Wait is this game over or not? I am so confused.
If not, do not vote period. Mafia can jump onto any townie who is incorrect, or PMJ if he is indeed town and is self voting. All it takes right now is 1 townie to be wrong, and due to majorty, we lose.
If it is done and over it, I have a set up thing I like to tell QT. I go more into detail once the game is over offically, but here it is:
The set up is pretty town favored. Mafia has no anti-check protection, which means that when a cop check comes back, it will always be 100% truthful. The only way to disprove it, is to fake CC it as mafia.
And since the cop can check each night, that means he confirms someone each night. Here, the cop was a bit obv due to his blue talk, yet that can really screw over mafia and is very swingy. In other games, for example, let's us just use TOS as a example, the cop is nerfed by getting a range of roles someone could be. In the newbie game you played in qt, We used either a framer or GF (shows up as town when check) to nerf the full cop.
Not only that, but there is also 2 active blue roles (doc) too without protection against checks. While this isn't too much of a big deal, This means that mafia is very limited in defense, as they only have 1 RB, which might not even work if they choose the wrong person as blue.
My advice, is to either add a GF or nerf the cop by making it a partially cop. Pcops are cops who check if 2 people have the same alignment. so for ex. I check Town!RB n1, no result. N2, I check Town!Urak, Result: same. OR, Town!RB n1, Scum!Urak n2, Result:different.
This lets the cop do it's thing, while not making each check 100% a death sentence. If a Cop reveals with:
A same check, then town has to lynch 1 to confirm what aligment they are both apart of.
A different check, then town has to lynch 1 to see who is scum and who is town.
Just food for thought