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Skyrim SE release.

QuickTwist

Soothsayer
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#1
I would like this to be a discussion topic for the new Skyrim SE release, including mod discussion.

IDK if many people here played the original, but if you haven't I suggest you buy this new addition if you like RPG type games.

Mods are a huge thing in Skyrim and it should go without saying that they are almost a necessity for this game. You can change so much with this game just introducing a few mods.

Here's what we know so far:

Skyrim SE is on a new 64bit engine. This means we are no longer limited to only using 4 GB of Ram for the game.
There is a graphics and resolution overhaul to the new game including godrays.
The game comes with all DLC included.
The game is $40.00 on steam right now. If you have the original Skyrim with all DLC for PC, you get it for free.

Mods:

SKSE and Sky UI are not out for the game yet, but they are coming. Still, I just checked and there are 1,482 Mods made for this game so far and it is less than a week into the release.

Some mods I highly recommend using and mods I think are basically essential are:

Unofficial Skyrim Special Edition Patch
Cutting Room Floor
Even Better Quest Objectives - EBQO
Static Mesh Improvement Mod - SMIM
Achievement Mods Enabler
Map Markers Complete
Point The Way

Other mods I suggest:

Alternate Start - Live another life
The Paarthurnax Dilemma
Campfire - Complete Camping System
Frostfall - Hypothermia Camping Survival
Stones of Barenziah Quest Markers
Enhanced Blood Textures SE
Immersive Citizens - AI Overhaul
Run For Your Lives
When Vampires Attack
Rebalanced Leveled Lists
True Storms Special Edition - Thunder Rain and Weather Redone
Move it Dammit - for Skyrim Special Edition
Rich Merchants

Mods I look forward to once they are released:

SKSE
Sky UI
Skyrim Redone
Skyrim Community Uncapper
Immersive armors
Immersive weapons
A Quality World Map and Solstheim Map - With Roads
Weapons and Armor Fixes Remade
Better Sorting
Categorized Favorites Menu
New Alchemy and Enchanting Effects
Spells Will Give Off Light

I will attempt to bring some news for when there are updates to some things regarding this game and some of the mods I have mentioned.
 

Cheeseumpuffs

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#2
If you have the original Skyrim with all DLC for PC, you get it for free.
: o

Awesome. Once I get a computer that can handle graphics then I'm totally on board for this.


I did a bit of modding on Skyrim back when I had a computer that could handle video games but I actually did a lot more modding with Oblivion. I don't remember all the mods I used, though. For the most part I think I just scrolled through tesnexus and installed anything that seemed interesting until I got bored of it then uninstalled it. Although, as a pubescent teenager, a lot of mods that "seemed interesting" at the time were various ones that showed boobs.
 

QuickTwist

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#3
: o

Awesome. Once I get a computer that can handle graphics then I'm totally on board for this.


I did a bit of modding on Skyrim back when I had a computer that could handle video games but I actually did a lot more modding with Oblivion. I don't remember all the mods I used, though. For the most part I think I just scrolled through tesnexus and installed anything that seemed interesting until I got bored of it then uninstalled it. Although, as a pubescent teenager, a lot of mods that "seemed interesting" at the time were various ones that showed boobs.
If you've forgotten how to mod games, then Gopher on youtube is the channel for you. Its really quite cool. Being around for the beginning of a release of a game and involved with the modding community means you get to see first hand how things develop. Installing some mods for games can get quite complex.

And LOL at your modding preferences when you were young, why am I not surprised.
 

Cognisant

Condescending Bastard
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#4
Is there a GUI for the mods or do we still need to put the files in the right directories ourselves? It's asking a lot of me to re-purchase, re-install and re-mod a game just so I can replay the quests I've already played.
 

Blarraun

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#5
It's not such a big deal, unless you were a modder who desperately needed the 64bit memory access. There may be a few bigger graphics mods or higher content locations because there's more memory and the game will be more stable.
 

Architect

Professional INTP
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#6
Thanks for the tip. I bought in 2014 but didn't spend much time on it. I built, well basically about the best gaming computer you could (11 tflops GPU) because I'm a sucker for graphics, but skyrim was too outdated so I didn't get pulled in. Added that the game milieu has a depressive theme which kind of turned me off.

Anyhow I'll load it up this morning and give it a go.
 

QuickTwist

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#7
Is there a GUI for the mods or do we still need to put the files in the right directories ourselves? It's asking a lot of me to re-purchase, re-install and re-mod a game just so I can replay the quests I've already played.
Yes, Nexus.com is the place to be. Besides that, there is an ingame option to install mods as well, but it is rather simple and comes with some complications such as knowing what load order to use, not being able to install SKSE from there (it is a different site you download it from) and generally just not as much you can do with modding from the game linked to bethesda.com that you can do with a Nexus or other mods sites and a mod manager and other tools.

It's not such a big deal, unless you were a modder who desperately needed the 64bit memory access. There may be a few bigger graphics mods or higher content locations because there's more memory and the game will be more stable.
Heavily, and I mean heavily modded Skyrim (the original) can actually look better than the SE version. Thing is though is that you are starting at a much higher level so the ceiling is much much higher. Also, you CAN port your saves, so you don't have to start from the beginning. That said, if you want to wait a few months before playing it so that some of the mods are out that you originally had (no guarantee of that) that would be fine, the modding community isn't going anywhere.

Thanks for the tip. I bought in 2014 but didn't spend much time on it. I built, well basically about the best gaming computer you could (11 tflops GPU) because I'm a sucker for graphics, but skyrim was too outdated so I didn't get pulled in. Added that the game milieu has a depressive theme which kind of turned me off.

Anyhow I'll load it up this morning and give it a go.
Just fair warning, its not like Skyrim SE is all the sudden like a Crysis game. But like I said, there WILL be many mods to boost the eye candy of this game. I would also recommend ENBoost if you really like to tweak things like lighting and other visual goodness. Guy to watch about that is Tapioks on youtube. I highly suggest you watch all his videos on ENB before you start to install and tinker with things though.

Also Architect, if you find the whole business lacking, you can always try your hand at making your own mods for the game. Should be trivial for someone with your background.

All in all, Skyrim SE is going to be a tweakers paradise. With so many options available for changing things, the possibilities are nearly endless.
 

Architect

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#8
Yeah I read a review after that which pointed out that the eye candy isn't anything spectacular compared to the previous edition with mods. On doing my own mod I'm reserving any energy there for Civilization, which is my all-time favorite games. Well I'll give it a shot any case.
 

QuickTwist

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#9
Yeah I read a review after that which pointed out that the eye candy isn't anything spectacular compared to the previous edition with mods. On doing my own mod I'm reserving any energy there for Civilization, which is my all-time favorite games. Well I'll give it a shot any case.
did you mod Skyrim the first time around?
 

Architect

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#10
No gave up on it before doing any of that, so yeah the SE could be fun. We'll see, my limited game queue is Civ VI, Beyond Earth RT and Divinity Original Sin. Not much time or interest in anything else but I will see what it looks like now, and add in some of the mods you mention.
 

QuickTwist

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#11
No gave up on it before doing any of that, so yeah the SE could be fun. We'll see, my limited game queue is Civ VI, Beyond Earth RT and Divinity Original Sin. Not much time or interest in anything else but I will see what it looks like now, and add in some of the mods you mention.
IIRC those are all turn based games. Skyrim is more of an action RPG. Might want to give XCOM 2 a shot. The roleplay isn't really in XCOM like it is with Elder Scrolls, but its a tactical turn based game. It actually functions a bit like a Tabletop game. The lore in Elder Scrolls games is pretty good though (and pretty messed up in some parts too). If you don't mind an action RPG that isn't turn based, I'd try to play it a bit and see if you like it. I still haven't seen a VATS mod for Skyrim, however. Vats is used in the Fallout series, another game made by bethesda. You enter vats by pressing a button and then can switch between targets giving you a percentage to hit your target. Time is slowed down considerable during this time so you have time to plan out what you want to do. Fallout is a post apocalyptic game that takes place after a nuclear warfare war that brings civilization down a few notches.
 

Architect

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#12
Yes I prefer turn based and RPG the most. The first two are 4X turn based, the last is RPG with turn based combat. Probably because they are the most sit back and analyze types of games available. With Civ you also get a building aspect which I enjoy, and for me it's kind of an RPG. I really get into whatever Civ I'm playing, and try to pick up a few books to research the actual civilization, just for fun.

Action RPG isn't really my thing, probably why I didn't take much to Skyrim. Shadow of Mordor for example is too intense for me. I like to think and analyze, 'getting in the moment' isn't how I relax (OK, it's not how I am when active either). My son plays XCOM 2 but that's definitely not my thing.

LOTRO was an exception, it would probably be considered an action RPG (MMORPG). I loved it, just because of the size and complexity, and because of my long history with LOTR. I had to give up on it though because of long standing performance issues (hitching) that makes it hard to play, and because they nerfed the classes in an effort to bring more players in. Lore Master used to be really challanging and so fun, now it's too easy, as all the classes are.
 

QuickTwist

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#13
Yes I prefer turn based and RPG the most. The first two are 4X turn based, the last is RPG with turn based combat. Probably because they are the most sit back and analyze types of games available. With Civ you also get a building aspect which I enjoy, and for me it's kind of an RPG. I really get into whatever Civ I'm playing, and try to pick up a few books to research the actual civilization, just for fun.

Action RPG isn't really my thing, probably why I didn't take much to Skyrim. Shadow of Mordor for example is too intense for me. I like to think and analyze, 'getting in the moment' isn't how I relax (OK, it's not how I am when active either). My son plays XCOM 2 but that's definitely not my thing.

LOTRO was an exception, it would probably be considered an action RPG (MMORPG). I loved it, just because of the size and complexity, and because of my long history with LOTR. I had to give up on it though because of long standing performance issues (hitching) that makes it hard to play, and because they nerfed the classes in an effort to bring more players in. Lore Master used to be really challanging and so fun, now it's too easy, as all the classes are.
Hmm.. I might suggest Dragon Age games then. You can play them a little like an action RPG, but its more like WOW than really action RPG. You can also choose to take as much time as you want. There is a pause a play mechanic to the game, so you can pause the game and survey the field and then issue commands. Rinse and repeat. There is a lot of RP value in Dragon Age games as well - better than bethesda games at least. Mass Effect Andromeda is going to be released in March made by the same developer, but that's prolly going to be way more action oriented than what you would like since its basically a 3 person shooter. Divinity seems right up your alley though. They have a second game for it as well - Divinity: Original Sin 2. there's plenty more crowdfunded games that you could look into as well.
 

Blarraun

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#14
XCOM is a way better game than XCOM 2 if you're about to start with the tactical-rpg genre.

XCOM 2 is a much simplified, bare-bones version of xcom with a time pressure that destroys any kind of tactical diversity.

XCOM long war mod is one of the best t-rpg experiences to date.

I'm the authority on the topic as I'm fairly certain I've played every english t-rpg in existence (and some japanese/russian) and I've definitely played all X-COM: UFO Defense clones there are.
 

QuickTwist

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#15
XCOM is a way better game than XCOM 2 if you're about to start with the tactical-rpg genre.

XCOM long war mod is one of the best t-rpg experiences to date.
why do you say that?
 

QuickTwist

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#16
Loot by wrinklyninja has just been released for SSE. What loot does is reads the mods that you have and automatically puts them in the right order so that your game doesn't crash upon startup or otherwise. Really really useful tool. Still, you should know how to put your mods in order yourself, but loot is a huge time saver for people who use a lot of mods. Its up on the Nexus Here or you can get it from github here.
 

QuickTwist

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#17

Cheeseumpuffs

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#18
I messed around with the creation kit on Oblivion for a bit. I never made any real mods, though, and mostly just fucked around with the interior of the inn just outside of Imperial City. It seemed easy enough to use, though.
 

QuickTwist

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#19
I messed around with the creation kit on Oblivion for a bit. I never made any real mods, though, and mostly just fucked around with the interior of the inn just outside of Imperial City. It seemed easy enough to use, though.
I'm actually working on making my own mod. A tent seller and some other things. Was thinking of being able to make him a follower if you are able to finish a quest. Its more ambitious than I really realized at first considering I have never made a mod before and the creation kit is a huge mystery for me. My mod requires Campfires.esm to work right though and luckily the mod author allows users to make mods that rely on his mod which I don't think is the norm.
 
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#20
Immersive Armors is now live. This is a great mod that adds hundreds of lore friendly armor to the game. There are +/- 400 shields added alone. A must have for some.
 
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#21
I've been experimenting playing Skyrim Se on the PC with a PS3 controller. Most things work, but there are a few glitches. I made one fix seen here. Still a problem I came across though. I can't make enchantments. There is literally no button to press.
 
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#22
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#23
For those who really want to get into tweaking their visuals in the game there is ENB, which has released a while ago. If playing around with it yourself is not your cup of tea, you can always play with presets that other people have made on the nexus.

Download site for ENB

Some ENB presets
 

Rualani

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#25
I had a game going with Frostfall, Campfire, Immersive Wenches, Wildcat Combat, and book covers.

Apparently, they allow for modding through a bethesda portal which requires no third party apps to manage. Kind of nice, but it's not fully updated. I had to go to nexus to get Campfire, for example.

I remember the S.T.E.P project my first round of modding, but I kept modding until I got sick of the game so I don't think I've ever broke level 20 xD.
 
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#26
I had a game going with Frostfall, Campfire, Immersive Wenches, Wildcat Combat, and book covers.

Apparently, they allow for modding through a bethesda portal which requires no third party apps to manage. Kind of nice, but it's not fully updated. I had to go to nexus to get Campfire, for example.

I remember the S.T.E.P project my first round of modding, but I kept modding until I got sick of the game so I don't think I've ever broke level 20 xD.
Certainly Nexus is not the only place for Mods, yes.

S.T.E.P. is legit. I might want to go that way sometime.
 
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#27
SKSE64 is now out, which means SkyUI is out which means MCM is out. This means bigger, more complex, and generally more mods are going to be release.

You can find SKSE64 here: http://skse.silverlock.org/
If you don't know what this is, you have been living under a rock if you have had even very little to do with modding Skyrim.

I myself recently downloaded Perkus Maximus, which is a major overhaul that requires SKSE64.

As an aside I decided I would finally check out Elderal, which means I had to download Oldrim once again. Still haven't played it, but I have everything downloaded that I need to at this point.
 
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#28
As an aside from modding, if you want to get rich really fast, what you can do is make a potion with the fortify barter trait. Just takes some dragon's tongue and tundra cotton. Should be able to see each one for about 450 gold and an alchemist should have those ingredients. If you really want to go all out with this, you can use the carriage to travel to every other major city except Winterhold and visit an alchemist and just buy all the tundra cotton and dragons tongue they have and sell the potions back to the alchemist. You should have enough to buy a house in no time (which costs 5000 gold) using this method.
 
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