Jennywocky
Creepy Clown Chick
As for the archery not levelling, even with Gravity Bow and Cat's grace the usefulness does begin to drop off at about level 4-5 but then I can enchant the bow, the arrows, start buying specialty arrows. It won't make the archery as good as what a fighter or ranger could do but she's still a wizard and hasn't really lost anything in that regard, she's still useful as a wizard, she just also happens to have the option of a ranged attack.
Again it beats the hell out of casting Daze over and over.
let's just review Daze here:
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
So yes, it's limited, but it did prevent the clerics from getting off spells to mess up your fighters for a round until the fighters could get to them. This is a Big Deal in general because clerics can debuff your fighters as well as even command/stun them. (Around levels 5-6 it will get even worse if you can't Silence/stun/incapacitate those priests; fighters don't have the greatest Will saves, and the last thing you want is them Commanding your party's best fighter to start killing the party.)
Anyway, in a few levels, Daze in particular scales out so ...whatever.
But yeah... RB did a good job in explaining the niche you very beautifully fill, currently.