is even better :D
 

Jennywocky

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Neutral Evil! Yes!

neutral_evil_colonel_quaritch_by_4thehorde-d5yv0oq.jpg


... it barely took any arm-twisting. :D

------------------------------------------------

Slightly related:

gir-alignment-shift.jpg
 

redbaron

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Ah, you're right, I forgot about that. It's just a lot of enemies (so they can flank and overwhelm), but AoE channel would have possibly nuked them.

Well I did kind of set it up so that they just attack whatever's closest. I can't find where I read it, but it was pretty much specified that unless there's some sort of special circumstance that's what skeletons do. They just attack stuff and don't really flank.

I actually picked up on the hint, it's just something I have to figure out -- it's a flaw I realize of being a specialized-weapon fighter.

If there hadn't been a human cleric, I would have been using the warhammer -- it's just I was only +4 to hit with the hammer, whereas a single wakizashi I'm +7 to hit.

Yeah that's a fair point. I should have thrown in a light blunt weapon so that Weapon Finesse can still apply for Cacia. That's my bad :phear:

Also, the game is balanced, but you're the GM and you can do what you want. I'm just providing what I know of the system (as information), but you can house rule anything.

To be honest I'm avoiding house-ruling much of anything. Pretty much all the material is balanced extremely well with the CR system. As long as I properly research how they interact with each other, the challenges will be neither too overwhelming or boring.
 

Jennywocky

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Same bat time, same bat channel this weekend?
 

redbaron

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Oh yeah, I forgot about that. Same time as normal for this weekend.
 

cheese

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BREAKING NEWS!!!!!

I can no longer make tomorrow night.

Apologies. You guys can go ahead if you want.
 

Jennywocky

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Cheese! No! Da Horrorz!
 

Cognisant

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So we're all good for tonight?

Also pointless aside I want to play a VTTRPG that lets me drive an avatar style mech, I don't have the money to build one :'(
 

redbaron

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Yeah tonight is going ahead. Sending out link now.
 

cheese

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I'm going to miss D&D tonight. :eek: RB's cautiously reluctant "Uh....yep?"s are an expected part of my Saturday routine now, as are Jenny's *ridiculously* American drawl, Hado-greg's remarkably nimble sumo belly getting in everyone's way, Cog's hell-raising, and Ab's CONSTANT ABSENCE.

How weird that I'm now someone who can say I'll 'miss D&D'. That's crayola yo.
 

Cognisant

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But tonight was cancelled, wasn't it?
 

redbaron

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Yeah I don't think staying up until 2am is going to be good for my virus.

Also just a pre-emptive warning that I'm going away from the 22nd of October until mid-December. Then there's Christmas time and all of the trappings that go with that, so there's a good chance there will be a 7-8 week hiatus in the sessions.

I R Sorry in advance.
 

cheese

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Yeah, Cogbot, I meant *emotionally* miss.

Also what! I guess I should use the time to work out what's going on. Maybe even make the crazy move to video games.

Staying up till 2 would be *excellent* for your virus. But not for you.
 

Cognisant

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For the 20th and 21st of September I'll be in Lost World valley near the QLD/NSW border which short of a satellite uplink has no internet access whatsoever, so I'm out.

I leave my character in Absurdity's capable hands, I'll send him a link to my character sheet and ensure it's up to date by then.
 

Jennywocky

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American drawl? I love it!! :D

I mean, to me I sound completely normal (and rather flat/dull by US standards), you guys are all the crazy ones with your variations of brit and aussie accents.
 

cheese

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American drawl? I love it!! :D

I mean, to me I sound completely normal (and rather flat/dull by US standards), you guys are all the crazy ones with your variations of brit and aussie accents.

Heheh. Yeah, I imagine we are.

But yours is the 'true-blue' style of american accent that we rarely see on television. Just a little closer to apple pie and meatloaf. How would you classify your accent regionally?

Abbo:
Well, that sucks...

Your Absence has been undeniably frequent though. It's a cherished feature of the Saturday ritual now.
 

Cognisant

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It does give us some down time for roleplay, having half an hour of chitchat before heading off on our next adventure is quite realistic IMO.
 

Jennywocky

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Heheh. Yeah, I imagine we are.

But yours is the 'true-blue' style of american accent that we rarely see on television. Just a little closer to apple pie and meatloaf. How would you classify your accent regionally?

Well, hilariously, I'm not sure which accents you are used to hearing.

Myself, off the top of my head, I can think of a few major domestic American "accents" here -- the Southern drawl, the Texas twang, the Boston accent (which impacted parts of the NYC / Long Island or "Lou-ong Eye-land" accent), and then the Minnesota thing (about = "a boot" etc) you guys might recognize from "Fargo." Pretty much everyone else sounds more or less the same to me personally. So maybe that squares away with the "true blue" American accent you're referring to -- I pretty much consider those ones I mentioned to be the American cliches in shows and movies (even here), while my accent is the "average accent."



As far as dialect goes:

I actually took the online testing (http://spark.rstudio.com/jkatz/dialectquiz/) and fit pretty squarely into the region I grew up in. Here's a copy of a post I made about it elsewhere:

vi15oi.png


Most Similar Cities
1 Reading PA 46.7
2 Trenton NJ 44.4
3 Allentown PA 44.1
4 Syracuse NY 43.4
5 Providence RI 43.3

I grew up about 70 miles (?) of Reading, but it's all still part of the lower band of PA and has the same regional dialect, and my parents were actually imports to that area from Bethlehem PA, which is part of the Allentown/Bethlehem/Easton (ABE) metro area in eastern PA.


Least Similar Cities
1 Norman OK 33.1
2 Edmond OK 33.1
3 Oklahoma City OK 33.2
4 Tulsa OK 33.5
5 Longview TX 33.7

So my dialect is least like the midwest and areas of Texas. I grew up pretty much where the map says and I now live to the south of that in Maryland (the state right below PA where I grew up).

Here's more info on it:
http://en.wikipedia.org/wiki/Central_Pennsylvania_dialect

One snippet:
Caught and cot, and Dawn and Don are homophones
Yes, I've grown to here the distinction, but I have to invest energy to differentiate them when I speak and usually don't bother. I also drop the "to be" (like "The dog needs to be walked" to "The dog needs walked") in conversation regularly, I've had people point that one out to me over the years.

http://waly1039.com/content/bill-kurtis/reminds-me/post/do-you-talk-central-pennsylvanian

Maybe half of these are true of me too -- I used to pronounce "pictures" as "pitchers." But most of the ones I don't do, I'm still familiar with them because I've heard other people do them a decent amount.
 

Cognisant

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Australian English has a lot of abbreviations and I try to include that in my writing for flavour.

There's a guy I work with who has such a strong accent he say "y'all" without a hint of irony, he has a southern drawl as thick as molasses but personality wise you'd swear he was from California or something, he's gay, wears comic book t-shirts and tells the most depraved jokes.
Cool guy.

When speaking Japanese I'm told I have a distinctive Tokyo accent, which makes sense since I've spent probably 2-3 months there all in all.
 

Jennywocky

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you guys all forced me to go find gaming pleasure elsewhere this weekend.

Luckily I had another periodic session on the "Legacy of Fire" we've been playing here over the last two years, which drags out and out since we only seem to meet every 2-4 weeks. My sylph rogue/sorc is only level 7/1 and we started at level 4.

We were supposed to finish up module #3 yesterday but as usual it dragged out. The scene opened in a room where we were facing some ghouls + three baddies (including the little halfing rogue/sorc who kidnapped the hireling of our benefactor, which was irksome -- he came across as an Irish Don Rickles without the charisma). The fight was much easier than expected, even if the dervish did get one-shotted.

But the bard chick, we had already fought earlier and she turned to gaseous form when we had about killed her, and so she got to this room a few rounds ahead of us but hadn't quite gotten to heal up. So here we got to this fight, and she turns into gas form again and tries to flee ahead to warn the Big Bad; and since very little works on someone in gaseous form, the group wizard (8th level) was forced to zap her with a round of magic missiles which actually knocked her unconscious and back to human form because she was wounded... and to prevent her from waking up and gas-forming out of there to make our lives hell again, I did a running spring attack and managed to crit/confirm on her with my elven curved blade and sneak attack precision damage... and rolled really high. My damage on a crit like that feasibly ranges 7-46, and I rolled a 39.

She did not get back up after that one.

That (and the nasty channeling priest with the two bladed axe getting knocked on a charge attack back into a clump of black tentacles) was the highlight of yesterday. The rest of the afternoon got derailed as we crossed a bridge, two party members jumped into the water to retrieve a "glowing sword" on the bottom of the cavern stream, and of course got waylaid by some kind of Water Beholder, which about kicked our asses because no one could hit it either because they were not in the water and suffered horrible minuses to hit it OR were in the water and were being Enfeebled and Held every round from its gaze attacks.

Horrible. We won, but it wasted a good ninety minutes of play time.
 

Cognisant

cackling in the trenches
Local time
Yesterday 1:08 PM
Joined
Dec 12, 2009
Messages
11,374
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More importantly was the sword any good?
 

Jennywocky

Creepy Clown Chick
Local time
Yesterday 8:08 PM
Joined
Sep 25, 2008
Messages
10,739
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Location
Charn
There was no sword.
As expected, it was an illusion.

*doh*

I expected the dervish to stupidly jump in, she's rather impulsive and she and I have a rivalry going in the group, so I kind of taunted her to do it because I could tell she wanted to. (I'm a Sylph, she's an Ifrit i think... so I'm air and she's fire.) She is always trying to one-up me and/or befriend me but makes it hard for me to indulge my sneakiness because she's so loud. [She'll flip out when I take the feat that allows me permanent flight (Good) next level. Wheeee!]

So now I have fun trolling her character and the player is good enough to play along.

But then the ranger who is our tank and generally rational-minded jumped in first. WTH???
 

Jennywocky

Creepy Clown Chick
Local time
Yesterday 8:08 PM
Joined
Sep 25, 2008
Messages
10,739
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Location
Charn
We're on for Saturday, right?
 

redbaron

irony based lifeform
Local time
Today 10:08 AM
Joined
Jun 10, 2012
Messages
7,253
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Location
69S 69E
No session this week. Apologies for the late notice, I wasn't sure until today.

Session will go ahead next week as normal. Hoping to run two weeks in a row to make up for the missed ones.
 

Jennywocky

Creepy Clown Chick
Local time
Yesterday 8:08 PM
Joined
Sep 25, 2008
Messages
10,739
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Location
Charn
No session this week. Apologies for the late notice, I wasn't sure until today.


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