I liked the protoss in the original more, with the mind control and ability to play as 3 races simultaneously. Reaver - shuttle plays were exciting. I liked all those utility units like science vessels, arbiters, queens with parasite, etc. Now utility is largely disregarded or considered late game, like using vipers or motherships.
You can play a colossus drop but it's cheese and it's not the same thing as a reaver.
TLO is a cool guy. I think if random was a required tournament format and finals were 9 game matches of zvz, zvt zvp tvt tvz, etc. There would be no problems with balancing and meta would be more interesting.
I agree,
I mean, compare BW:toss to Lotv:Toss in the drop department.
BW:toss Revear drops, Zeelot Drops, etc.
Lotv Toss: Adapt Drops ????
Like the Warp prism is cool and all, but no protoss player ever is going to invest like that now with how the game is played. Colossus Drops I've never seen ever. Maybe now with the range pick up buff? but that is a big investment, and the time it hits, Z/T/P can all have air out to deal with it.
You could, I guess, make Reaver Drop 2.0 using disputers? That would make sense, but be as late as colossus.
Unity units in Sc2 have always either been useless or so good (cough infestor) that they had to nerf them. Raven's were nerfed due to slow mech, oracles are basically gone now in lotv, Sentries are still OK, but are used less. Warp Prism is a harass unit, MSC is the most dumbest thing now (not unit wise, I mean toss doesn't actually need it, and it was a bandage heal when they did) and etc. Mothership's are just horrible, Not enough DPS, Votex is gone for Time warp (which MSC has.) Cloak just means MS will get focused down, and mass recall is decent.
Random format: That would be fun, but it would be a best of 15, due to having to make it fair, each player gets to be each race in a match up. 9 different match ups, and 6 of which have different race set ups. Balance would still matter too.
You have no idea how sad it makes me to not be up to date with SCII while everyone else is T-T
Back in WoL I was top dia. I took a long time getting there which made it very difficult to get to master, despite winning against them 75%+ of the time. I played every race except random (can't stand random), though my zerg was only mid dia, and my protoss was plat.
I played a mech tech brew game as terran capitalising on the threat of 1/1/1 while ecoing+tech. I found TvT and TvZ pretty easy, but struggled against 'toss since mech kinda got wrecked by everything they did. I was so bad at marine micro I refused to make any past the unupgraded ones I built from my first barracks to stay alive.
When HoTs came out I played a bit, but didn't really enjoy it as much. Most of the changes pushed Terran towards MMM which I don't like. I never got the hang of new zerg once infestor was changed either, and the heavy tech emphasis made it feel less fluid to me? I haven't played the final expansion yet.
HoTs didn't push Terran directly into MMM, in fact, it arguebly was the best time for mech.
With sky/ground Weapon/amour being combined, Hellbat, Mine (which was basically a cheaper siege tank) and a small meta change into 3 bases, Mech was more better then in WoL.
What happen, was the medvic. A unit, already GOOD at it's niche, was decided to be "risky" and was given a speed boost. So, what happen? Now we have MMM dropping in your nat main and 3rd at once. And not losing anything or not much for it.
Now a days, Mech is in a weird spot.
Libs make mech pretty able to have both ground and air advantage. But in TvT, Bio still wins cause they make 4 tanks and now fucking med. can pick up siege tanks (Gj Blizzard. Way to make that Risky niche unit even better) and destroying what mech is suppose to be good at. Map Control.
Zerg basically can Rofl Stomp on any late game mech due to 8 Arm. Ults. Meaning you have to attack mid game or die (bio has same prob.)
Mech vs Protoss is still like it was back then. But you can be more aggressive with it though.
My Mech buddy uses either a Vik/Mine/Hellon(bat) with a lib or two Combo into mid game push, or Lib+Mine+Hellon+Thor for a more late game focus.